Revision 958dc02 by Mitchell Stokes August 5, 2012, 22:31 (GMT) |
Fix for [#32270] "Removing a Character object from the scene causes a crash." reported by me. The character's action wasn't being removed from the dynamics world when the character controller was. |
Revision f8a68d5 by Gaia Clary August 5, 2012, 21:35 (GMT) |
COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data |
Revision 7d2190b by Campbell Barton August 5, 2012, 21:06 (GMT) |
fix for transforming parented nodes, the node would check its parent was not transformed, but in fact its parents parent could still be getting transformed still, also, the order of initializing transform data made this check unreliable. fix for mingw broke from one of my own commits, changing header order fixes. |
Revision e592f75 by Campbell Barton August 5, 2012, 20:40 (GMT) |
fix for crash when moving frames about in the node space, was possible to move a node into its own child frame (causing recursive parent loop). also some minor code cleanup. |
Revision 685592f by Campbell Barton August 5, 2012, 20:16 (GMT) |
fix for transforming parented nodes (parent relative offset wasn't taken into account) |
Revision 5c7217d by Campbell Barton August 5, 2012, 18:12 (GMT) |
fix for crash when mask editing if there is an active point but no active spline. |
Revision 1ba78bc by Sergey Sharybin August 5, 2012, 17:38 (GMT) |
Tomato Cycles: fix regression since rev49535 Wrong sample number was reporting in viewport rendering. |
Revision 887d517 by Campbell Barton August 5, 2012, 17:27 (GMT) |
use define for 0.375 = GLA_PIXEL_OFS, used all over the interface. also use M_SQRT1_2 in math_rotation.c |
Revision 7b644b8 by Sergey Sharybin August 5, 2012, 17:24 (GMT) |
Tomato Cycles: fix for vector pass gives wrong result in some circumstances Issue was caused by wrong camera motion stored in device in cases when first render layer does not have vector pass enabled. Solved by forcing device camera update in cases when scene's motion changed since previous device camera update. |
Revision dfdfa06 by Campbell Barton August 5, 2012, 15:04 (GMT) |
code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample() |
Revision 0a35e05 by Campbell Barton August 5, 2012, 14:11 (GMT) |
code cleanup: remove redundant calls to CTX_data_main() |
Revision 9ddbd83 by Campbell Barton August 5, 2012, 13:26 (GMT) |
fix uninitialized memory use for mask feather points, also remove some double promotions. |
Revision cae3dbd by Sergey Sharybin August 5, 2012, 12:54 (GMT) |
Revision aff4c78 by Gaia Clary August 5, 2012, 10:23 (GMT) |
COLLADA: #29058 Fixed crash when illegal reference to non existing camera object is found. And report a warning to the console) |
Revision ca382a8 by Sergey Sharybin August 5, 2012, 09:31 (GMT) |
Fix for keying screen incorrect memory write when some of tracks are disabled. |
Revision 9be74a5 by Bastien Montagne August 5, 2012, 07:50 (GMT) |
Fix [#32260] 'Select Sharp Edges' works vice versa We want to select edges sharpest than the given threshold, i.e. which facesâ??s angle is below the limit! Looks like BMesh switched this somehow... |
Revision a71fcd6 by Mitchell Stokes August 5, 2012, 07:01 (GMT) |
BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera when there is no camera in the scene. |
Revision 9090340 by Gaia Clary August 4, 2012, 22:18 (GMT) |
COLLADA: fix for #32251. This seems to be compliant to the Collada 1.4.1 specification. |
Revision 021dd5f by Gaia Clary August 4, 2012, 21:25 (GMT) |
COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237 |
Revision 7cfe6e0 by Campbell Barton August 4, 2012, 21:04 (GMT) |
fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads. |
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