Revision 4b43952 by Campbell Barton July 29, 2012, 19:36 (GMT) |
inpaint - gain some speed by not doing X/Y clamping in inner loops. add assert() so we can ensure its not happening still. |
Revision 953423e by Campbell Barton July 29, 2012, 19:11 (GMT) |
- fix incorrect array delete use. - replace 1.0f / sqrt(2) with M_SQRT1_2 define. - use mini rather then MIN2. |
Revision 595156f by Campbell Barton July 29, 2012, 19:02 (GMT) |
style cleanup: use this->m_* for private members. |
Revision b9fb8ed by Campbell Barton July 29, 2012, 18:53 (GMT) |
style cleanup |
Revision a14fc54 by Campbell Barton July 29, 2012, 18:48 (GMT) |
svn merge ^/trunk/blender -r49333:49361 |
Revision 7217927 by Campbell Barton July 29, 2012, 18:14 (GMT) |
add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these). |
Revision f608b3c by Campbell Barton July 29, 2012, 17:49 (GMT) |
code cleanup: - building without python works again - rename maxi/mini to i_max/i_min (so thay are available for function names) - some minor edits to IK stretch setting (no functional changes). |
Revision c41e1e4 by Campbell Barton July 29, 2012, 16:59 (GMT) |
code cleanup: replace MIN2/MAX2 with minf/maxf |
Revision b6288e9 by Peter Schlaile July 29, 2012, 15:48 (GMT) |
== compositor == This adds an inpaint node to blender. In case, you don't know, inpainting does this: http://en.wikipedia.org/wiki/Inpainting It's use cases in blender are * wire removal * green screen background reconstruction The node isn't tile based (for fundamental reasons), but very fast, since it first builds a manhatten distance map and after that performs color convolution only on the edges. That's something, one should probably add also to the dilate node (in step mode) to make it perform a lot better for dilate iterations greater than 3. It will bring it's computing time from O(n^3) down to O(n^2). Take a look here for the details: http://ostermiller.org/dilate_and_erode.html ) |
Revision 93ff6f6 by Jeroen Bakker July 29, 2012, 15:06 (GMT) |
Support for depth buffers in compositor and viewer node Support for only alpha images in compositor and viewer node |
Revision 4ef8f3f by Campbell Barton July 29, 2012, 14:07 (GMT) |
code cleanup: assign mode to a variable in the 3d view header and remove some unused imports |
Revision 588e4a4 by Lukas Toenne July 29, 2012, 13:52 (GMT) |
Additional fix #32074, by Sven-Hendrik Haase (svenstaro). Boost version header must be included in cycles in order to expand the version check macro. |
Revision 2553cdf by Campbell Barton July 29, 2012, 12:07 (GMT) |
style cleanup |
Revision ab38e1d by Thomas Dinges July 29, 2012, 10:03 (GMT) |
User Interface Scripts: * Code cleanup, removed unneeded code. * Style cleanup, don't break lines to early (unless marked as pep8-80 or pep8-120 compliant) * Keep 1 line after layout declaration empty. |
Revision b2462f8 by Bastien Montagne July 29, 2012, 08:58 (GMT) |
Sequel of r49112 (raising average bitrate without min/max ones is a bit useless with vbr codecs ;) ). Used +/- 50% of max average br respectively for max/min br... |
Revision 9d900fd by Mitchell Stokes July 29, 2012, 06:28 (GMT) |
Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now.... |
Revision 7755873 by Mitchell Stokes July 29, 2012, 05:59 (GMT) |
Fix for [#27484] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking. |
Revision 0cfd402 by Campbell Barton July 29, 2012, 01:41 (GMT) |
scale down histogram button movement by 10, was very sensitive |
Revision 4fc0780 by Thomas Dinges July 29, 2012, 01:38 (GMT) |
Documentation: * Some UI docs for the Best Practise guide. Still WIP. |
Revision 3270438 by Campbell Barton July 29, 2012, 01:02 (GMT) |
fix for own regression with handling of script paths, however this didnt work quite right before either. Handle these 2 kinds of script paths * user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS * pref script path: always bpy.context.user_preferences.filepaths.script_directory now both are returned by bpy.utils.script_paths() |
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