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Blenderin Git "master"-kehityshaaran kommitit.

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August 5, 2012, 22:31 (GMT)
Fix for [#32270] "Removing a Character object from the scene causes a crash." reported by me. The character's action wasn't being removed from the dynamics world when the character controller was.
Revision f8a68d5 by Gaia Clary
August 5, 2012, 21:35 (GMT)
COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data
August 5, 2012, 21:06 (GMT)
fix for transforming parented nodes, the node would check its parent was not transformed, but in fact its parents parent could still be getting transformed still, also, the order of initializing transform data made this check unreliable.

fix for mingw broke from one of my own commits, changing header order fixes.
August 5, 2012, 20:40 (GMT)
fix for crash when moving frames about in the node space, was possible to move a node into its own child frame (causing recursive parent loop).

also some minor code cleanup.
August 5, 2012, 20:16 (GMT)
fix for transforming parented nodes (parent relative offset wasn't taken into account)
August 5, 2012, 18:12 (GMT)
fix for crash when mask editing if there is an active point but no active spline.
August 5, 2012, 17:38 (GMT)
Tomato Cycles: fix regression since rev49535

Wrong sample number was reporting in viewport rendering.
August 5, 2012, 17:27 (GMT)
use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.
also use M_SQRT1_2 in math_rotation.c
August 5, 2012, 17:24 (GMT)
Tomato Cycles: fix for vector pass gives wrong result in some circumstances

Issue was caused by wrong camera motion stored in device in cases
when first render layer does not have vector pass enabled.

Solved by forcing device camera update in cases when scene's motion
changed since previous device camera update.
August 5, 2012, 15:04 (GMT)
code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample()
August 5, 2012, 14:11 (GMT)
code cleanup: remove redundant calls to CTX_data_main()
August 5, 2012, 13:26 (GMT)
fix uninitialized memory use for mask feather points, also remove some double promotions.
August 5, 2012, 12:54 (GMT)
Merging r49534 through r49573 from trunk into soc-2011-tomato

Revision aff4c78 by Gaia Clary
August 5, 2012, 10:23 (GMT)
COLLADA: #29058 Fixed crash when illegal reference to non existing camera object is found. And report a warning to the console)
August 5, 2012, 09:31 (GMT)
Fix for keying screen incorrect memory write when some of tracks are disabled.
August 5, 2012, 07:50 (GMT)
Fix [#32260] 'Select Sharp Edges' works vice versa

We want to select edges sharpest than the given threshold, i.e. which facesâ??s angle is below the limit! Looks like BMesh switched this somehow...
August 5, 2012, 07:01 (GMT)
BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera when there is no camera in the scene.
Revision 9090340 by Gaia Clary
August 4, 2012, 22:18 (GMT)
COLLADA: fix for #32251. This seems to be compliant to the Collada 1.4.1 specification.
Revision 021dd5f by Gaia Clary
August 4, 2012, 21:25 (GMT)
COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237
August 4, 2012, 21:04 (GMT)
fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads.
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