Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 7, 2012, 16:09 (GMT)
Made color balance in sequencer multi-threaded

Should give some more realtime update, but it's currently not the
biggest issue - changing color balance settings would imply reloading
of file which is slow. Would be investigated further.

This change shouldn't affect on pre-fetching job which is already
multi-threaded and doing threaded color balance would make things
only worse.
August 7, 2012, 15:04 (GMT)
svn merge ^/trunk/blender -r49653:49658
August 7, 2012, 15:01 (GMT)
use bilinear rather then bicubic scaling because bicubic blurs too much.
August 7, 2012, 14:59 (GMT)
Place color weels used for color balance in sequencer vertically

This was it makes more sense from accurate tuning point of view.
August 7, 2012, 14:02 (GMT)
Tomato Cycles:
* Improvement for reporting current sample.
Also show the current amount of rendered samples, when using the CPU, and 1x1 tiles.
August 7, 2012, 13:51 (GMT)
OSX/cmake: refactoring of setting endianess defines, this fixes compile of builds with endianess other than the buildmachine and avoids also failing configuration with xcode 4.4 due not supporting big_endian archs anymore
August 7, 2012, 13:38 (GMT)
svn merge ^/trunk/blender -r49644:49653
August 7, 2012, 13:37 (GMT)
mask - draw both sides of the curve when `filled` option is disabled.
August 7, 2012, 13:27 (GMT)
Tomato Cycles: report currently rendering sample when using GPU

Currently it makes more sense to use single tile for GPU rendering
and in this case tile-based progress report doesn't work well.

Since threading happens within single tile, it's possible to
detect currently computing sample and report it to the interface,

This also allows to display smoother progress when using CPU
with small amount of tiles.
August 7, 2012, 13:22 (GMT)
Code Cleanup:
* Remove old comment, Internal Player is working again.
August 7, 2012, 12:54 (GMT)
Fix knife stack overflow (bug #31907).
The mutual recursion was removed: it was not needed.
August 7, 2012, 12:09 (GMT)
Fix for fix, now nested
August 7, 2012, 12:03 (GMT)
Fix for endiantest, xcode condition interferred with other os
Revision 9388d04 by Lukas Toenne
August 7, 2012, 10:54 (GMT)
Fix for particle influence textures. These now work with "Particle/Strand" input coordinates, mapping the relative particle index into the [-1, 1] Y-coordinate range.
August 7, 2012, 10:10 (GMT)
OSX: disable kernels in cycles gpu again, would only work in 10.8 afaik
August 7, 2012, 10:06 (GMT)
svn merge ^/trunk/blender -r49638:49644
August 7, 2012, 10:03 (GMT)
fix a crash when python is registering enum properties and the `items` argument is a generator (some sequence type besides a list/typle), in this case it could free the strings before blender duplicates them.

this fixes [#32192] Import Images as Planes script is broken
August 7, 2012, 10:02 (GMT)
OSX/cmake: Mountain-Lion (10.8 )adaptions, skip unsupported endianess etc., todo: deployment target management
August 7, 2012, 09:54 (GMT)
Code cleanup: remove unused sample counter from render session

It's not used since new tile-based rendering and it was confusing
to have it in both session and tile manager.

Should be no functional changes.
August 7, 2012, 09:22 (GMT)
Tomato Cycles: do not discard unfinished tiles on cancel

Do not discard (fill with black) tiles which are not fully rendered
(not all the samples are calculated for tile) when canceling render.

This could be helpful to tweak some settings when render glitch is
discovered. Also it could be used in such scenarios as setting
samples number to something really high and render still image
until result is reasonable, controlling this manually.

This could make cancel not so responsible on CPU, but it wouldn't
be less responsible than GPU, also could potentially give some
%% of speedup by avoiding checking cancel state after every pixel
sampled.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021