Revision 85d9ba5 by Brecht Van Lommel October 25, 2012, 15:25 (GMT) |
Fix issue after commit 50282: float texture painting non-color data textures did not do correct partial updates, now it remembers if the opengl texture is a non-color data texture or not and takes that into account for the update. Also includes some renaming ncd => is_data for consistency with color space terminology used elsewhere. |
Revision e0a4ca0 by Campbell Barton October 25, 2012, 15:11 (GMT) |
fix (own issue with recent addition) [#32966] wireframe shading doesn't work right with decimator unsubdivide mode |
Revision d34f241 by Ton Roosendaal October 25, 2012, 14:49 (GMT) |
Bugfix #24343 Ancient 2.5 UI issue: The button views in Property Editor have an internal storage, to ensure the view on the buttons stays same when you switch contextes or select objects. Bug was that - in case buttons were all scrolled invisible - sometimes no slider was drawn to indicate that. Discussion on whether this is a good feature or not: the only improvement would be to store such settings even per object... but that's a feature creep I think. |
Revision 3b3ad5b by Lukas Toenne October 25, 2012, 14:31 (GMT) |
Fix for cmake syntax error: LLVM_VERSION string was not configurable, causing linker errors for people not using the default LLVM version (3.0 on Linux, 3.1 on OSX). |
Revision 481dcd8 by Brecht Van Lommel October 25, 2012, 13:32 (GMT) |
UI: datablock selector widgets now show as a tooltip the datablock description from RNA, instead of the less useful "Unique datablock ID name". |
Revision a64016c by Brecht Van Lommel October 25, 2012, 13:31 (GMT) |
Camera: bring Title Safe display up to date, making it a Safe Areas option that shows both title safe and action safe areas following more modern standards. Patch #32822 by Harley Acheson, full description: Our current "title safe" camera display option is anachronistic. It shows a border of 10% on all edges, which used to be the recommended title safe area for 4:3 content on standard definition CRT televisions. However we are very unlikely to create new projects that output for SD TV at that aspect ratio. This patch change the option to "safe areas" with and indicates the "title safe" area (also known as "graphic safe") as well as the "action safe" area. "Title Safe" is an area visible by all reasonably maintained sets, where text was certain not to be cut off. "Action Safe" is a larger area that represented where a "perfect" set (with high precision to allow less overscanning) would cut the image off. The current recommendation for Action Safe is 3.5% on all edges, which is the maxiumum overscan for TVs now. The recommended title safe is now 5% vertically and 10% horizontally for content that is of wider aspect ratio than 4:3. The reason for the difference between horizontal versus vertical margin is because wider content would be letterboxed on an older 4:3 television, giving it additional margin. |
Revision 15362e1 by Sergey Sharybin October 25, 2012, 13:12 (GMT) |
Fix for strict compiler setup |
Revision 575886f by Brecht Van Lommel October 25, 2012, 13:08 (GMT) |
UI: add hide/show menus item in header right click menu (same as +/- button). Patch #32872 by Harley Acheson. |
Revision aab78de by Brecht Van Lommel October 25, 2012, 12:54 (GMT) |
Better fix for #32837: DDS compressed textures now no longer need to be flipped when saving, rather we flip the compressed texture during load. The code used here comes from the chromium O3D project: http://src.chromium.org/chrome/trunk/o3d/core/cross/bitmap_dds.cc Also made it only load compressed for power-of-two resolution images, it doesn't seem to work for other resolutions, just falls back to non-compressed then. |
Revision 0405406 by Ton Roosendaal October 25, 2012, 12:53 (GMT) |
Bugfix #28298 When I added DPI support in the UI, I added code that refreshes views for 2d regions. These refreshes also happened on screen switches or file select, causing header views (horizontal scrolled) to clear. Now the code less intrusive, changing header views in fewer cases. This is a patch provided by Anthony Edlin. Thanks dude! |
Revision 2505984 by Sergey Sharybin October 25, 2012, 12:03 (GMT) |
Cycles: use simplier strategy in next_tile for viewport rendering No need to find tile closest to rendered center in this case, just return first possible tile. Saves some computation power. |
Revision 4f812f6 by Campbell Barton October 25, 2012, 11:48 (GMT) |
fix for nasty bug with frame dropping playback. When playback was running fast the frame step could be 0, making playback jittery. this commit just makes sure the frame step is at least 1, but there is still an issue with framedrop skipping too many frames (or too few) which Ill check on next. |
Revision 1e74e1c by Ton Roosendaal October 25, 2012, 11:18 (GMT) |
Usability improvement! Duplicators and particles are now part of the selection code (mouse clicks). Very annoying you couldn't select hair, particles or duplication systems. |
Revision 7cf6786 by Ton Roosendaal October 25, 2012, 10:51 (GMT) |
Bugfix #32962 Menu buttons: the text label in a button was clipped on right too soon, there's more space. Noticable especially on popup buttons with labels like "X" or "Y". |
Revision 73f5944 by Joerg Mueller October 25, 2012, 10:42 (GMT) |
Audaspace: OpenAL multichannel playback support fixed. This should fix bug [#31561] Audio only coming from Front Left in layout and bge. |
Revision ad2dffe by Joerg Mueller October 25, 2012, 10:25 (GMT) |
Audaspace: Fix for channel mapping bug. Now 7.1 channels should get mapped correctly. |
Revision 0632da0 by Bastien Montagne October 25, 2012, 10:14 (GMT) |
Cleanup: remove old, commented code for constraints' space conversion for bones. |
Revision 53d4685 by Campbell Barton October 25, 2012, 08:48 (GMT) |
skip updating tessface customdata layers when joining meshes & clear tessface data on the target mesh so stale tessface data isnt used. |
Revision 95ddd19 by Campbell Barton October 25, 2012, 07:53 (GMT) |
fix for build error in own commit with non gcc compilers. (and remove invalid comment) |
Revision 9804515 by Campbell Barton October 25, 2012, 04:58 (GMT) |
bmesh todo: dont calculate normals in editmesh with modifiers applied, its assumed modifiers output correct normals at the moment. |
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