Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 28, 2012, 05:07 (GMT)
Copy face attributes when creating new faces in BMO_symmetrize

Fixes bug [#33269] Symmetrize doesnt honor shadesmooth
projects.blender.org/tracker/index.php?func=detail&aid=33269&group_id=9&atid=498
November 28, 2012, 02:49 (GMT)
fix [#33320] Decimate modifer in collapse is inconsistent when limiting to a vertex group
November 28, 2012, 01:14 (GMT)
bmesh operator api reference - add in 'bmesh' arg at the start of each operator, also use :class: references.
November 28, 2012, 00:47 (GMT)
use radians for 'spin' bmesh operator (since the rest of the py api uses radians). also rename BMO_OP_SLOT_SUBTYPE_MAP_FLOAT -> BMO_OP_SLOT_SUBTYPE_MAP_FLT for consistency.
November 28, 2012, 00:16 (GMT)
bmesh operator naming - use clearer names for args eg: (mat -> matrix, use_singleedge -> use_single_edge)

also remove duplicate docs for operator arg formatting.
November 27, 2012, 23:37 (GMT)
improve docstring for BMO_op_vinitf().
November 27, 2012, 22:51 (GMT)
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
November 27, 2012, 21:47 (GMT)
Fix #33328: cycles not rendering dupliframes, needs an exception.
November 27, 2012, 21:26 (GMT)
Fix #33168: collada export added incorrect -material postfix to material names.

In the bug report it was also mentioned that special characters should be
preserved for names, however the collada 1.4 specification does not allow this.
Version 1.5 does, but we are still writing 1.4 files and files with such special
characters will then fail to open in some applications.
November 27, 2012, 20:12 (GMT)
Fix #33326: outliner numpad minus collapse followed by numpad plus expand did not work.
November 27, 2012, 20:07 (GMT)
Fix #33324: Auto IK not working after recent changes. iTaSC it seems never worked
with Auto IK, now that's fixed too.
November 27, 2012, 17:41 (GMT)
BGE: Fix for [#33027] "logic.keyboard polling rate extremely low" reported by Josiah Lane (solarlune). The embedded player now treats KM_DBL_CLICK the same as KM_PRESS.
November 27, 2012, 17:30 (GMT)
CMake: hide some unnecessary LLVM/OSL/EXR prints.
November 27, 2012, 17:21 (GMT)
fix crash with path conversion, not all materials have nodes
November 27, 2012, 16:19 (GMT)
add osl shader scripts to bpath walker (so making paths absolute or relative applies to shader paths too).
also remove "RNA_types.h" include from BKE_nodes.h.
November 27, 2012, 16:02 (GMT)
Move to layer: remove the OK button and make it apply immediately like it did
before, is much nicer workflow. Now only if global undo is disabled will the
OK button show.

This is also a more generic fix for #26891 that solves other operators that
were also broken with global undo disabled.
November 27, 2012, 16:02 (GMT)
Fix cycles OSL shader loading warnings after recent bugfix.
November 27, 2012, 16:02 (GMT)
Fix part of #32248: transform with a size limit constraint did not preserve negative scale.
November 27, 2012, 15:26 (GMT)
replace and exception macro's for static functions and fix some bad assumptions.
November 27, 2012, 15:10 (GMT)
Camera Tracking: fixed camera solve operator not updating scene camera

Was own regression caused by fix of crash when non-camera object is used
as scene camera.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021