Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 28, 2012, 01:47 (GMT)
fix [#32678] Changing RGB Curve via 'X' or 'Y' coordinates does not update
September 28, 2012, 01:16 (GMT)
fix/workaround [#32679] Save a Copy during F12 Cycles Render produces black image

image-save now poll's for rendering while saving an image, this can't easily work in a reliable way (buffers are being written to), so disable and set the poll fail message so the tooltip explains why this tools disabled.
September 27, 2012, 17:42 (GMT)
Fix #32618: cycles multithreaded image loading could crash with CUDA, was a
threading issue that happens once every X frames.

September 27, 2012, 15:49 (GMT)
Fix compilation issue on MinGW, thanks to Sergey for the fix
September 27, 2012, 15:30 (GMT)
Fix #32658: left mouse button selection did not work well in the graph and mask
editors. Ctrl+Click to add a point and vertex slide now work with right mouse
button in this case, consistent with the 3D view.
September 27, 2012, 15:30 (GMT)
Fix #32670: lamps in lamp groups did not respect renderability option.
September 27, 2012, 14:47 (GMT)
Fix #32669: Markers are not disabled properly if started from any other than first frame.

Was own mistake in code refactoring from a while ago.
September 27, 2012, 14:38 (GMT)
Fix/enhancement of "locale to po file name" code. Now should handle nicely locales like "gez_ER@abegede", and never read uilng string beyond its end!
September 27, 2012, 14:37 (GMT)
Fix #32667: Curve softbodies doesn't render animation (cycles)

Issue was caused by cycles being duplicated curve objects before converting
them to mesh. This duplication will loose pointcache which resulted in object
not being properly deformed.
September 27, 2012, 12:44 (GMT)
Color Management: move "Color Unpremultiply" option to Color Management panel
from the Shading panel, since it's about color space conversion for renders.
September 27, 2012, 12:24 (GMT)
fix [#32616] Changing parent does not keep transformation

add an option to apply the transform of an object when re-parenting.

the reason for this is you dont always want to apply transform because...
- your object may be driven/animated and the transformation will be lost.
- with negative scales and rotation it can end up giving odd/not-useful results.
September 27, 2012, 03:32 (GMT)
fix for adding triangle-fan filled circle not tagging the center vertex.
September 27, 2012, 02:56 (GMT)
fix [#32672] Crash when rendering environment map
own regression since 2.63
September 27, 2012, 02:18 (GMT)
wm_event_do_handlers was calling sound_sync_scene() twice without error checking the result of the second call.
September 26, 2012, 22:39 (GMT)
don't draw the object center circle when in sculpt mode (all other paint modes have it disabled).
September 26, 2012, 22:09 (GMT)
minor change for sculpt undo, was getting the derived-mesh before calling sculpt_update_mesh_elements().
also add NULL check for BKE_key_from_object(), to avoid unlikely but possible NULL pointer dereference.
September 26, 2012, 21:19 (GMT)
pep8 cleanup
September 26, 2012, 20:26 (GMT)
style cleanup: also correct incorrect doxy heading
September 26, 2012, 20:14 (GMT)
correct debug/test assignment being left in the UI_view2d_smooth_view() so it always recalculated.
September 26, 2012, 20:05 (GMT)
incorrect spelling in comments
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