Revision 7abee96 by Ton Roosendaal November 13, 2012, 15:47 (GMT) |
Bugfix, IRC report: The "Add Monkey" object name should be Suzanne - as it was until 2.50. :) |
Revision f579aea by Campbell Barton November 13, 2012, 15:46 (GMT) |
code cleanup: use ptrdiff_t when comparing pointers and tag event as an unused arg to move_to_layer_invoke() |
Revision f942806 by Ton Roosendaal November 13, 2012, 15:36 (GMT) |
Bugfix #33161 The new node that outputs multilayer was using longer names than default. Caused old code that truncated pass names to 11 chars to fail on loading exr. This was an old limit in openexr - but that got fixed long ago. On todo: check current openexr name lenghts, and all code in Blender that defines pass/layer names. |
Revision f0b6b89 by Campbell Barton November 13, 2012, 14:53 (GMT) |
fix [#33156] Ctrl+L Link modifiers produce copies with identical names |
Revision 37cc2b4 by Ton Roosendaal November 13, 2012, 14:34 (GMT) |
Bugfix #26891 Recoded the move-to-layer popup to wait for execution of operator until you press Enter or OK button. That excludes undo/redo, which makes it faster for many too. (note the menu is all hotkey driven, so it's MKEY, <number>, Enter) Also fixed: missing MEM_free in this popup type. |
Revision 5aee7c7 by Sergey Sharybin November 13, 2012, 14:28 (GMT) |
Correction to YCCK and CNYK jpeg images loading into blender There was incorrect formula applied on color components, used the same as gimp uses. It makes image looking nicer in blender, however it's still not 100% correct. Seems lots of software are handling profiles from jpeg file nicely. But that's another topic. |
Revision d94b2ef by Campbell Barton November 13, 2012, 14:21 (GMT) |
disable applying constructive modifiers when in sculpt mode with multi-res data, since this would crash. also rename modifier_sameTopology -> modifier_isSameTopology(), modifier_nonGeometrical -> modifier_isNonGeometrical() |
Revision 054c615 by Ton Roosendaal November 13, 2012, 12:55 (GMT) |
Bugfix #33159 Histogram in Blender was nearly useless - it just didnt work, showed confusing blank results. Two reasons for it: - It was including Alpha in the weighted total value (RGB images have alpha 255 for all pixels) - It was counting the a total weight value max(R, G, B, A), instead of using max(R) and max(G) etc. Now it all draws much nicer - similar to Da Gimp! :) |
Revision 9a5cc82 by Jason Wilkins November 13, 2012, 11:31 (GMT) |
Last fix to get_plugin in ikplugin_api.c was off by one in the wrong direction. |
Revision 590ed4f by Sergey Sharybin November 13, 2012, 11:00 (GMT) |
Render Engines: fix crash when changing render engine during rendering Crash would have been happen when changing render ending at the same time rendering happens. It could be final Cycles render or even preview LUX render. |
Revision 741e167 by Bastien Montagne November 13, 2012, 10:49 (GMT) |
More fixes: *Unset LANG envar for the script execution time, because commands like "apt-cache policy" will return translated messages, which would not be grep'ed crrectly... *Disable using distrib's ffmpeg for DEB distribs too, as e.g. official debian features libav under ffmpeg name, which is not that much compatible with current Blender code. *Also check for libxvidcore-dev .deb package, debian has no libxvidcore4-dev ;) |
Revision c382c03 by Sergey Sharybin November 13, 2012, 10:12 (GMT) |
Hopefully now suse will just work :) |
Revision 0b14110 by Sergey Sharybin November 13, 2012, 09:29 (GMT) |
Install dependencies script: added support of OpenSUSE Currently it'll install basic packages only and will compile all python, boost, oiio, ocio and ffmpeg. |
Revision 140d382 by Campbell Barton November 13, 2012, 06:57 (GMT) |
fix [#33143] Exporter crash since 2.64 |
Revision aadfcb7 by Bastien Montagne November 13, 2012, 06:29 (GMT) |
Removing again windows' long_locales! :p |
Revision d1cd8f5 by Bastien Montagne November 13, 2012, 06:22 (GMT) |
fix for boost (symlink was buggy, and better to only build needed boost libs). Note; we might also want to add the --without-icu option later... |
Revision add5dd3 by Campbell Barton November 13, 2012, 05:44 (GMT) |
add an operator for mesh mode switching, this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header. |
Revision 590dbb8 by Mitchell Stokes November 13, 2012, 04:38 (GMT) |
BGE: Renaming KX_GameObject.group_parent and group_children to groupObject and groupMembers to be a bit more descriptive and match the rest of the BGE Py API. KX_MeshProxy.transform_uv has also been renamed to transformUV. It would be nice to switch to PEP8 names for the BGE Python API, but for now, consistency is better. |
Revision a7bee65 by Campbell Barton November 13, 2012, 02:45 (GMT) |
make smoothing value for ring select compatible with the operator. also wrap long lines in noise.c |
Revision 6335401 by Campbell Barton November 13, 2012, 02:28 (GMT) |
todo from 2.4x, add back smooth option to edge loop cut. |
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