Revision 35504d6 by Campbell Barton October 9, 2012, 12:41 (GMT) |
style cleanup: also made functions static |
Revision cb42de5 by Ove Murberg Henriksen October 9, 2012, 12:25 (GMT) |
Adding weightpaint transfer tool. From: https://svn.blender.org/svnroot/bf-blender/branches/meshdata_transfer Bachelor project at Narvik university collage (Norway). By Ove M Henriksen (Cyborgmuppet) Thesis will be published at Cyborgmuppets blender page. Thanks for letting me participate! |
Revision affb060 by Sergey Sharybin October 9, 2012, 11:38 (GMT) |
Revert part of 51209 -- MOUSEZOOM inversion should be done in lots of other places as well, but it's quite large change to be done before 'a' release. For now ignore zoom inverse for 2d view to keep things consistent, would be re-implemented for all areas after this. |
Revision 4550864 by Sergey Sharybin October 9, 2012, 11:31 (GMT) |
Fix #32824: Color management configuration check was missed on file link/append |
Revision ec689d6 by Ove Murberg Henriksen October 9, 2012, 11:29 (GMT) |
Fix based on code review Issue 6347064 |
Revision 8730b39 by Campbell Barton October 9, 2012, 10:56 (GMT) |
patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4. from Kesten Broughton (kestion) Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights. |
Revision 7247af6 by Ove Murberg Henriksen October 9, 2012, 10:53 (GMT) |
Revision 27aa05e by Joshua Leung October 9, 2012, 10:41 (GMT) |
Autokey warning - trying with a slight "calmer" color Now it uses the same color used for indicating keyframes instead of using "error" indications. |
Revision fca582a by Joshua Leung October 9, 2012, 10:36 (GMT) |
Autokey warning - Only show for the active region In response to some of the feedback, I've taken a second look at the situation when multiple views are open, and indeed in that situation having it display in every region and blinking was quite overwhelming (admittedly, I've mainly been testing on single-view setups). Now it only shows for the region that was used for initiating the transform. |
Revision 6712e74 by Sergey Sharybin October 9, 2012, 10:33 (GMT) |
Motion Tracking; expose View All and Center to Current Frame to View menu of graph view |
Revision 33f3564 by Sergey Sharybin October 9, 2012, 10:33 (GMT) |
Motion Tracking: move keyframe settings to per-tracking object settings |
Revision 66edeae by Joshua Leung October 9, 2012, 10:20 (GMT) |
Style cleanup - replace #define lists with enums |
Revision 58e8d0b by Sergey Sharybin October 9, 2012, 09:38 (GMT) |
OSX zoom pinch was using inverted direction |
Revision 9e0dd17 by Bastien Montagne October 9, 2012, 09:14 (GMT) |
Another refactor for 3D view's edit Transform panel. Main changes: *Get rid of the magic numbers for median arrays, use defines instead, should make things a bit more clear and easy to edit (though there are still a bit of "array magic" on median here and there). *Restore and extend use of RNA prop when a single (control)point of curve or lattice is selected, to allow keyframing (was added by sergey for curve radius in r41494, see [#29122], and reverted by myself in previous refactor r44599). |
Revision 0f8c99e by Bastien Montagne October 9, 2012, 08:40 (GMT) |
RNA minor fixes: *Bezier points' softbody weight was called just "weight", when it is "weight_softbody" for NURBS ones, made it the same! *Added "weight_softbody" to Lattice points as well. |
Revision f45acb2 by Campbell Barton October 9, 2012, 06:15 (GMT) |
patch [#31709] Text editor: scroll margin column along with text by Sebastian Nell (codemanx) The margin ignored horizontal scrolling. |
Revision b1c4809 by Campbell Barton October 9, 2012, 06:03 (GMT) |
rename BGE KX_GameObject attrs * group -> group_parent * members -> group_children so its more clear what direction the relationship is. |
Revision 8d2835b by Campbell Barton October 9, 2012, 05:58 (GMT) |
patch [#31875] Patch to get scene access through a game object from Jay Parker (battery) |
Revision 62d3754 by Campbell Barton October 9, 2012, 03:44 (GMT) |
fix for r51198, text wasn't flashing (gcc4.7, 64bit linux) |
Revision b16ca24 by Campbell Barton October 9, 2012, 03:14 (GMT) |
code cleanup: quiet -Wreorder |
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