Blender Git Commits

Blender Git "master" branch commits.

Page: 3459 / 5574

September 25, 2012, 00:20 (GMT)
fix [#32646] Duplifaces can have wrong orientation with ngons

concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face.
September 24, 2012, 22:41 (GMT)
rename RNA duration --> frame_duration to match sequence strip.
September 24, 2012, 22:39 (GMT)
code cleanup: add missing includes to RNA (this one is safe!)
September 24, 2012, 20:37 (GMT)
fix cmake in case the boostlibs don't contain boost_python3 refactor ( was possibly not correct)
September 24, 2012, 19:53 (GMT)
fix cmake in case the boostlibs don't contain boost_python3 yet
September 24, 2012, 19:25 (GMT)
OSX/osl: add install of shader headers needed for osl_nodes compile
September 24, 2012, 19:06 (GMT)
OSL/cmake: the non-intrusive parts, so other os-maintainers can take code over
September 24, 2012, 18:22 (GMT)
Some further fixes for #32626: TIFF renders are limited to 8 bit even when we choose 16.

File type was checking for wrong flags, now it should be checked against
actual file format flags which would be used on save.

We also can not free float buffer if file format doesn't have IM_FTYPE_FLOAT
flag -- i.e. TIFF doesn't have such flag and it decides whether float or
byte buffer should be used based on image depth.
September 24, 2012, 17:57 (GMT)
Update startup.blend to store proper default theme

(there were several differences on color theme stored in startup.blend
and colors after restoring them by Reset to Default Theme button).

Should be no other changes.
September 24, 2012, 17:57 (GMT)
Themes fixes:

- Added initialization of frame node color to default theme loading
Used default color from 2.63a theme, should be pretty fine as default.

- Added some missing versioning checks which lead to differences between
startup.blend and default theme restored.
September 24, 2012, 15:27 (GMT)
- Corrected movie clip length computation
- Ignore clip's offset for movie clip sequencer strip
September 24, 2012, 15:26 (GMT)
Sequencer: movie clip float buffers should be converted to internal sequencer space
September 24, 2012, 15:26 (GMT)
Expose movie clip duration property to RNA
September 24, 2012, 14:48 (GMT)
Fix crash on sequencer when movie clip fails to load frame
September 24, 2012, 14:36 (GMT)
Fix image editor switching to no image when deselecting all faces for UV editing,
it should just keep the last image in that case.
September 24, 2012, 14:36 (GMT)
Fix #32638: mesh double sided normals option not available in any Cycles panel.
September 24, 2012, 13:48 (GMT)
Fix #32644: ctrl+F11 internal animation player crash

Crash was caused by missed color management initialization -- it was
happening too late.

Move it to generic ImBuf init/exit functions, so now color management
is properly initializing when animation player is launched.
September 24, 2012, 13:02 (GMT)
Fix #32396: EyeDropper does nothing on "New" in Uv image editor

For now simply hide color picker button for properties which doesn't
have RNA path. Trying to make color picker working would end up with
design limitations like not bale to run two operators the same time.

Used RNA_property_path_from_ID_check for check which is marked as
slow and need to be used with care. Since this function is only called
from a popup, shouldn't be a big problem.
September 24, 2012, 12:15 (GMT)
No need to limit image frame offset to blender's frame range
September 24, 2012, 11:56 (GMT)
Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.

Color management would be applied on both of float and byte buffers on image
save in cases if file format doesn't require linear float buffer and if image
is saving as render result.

This solves both initial report issue and TODO marked in previous fix.

Also de-duplicated image buffer color managing code and gave some more
meaningful names for few functions. Also wrote documentation around this
function, so current assumptions about spaces should be clear enough.

Made regression tests by saving EXR/PNG images to all supported format and
rendering OpenGL/Normal animation, in all cases seems everything is fine,
but more tests for sure would be welcome.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021