Revision 027a426 by Bastien Montagne February 12, 2013, 07:32 (GMT) |
Add translation of stats/info string. |
Revision 63d9ace by Joshua Leung February 12, 2013, 06:24 (GMT) |
Added a missing space (between separator and face count in object mode) |
Revision 86793fe by Campbell Barton February 12, 2013, 05:09 (GMT) |
fix [#34198] Scene unit size and dyntopo detail size there were 2 bugs here. - int buttons scaling values on input but not on display. - pixel distances were using PROP_DISTANCE subtype - which isn't correct. added assert incase PROP_INT values have PROP_DISTANCE subtype applied in future. |
Revision 631f49d by Campbell Barton February 12, 2013, 01:52 (GMT) |
fix for own regression [#34096] ocean sim vertex color bug Caused by my assumption that alpha wasn't used for vertex colors. Infact it is used by blender-internal rendering, but typically only for blending strand particles. Updated comments to note this. |
Revision 5eec86c by Campbell Barton February 12, 2013, 01:20 (GMT) |
fix [#34203] Editing bones, parenting, blender quits 'Set Inverse' was mixing up pose/object constraints |
Revision 533f359 by Campbell Barton February 12, 2013, 00:35 (GMT) |
code cleanup: some style edits, also allow mul_v2_m2v2() to have the same value as in-out, since this is a convention for existing matrix functions. |
Revision fcbd9c3 by Antonis Ryakiotakis February 11, 2013, 22:52 (GMT) |
Old bug fix: Uv smart stitch failed to detect angle if islands were rotated close to 180 degrees and there were edges both below and above the 180 degree threshhold. Separating and averaging the negative and positive angles seems to solve the issue making the tool a bit more robust ;) |
Revision eb9c3f6 by Gaia Clary February 11, 2013, 22:45 (GMT) |
[#34062] Collada: fixed redundant transform information and order of creation for the loc/rot/trans |
Revision 9307565 by Brecht Van Lommel February 11, 2013, 22:41 (GMT) |
Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac, there seems to be some sort of compiler bug in CUDA toolkit 4.2, uninlining a few functions seems to avoid it. |
Revision 1c4f704 by Miika Hamalainen February 11, 2013, 20:22 (GMT) |
Smoke simulator: add more float precision checks to make sure other data types don't get messed up either. (Relating previous fire fixes) |
Revision 3dfd736 by Gaia Clary February 11, 2013, 20:21 (GMT) |
Fix: Collada Import of armatures only added the root bone |
Revision b063bdb by Bastien Montagne February 11, 2013, 18:47 (GMT) |
Please stop adding points in tooltips, unless it is absolutely necessary! Commas, parenthesis, en quads, etc., do exist! I took time to add basics about our UI messages conventions in blender code style guide (http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages), so I�??d like to stop wasting time over such stupid things. Especially when I alredy did it one day ago! |
Revision 8997e5a by Mitchell Stokes February 11, 2013, 18:29 (GMT) |
BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene. |
Revision 1a8dcbc by Campbell Barton February 11, 2013, 16:22 (GMT) |
quiet -Wnarrowing warning. |
Revision 7c5e724 by Campbell Barton February 11, 2013, 15:48 (GMT) |
fix [#34169] dynamic paint bake from python + command line = segfault |
Revision a867fbf by Campbell Barton February 11, 2013, 15:43 (GMT) |
check for divide by zero for dynamic paint modifier. |
Revision 5da8283 by Campbell Barton February 11, 2013, 15:35 (GMT) |
error in own recent commit |
Revision 203301e by Miika Hamalainen February 11, 2013, 15:03 (GMT) |
Additional smoke fix for r54464: floating point precision still sometimes produced way too high values. Now values are also clamped within correct range. |
Revision eb723ad by Sergey Sharybin February 11, 2013, 13:44 (GMT) |
Buildbot: -WITHOUT_BF_OVERWRITE_INSTALL should not be needed now |
Revision 6888d6e by Sergey Sharybin February 11, 2013, 13:39 (GMT) |
Buildbot: switch to using native toolkit again Crosscompiling of cubins doesn't work on linux with toolkit 4.2, so use native toolkit for now. Disabled sm_13 for 32bit platform for now. Would keep cudakernels build target for a while. It doesn't hurt being in the code and it could be helpful again once we'll switch to toolkit 5.x where crosscompilation works fine. Some further tweaks could probably be needed still, let's see how building goes on buildbot now :) |
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