Revision c531052 by Campbell Barton September 13, 2012, 02:28 (GMT) |
fix for drawing non 1:1 aspect masks, transform and selection still need support. |
Revision ab48f21 by Campbell Barton September 13, 2012, 01:52 (GMT) |
- cmake macro list_insert_after/list_insert_before now error when the item passed is not found in the list. - BKE_pose_copy_data() check for target pointer is no longer valid and infact comparing against un-initialized memory in some cases. |
Revision 4cb6d5d by Campbell Barton September 13, 2012, 01:50 (GMT) |
code cleanup: reduce calls to CTX_ functions inline, add some docs to mask rasterizer. |
Revision 3e4b353 by Mitchell Stokes September 13, 2012, 00:46 (GMT) |
BGE: LibLoaded sensors that made use of physics controllers (touch, collision) could cause various physics problems (like infinite loops in Bullet, etc). This happened because their KX_TouchEventManagers were merged prior to having their physics controllers merged, which has now been fixed. Thanks to Kupoman for hunting down the fix! |
Revision 12da3d9 by Campbell Barton September 13, 2012, 00:26 (GMT) |
modifications needed to get a URL from an RNA id from the testing script |
Revision 2596a0b by Campbell Barton September 13, 2012, 00:17 (GMT) |
test script to check rna/wiki lookup completeness |
Revision f66d11c by Campbell Barton September 12, 2012, 23:19 (GMT) |
fix for missing NULL check in own recent commit, thanks Gaia for pointing this out. |
Revision 0a0074f by Gaia Clary September 12, 2012, 18:26 (GMT) |
Collada: do not call polylist export for objects with no polygons (avoid a missleading warning message) |
Revision 2727007 by Brecht Van Lommel September 12, 2012, 16:42 (GMT) |
Fix #32338: particle instance modifier did not work well when the mesh had only vertices. Previously it would hide particles by creating invalid faces, but this didn't make the vertices actually disappear. Also found that it could generated corrupt geometry for cases with faces, which gave wrong subsurf and could crash in edit mode. |
Revision ab77d11 by Gaia Clary September 12, 2012, 15:48 (GMT) |
#31682: corrected some minor typos in the comment |
Revision 26260ff by Gaia Clary September 12, 2012, 15:41 (GMT) |
#31682: partial fix (the export): Avoid to copy exported image into itself |
Revision 7ed5d19 by Brecht Van Lommel September 12, 2012, 13:06 (GMT) |
Fix #32543: screw modifier with smooth shading disabled still had one segment smooth shaded. |
Revision 585cfff by Brecht Van Lommel September 12, 2012, 13:06 (GMT) |
Fix #32031: particle distribution on degenerate faces could give NaN values, which in this case caused NaN values in render lighting. |
Revision 3d38ad1 by Brecht Van Lommel September 12, 2012, 11:25 (GMT) |
Attempted fix for #32415: tighten up cycles opencl initialization checks to try to avoid crashes. Don't think these should be needed but maybe it helps. |
Revision db1191d by Campbell Barton September 12, 2012, 11:09 (GMT) |
fix [#31019] [Minor] Freshly added nodes aren't getting undo push also noticed ED_undo_push was checking USER_GLOBALUNDO unnecessarily |
Revision d86f1f6 by Thomas Dinges September 12, 2012, 10:54 (GMT) |
Cycles UI: * Non-Progressive UI couldn't be displayed if the device was set to GPU, but User Preferences Device was NULL. (for example when opening .blend file on another computer without GPU capabilities) * Fix missing update in the Properties editor, when changing compute_device. This fixes [#32115] OSX and cycles no non-progessive sample input settings appearing in interface. |
Revision 08cbfff by Campbell Barton September 12, 2012, 10:18 (GMT) |
add note that clip start is for perspective view only. |
Revision f637a52 by Campbell Barton September 12, 2012, 10:04 (GMT) |
fix [#30324] VSE: Right-Click does not select directory |
Revision 7b15620 by Campbell Barton September 12, 2012, 08:06 (GMT) |
fix [#32350] F11 play animation crash when UI language is not "Default" this is a bug in boost 1.46, can remove this env var override when this version of boost is no longer supported. |
Revision 9a07bd7 by Campbell Barton September 12, 2012, 06:31 (GMT) |
add clarification, without this the tool reads as if it makes the radius of each selected vertex equal. |
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