Revision b0bf816 by Campbell Barton September 25, 2012, 00:20 (GMT) |
fix [#32646] Duplifaces can have wrong orientation with ngons concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face. |
Revision 687cacf by Campbell Barton September 24, 2012, 22:41 (GMT) |
rename RNA duration --> frame_duration to match sequence strip. |
Revision f276349 by Campbell Barton September 24, 2012, 22:39 (GMT) |
code cleanup: add missing includes to RNA (this one is safe!) |
Revision 3d6e2c2 by jens verwiebe September 24, 2012, 20:37 (GMT) |
fix cmake in case the boostlibs don't contain boost_python3 refactor ( was possibly not correct) |
Revision 71a3339 by jens verwiebe September 24, 2012, 19:53 (GMT) |
fix cmake in case the boostlibs don't contain boost_python3 yet |
Revision 33d7a1b by jens verwiebe September 24, 2012, 19:25 (GMT) |
OSX/osl: add install of shader headers needed for osl_nodes compile |
Revision 87a8aea by jens verwiebe September 24, 2012, 19:06 (GMT) |
OSL/cmake: the non-intrusive parts, so other os-maintainers can take code over |
Revision 17dc6e7 by Sergey Sharybin September 24, 2012, 18:22 (GMT) |
Some further fixes for #32626: TIFF renders are limited to 8 bit even when we choose 16. File type was checking for wrong flags, now it should be checked against actual file format flags which would be used on save. We also can not free float buffer if file format doesn't have IM_FTYPE_FLOAT flag -- i.e. TIFF doesn't have such flag and it decides whether float or byte buffer should be used based on image depth. |
Revision 765865c by Sergey Sharybin September 24, 2012, 17:57 (GMT) |
Update startup.blend to store proper default theme (there were several differences on color theme stored in startup.blend and colors after restoring them by Reset to Default Theme button). Should be no other changes. |
Revision e0fe0fa by Sergey Sharybin September 24, 2012, 17:57 (GMT) |
Themes fixes: - Added initialization of frame node color to default theme loading Used default color from 2.63a theme, should be pretty fine as default. - Added some missing versioning checks which lead to differences between startup.blend and default theme restored. |
Revision bf41aa0 by Sergey Sharybin September 24, 2012, 15:27 (GMT) |
- Corrected movie clip length computation - Ignore clip's offset for movie clip sequencer strip |
Revision 81dc928 by Sergey Sharybin September 24, 2012, 15:26 (GMT) |
Sequencer: movie clip float buffers should be converted to internal sequencer space |
Revision 9cb33ec by Sergey Sharybin September 24, 2012, 15:26 (GMT) |
Expose movie clip duration property to RNA |
Revision b4ccf45 by Sergey Sharybin September 24, 2012, 14:48 (GMT) |
Fix crash on sequencer when movie clip fails to load frame |
Revision 0c288b2 by Brecht Van Lommel September 24, 2012, 14:36 (GMT) |
Fix image editor switching to no image when deselecting all faces for UV editing, it should just keep the last image in that case. |
Revision ae7c3ea by Brecht Van Lommel September 24, 2012, 14:36 (GMT) |
Fix #32638: mesh double sided normals option not available in any Cycles panel. |
Revision 2953b6a by Sergey Sharybin September 24, 2012, 13:48 (GMT) |
Fix #32644: ctrl+F11 internal animation player crash Crash was caused by missed color management initialization -- it was happening too late. Move it to generic ImBuf init/exit functions, so now color management is properly initializing when animation player is launched. |
Revision c12d16c by Sergey Sharybin September 24, 2012, 13:02 (GMT) |
Fix #32396: EyeDropper does nothing on "New" in Uv image editor For now simply hide color picker button for properties which doesn't have RNA path. Trying to make color picker working would end up with design limitations like not bale to run two operators the same time. Used RNA_property_path_from_ID_check for check which is marked as slow and need to be used with care. Since this function is only called from a popup, shouldn't be a big problem. |
Revision cd95229 by Sergey Sharybin September 24, 2012, 12:15 (GMT) |
No need to limit image frame offset to blender's frame range |
Revision 9e3e12f by Sergey Sharybin September 24, 2012, 11:56 (GMT) |
Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16. Color management would be applied on both of float and byte buffers on image save in cases if file format doesn't require linear float buffer and if image is saving as render result. This solves both initial report issue and TODO marked in previous fix. Also de-duplicated image buffer color managing code and gave some more meaningful names for few functions. Also wrote documentation around this function, so current assumptions about spaces should be clear enough. Made regression tests by saving EXR/PNG images to all supported format and rendering OpenGL/Normal animation, in all cases seems everything is fine, but more tests for sure would be welcome. |
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