Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 24, 2012, 10:57 (GMT)
deleting mask data wasn't deleting loop data. also return OPERATOR_CANCELLED when nothing was done.
September 24, 2012, 01:50 (GMT)
fix for memory leak grabbing masks and grease pencil in the dope sheet. (also NULL after freeing)
September 24, 2012, 01:36 (GMT)
revert r50837, this assumption is made elsewhere (in transform_conversions.c), so better leave it for now, at least with r50836 mask datablocks display in the dope sheet by default now.
September 24, 2012, 01:13 (GMT)
fix [#32626] TIFF renders are limited to 8 bit even when we choose 16.
this is a regression with color management, TIFF's were always being written as 8bit

however the float buffer is assumed to be linear when converting from float to 16bit pixels per channel, so support for color management might need to be added here.
September 24, 2012, 00:37 (GMT)
inserting mask keyframes wasn't redrawing with the dope sheet
September 24, 2012, 00:07 (GMT)
don't check the real usercount when drawing masks, this way fake user masks can be edited in the dope sheet. (was cause of masks mysteriously not showing in the dope sheet, making masks fake user by default made this more common an issue)
September 24, 2012, 00:05 (GMT)
fix for issue where you could easily make zero user datablocks (especially with masks which default to fake user).

- Make mask
- assign to image editor
- disable fake user

This would make the image space reference a zero user mask datablock which wouldn't be saved.

solve the bug by making mask and image assignments check the real usercount of the ID block (not taking into account fake user).
September 23, 2012, 23:44 (GMT)
fix [#32635] no viewport update when link and object to a scene

also comment unused static RNA functions.
September 23, 2012, 23:30 (GMT)
fix for crash joining objects with shape keys - own mistake when fixing another bug.
September 23, 2012, 23:11 (GMT)
minor update to panel templates/examples - the panel examples didnt show an operator and use `scene` rather then `sc` for the active scene name.
September 23, 2012, 18:50 (GMT)
Merged changes in the trunk up to revision 50829.

Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c

Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material). OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
September 23, 2012, 17:50 (GMT)
Fix #32625 Zero area-sized faces caused jittered part. distrib. to crash

When appling a particle system to a face whose area size is zero,
the jitter distribution failed. fmod() produces a NaN value in this
case. This commit simply checks if the jitter offset (I guess that is
"jitoff" means) and only call psys_uv_to_w() if it's a real floating
point number.
September 23, 2012, 15:05 (GMT)
Fix for a crash due to the changes in the trunk revision 50087 for thread safety in curve evaluation.
Problem report from Vicente Carro with an example .blend file for reproducing the issue. Thanks!
September 23, 2012, 14:47 (GMT)
Fix #32628: Crash when selecting Channels of the image to draw icon - Compositor

Own regressions since color management merge commit.
September 23, 2012, 14:41 (GMT)
A bit alternative fix for bug mentioned in rev50826

We need to assign color space for generated images when it's empty.
Do this in add_ibuf_size function in cases image's color space is
empty.

So now color management is always called with correct color space.

P.S. At least it should. If there're more similar issues please
let me know :)
September 23, 2012, 14:16 (GMT)
Fix #32522: Object's diffuse color not showing in Sculpt Mode

It was missing since sculpting mask implementation.

Now object's color would be multiplied by sculpt mask value.

For VBOs it's done by storing final color in VertexBufferFormat and
mimic behavior of setMaterial callback for getting current diffuse
color.

For non-VBOs diffuse color is getting from current OpenGL context.
September 23, 2012, 10:30 (GMT)
fix for crash loading old files without colormanagement.
September 23, 2012, 10:25 (GMT)
remove sticky customdata layers as well as sticky mtex flag
September 23, 2012, 09:37 (GMT)
add more tests to run operators testing script
September 23, 2012, 07:18 (GMT)
fix for crashes caused by mixups when adding objects when incompatible object types were already in editmode.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021