Revision e1897f8 by Campbell Barton September 28, 2012, 01:47 (GMT) |
fix [#32678] Changing RGB Curve via 'X' or 'Y' coordinates does not update |
Revision 1418f69 by Campbell Barton September 28, 2012, 01:16 (GMT) |
fix/workaround [#32679] Save a Copy during F12 Cycles Render produces black image image-save now poll's for rendering while saving an image, this can't easily work in a reliable way (buffers are being written to), so disable and set the poll fail message so the tooltip explains why this tools disabled. |
Revision 46d82a2 by Brecht Van Lommel September 27, 2012, 17:42 (GMT) |
Fix #32618: cycles multithreaded image loading could crash with CUDA, was a threading issue that happens once every X frames. |
Revision 6ce0c43 by Antonis Ryakiotakis September 27, 2012, 15:49 (GMT) |
Fix compilation issue on MinGW, thanks to Sergey for the fix |
Revision 06baaee by Brecht Van Lommel September 27, 2012, 15:30 (GMT) |
Fix #32658: left mouse button selection did not work well in the graph and mask editors. Ctrl+Click to add a point and vertex slide now work with right mouse button in this case, consistent with the 3D view. |
Revision 509e7c5 by Brecht Van Lommel September 27, 2012, 15:30 (GMT) |
Fix #32670: lamps in lamp groups did not respect renderability option. |
Revision 771c49b by Sergey Sharybin September 27, 2012, 14:47 (GMT) |
Fix #32669: Markers are not disabled properly if started from any other than first frame. Was own mistake in code refactoring from a while ago. |
Revision 3a788ff by Bastien Montagne September 27, 2012, 14:38 (GMT) |
Fix/enhancement of "locale to po file name" code. Now should handle nicely locales like "gez_ER@abegede", and never read uilng string beyond its end! |
Revision c1abde5 by Sergey Sharybin September 27, 2012, 14:37 (GMT) |
Fix #32667: Curve softbodies doesn't render animation (cycles) Issue was caused by cycles being duplicated curve objects before converting them to mesh. This duplication will loose pointcache which resulted in object not being properly deformed. |
Revision e116d3a by Brecht Van Lommel September 27, 2012, 12:44 (GMT) |
Color Management: move "Color Unpremultiply" option to Color Management panel from the Shading panel, since it's about color space conversion for renders. |
Revision d4e40b5 by Campbell Barton September 27, 2012, 12:24 (GMT) |
fix [#32616] Changing parent does not keep transformation add an option to apply the transform of an object when re-parenting. the reason for this is you dont always want to apply transform because... - your object may be driven/animated and the transformation will be lost. - with negative scales and rotation it can end up giving odd/not-useful results. |
Revision f3850ca by Campbell Barton September 27, 2012, 03:32 (GMT) |
fix for adding triangle-fan filled circle not tagging the center vertex. |
Revision 4e99ff0 by Campbell Barton September 27, 2012, 02:56 (GMT) |
fix [#32672] Crash when rendering environment map own regression since 2.63 |
Revision c5baae4 by Campbell Barton September 27, 2012, 02:18 (GMT) |
wm_event_do_handlers was calling sound_sync_scene() twice without error checking the result of the second call. |
Revision 7b31b44 by Campbell Barton September 26, 2012, 22:39 (GMT) |
don't draw the object center circle when in sculpt mode (all other paint modes have it disabled). |
Revision b6ac10f by Campbell Barton September 26, 2012, 22:09 (GMT) |
minor change for sculpt undo, was getting the derived-mesh before calling sculpt_update_mesh_elements(). also add NULL check for BKE_key_from_object(), to avoid unlikely but possible NULL pointer dereference. |
Revision 8a51d23 by Campbell Barton September 26, 2012, 21:19 (GMT) |
pep8 cleanup |
Revision dbeddcd by Campbell Barton September 26, 2012, 20:26 (GMT) |
style cleanup: also correct incorrect doxy heading |
Revision a12f5bb by Campbell Barton September 26, 2012, 20:14 (GMT) |
correct debug/test assignment being left in the UI_view2d_smooth_view() so it always recalculated. |
Revision aa49ca2 by Campbell Barton September 26, 2012, 20:05 (GMT) |
incorrect spelling in comments |
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