Revision 71e7f90 by Nicholas Bishop November 28, 2012, 05:07 (GMT) |
Copy face attributes when creating new faces in BMO_symmetrize Fixes bug [#33269] Symmetrize doesnt honor shadesmooth projects.blender.org/tracker/index.php?func=detail&aid=33269&group_id=9&atid=498 |
Revision e35b235 by Campbell Barton November 28, 2012, 02:49 (GMT) |
fix [#33320] Decimate modifer in collapse is inconsistent when limiting to a vertex group |
Revision 4fe3572 by Campbell Barton November 28, 2012, 01:14 (GMT) |
bmesh operator api reference - add in 'bmesh' arg at the start of each operator, also use :class: references. |
Revision c5a8bd4 by Campbell Barton November 28, 2012, 00:47 (GMT) |
use radians for 'spin' bmesh operator (since the rest of the py api uses radians). also rename BMO_OP_SLOT_SUBTYPE_MAP_FLOAT -> BMO_OP_SLOT_SUBTYPE_MAP_FLT for consistency. |
Revision 8ecce45 by Campbell Barton November 28, 2012, 00:16 (GMT) |
bmesh operator naming - use clearer names for args eg: (mat -> matrix, use_singleedge -> use_single_edge) also remove duplicate docs for operator arg formatting. |
Revision 6994815 by Campbell Barton November 27, 2012, 23:37 (GMT) |
improve docstring for BMO_op_vinitf(). |
Revision 134bbf3 by Brecht Van Lommel November 27, 2012, 22:51 (GMT) |
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed GPU mipmap generation not working in the game player. |
Revision f4c93ae by Brecht Van Lommel November 27, 2012, 21:47 (GMT) |
Fix #33328: cycles not rendering dupliframes, needs an exception. |
Revision 390ddd9 by Brecht Van Lommel November 27, 2012, 21:26 (GMT) |
Fix #33168: collada export added incorrect -material postfix to material names. In the bug report it was also mentioned that special characters should be preserved for names, however the collada 1.4 specification does not allow this. Version 1.5 does, but we are still writing 1.4 files and files with such special characters will then fail to open in some applications. |
Revision a31cc2a by Brecht Van Lommel November 27, 2012, 20:12 (GMT) |
Fix #33326: outliner numpad minus collapse followed by numpad plus expand did not work. |
Revision e066601 by Brecht Van Lommel November 27, 2012, 20:07 (GMT) |
Fix #33324: Auto IK not working after recent changes. iTaSC it seems never worked with Auto IK, now that's fixed too. |
Revision 936fca5 by Mitchell Stokes November 27, 2012, 17:41 (GMT) |
BGE: Fix for [#33027] "logic.keyboard polling rate extremely low" reported by Josiah Lane (solarlune). The embedded player now treats KM_DBL_CLICK the same as KM_PRESS. |
Revision 5a6d695 by Brecht Van Lommel November 27, 2012, 17:30 (GMT) |
CMake: hide some unnecessary LLVM/OSL/EXR prints. |
Revision c0a7830 by Antonis Ryakiotakis November 27, 2012, 17:21 (GMT) |
fix crash with path conversion, not all materials have nodes |
Revision 2dbbcb4 by Campbell Barton November 27, 2012, 16:19 (GMT) |
add osl shader scripts to bpath walker (so making paths absolute or relative applies to shader paths too). also remove "RNA_types.h" include from BKE_nodes.h. |
Revision b43c022 by Brecht Van Lommel November 27, 2012, 16:02 (GMT) |
Move to layer: remove the OK button and make it apply immediately like it did before, is much nicer workflow. Now only if global undo is disabled will the OK button show. This is also a more generic fix for #26891 that solves other operators that were also broken with global undo disabled. |
Revision 5f8fded by Brecht Van Lommel November 27, 2012, 16:02 (GMT) |
Fix cycles OSL shader loading warnings after recent bugfix. |
Revision 2b080db by Brecht Van Lommel November 27, 2012, 16:02 (GMT) |
Fix part of #32248: transform with a size limit constraint did not preserve negative scale. |
Revision 21db9ac by Campbell Barton November 27, 2012, 15:26 (GMT) |
replace and exception macro's for static functions and fix some bad assumptions. |
Revision eda5639 by Sergey Sharybin November 27, 2012, 15:10 (GMT) |
Camera Tracking: fixed camera solve operator not updating scene camera Was own regression caused by fix of crash when non-camera object is used as scene camera. |
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