Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 9, 2012, 12:41 (GMT)
style cleanup: also made functions static
October 9, 2012, 12:25 (GMT)
Adding weightpaint transfer tool.
From: https://svn.blender.org/svnroot/bf-blender/branches/meshdata_transfer

Bachelor project at Narvik university collage (Norway).
By Ove M Henriksen (Cyborgmuppet)

Thesis will be published at Cyborgmuppets blender page.

Thanks for letting me participate!
October 9, 2012, 11:38 (GMT)
Revert part of 51209 -- MOUSEZOOM inversion should be done in lots of other
places as well, but it's quite large change to be done before 'a' release.

For now ignore zoom inverse for 2d view to keep things consistent,
would be re-implemented for all areas after this.
October 9, 2012, 11:31 (GMT)
Fix #32824: Color management configuration check was missed on file link/append
October 9, 2012, 11:29 (GMT)
Fix based on code review Issue 6347064
October 9, 2012, 10:56 (GMT)
patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4.
from Kesten Broughton (kestion)


Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights.
October 9, 2012, 10:53 (GMT)
svn merge ^/trunk/blender -r48592:HEAD

Revision 27aa05e by Joshua Leung
October 9, 2012, 10:41 (GMT)
Autokey warning - trying with a slight "calmer" color

Now it uses the same color used for indicating keyframes instead of using
"error" indications.
Revision fca582a by Joshua Leung
October 9, 2012, 10:36 (GMT)
Autokey warning - Only show for the active region

In response to some of the feedback, I've taken a second look at the situation
when multiple views are open, and indeed in that situation having it display in
every region and blinking was quite overwhelming (admittedly, I've mainly been
testing on single-view setups). Now it only shows for the region that was used
for initiating the transform.


October 9, 2012, 10:33 (GMT)
Motion Tracking; expose View All and Center to Current Frame to View menu of graph view
October 9, 2012, 10:33 (GMT)
Motion Tracking: move keyframe settings to per-tracking object settings
Revision 66edeae by Joshua Leung
October 9, 2012, 10:20 (GMT)
Style cleanup - replace #define lists with enums

October 9, 2012, 09:38 (GMT)
OSX zoom pinch was using inverted direction
October 9, 2012, 09:14 (GMT)
Another refactor for 3D view's edit Transform panel. Main changes:
*Get rid of the magic numbers for median arrays, use defines instead, should make things a bit more clear and easy to edit (though there are still a bit of "array magic" on median here and there).
*Restore and extend use of RNA prop when a single (control)point of curve or lattice is selected, to allow keyframing (was added by sergey for curve radius in r41494, see [#29122], and reverted by myself in previous refactor r44599).
October 9, 2012, 08:40 (GMT)
RNA minor fixes:
*Bezier points' softbody weight was called just "weight", when it is "weight_softbody" for NURBS ones, made it the same!
*Added "weight_softbody" to Lattice points as well.
October 9, 2012, 06:15 (GMT)
patch [#31709] Text editor: scroll margin column along with text
by Sebastian Nell (codemanx)

The margin ignored horizontal scrolling.
October 9, 2012, 06:03 (GMT)
rename BGE KX_GameObject attrs
* group -> group_parent
* members -> group_children

so its more clear what direction the relationship is.
October 9, 2012, 05:58 (GMT)
patch [#31875] Patch to get scene access through a game object
from Jay Parker (battery)
October 9, 2012, 03:44 (GMT)
fix for r51198, text wasn't flashing (gcc4.7, 64bit linux)
October 9, 2012, 03:14 (GMT)
code cleanup: quiet -Wreorder
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