Revision be1b5f8 by Jeroen Bakker June 13, 2012, 12:34 (GMT) |
* optimized threading * break out with glare node * Added OpenCL kernels compatible with AMD still need some testing. |
Revision 4ba456d by Brecht Van Lommel June 13, 2012, 11:44 (GMT) |
Cycles: first step for implementation of non-progressive sampler that handles direct and indirect lighting differently. Rather than picking one light for each point on the path, it now loops over all lights for direct lighting. For indirect lighting it still picks a random light each time. It gives control over the number of AA samples, and the number of Diffuse, Glossy, Transmission, AO, Mesh Light, Background and Lamp samples for each AA sample. This helps tuning render performance/noise and tends to give less noise for renders dominated by direct lighting. This sampling mode only works on the CPU, and still needs proper tile rendering to show progress (will follow tommorrow or so), because each AA sample can be quite slow now and so the delay between each update wil be too long. |
Revision dcda234 by Campbell Barton June 13, 2012, 11:40 (GMT) |
update themes for new colors, patch by Brendon Murphy |
Revision 74a85df by Brecht Van Lommel June 13, 2012, 11:25 (GMT) |
Fix cycles crash when viewport camera border goes out of view. |
Revision 5e2a9a2 by Brecht Van Lommel June 13, 2012, 11:25 (GMT) |
Fix cycles object_flag array being allocated too big. |
Revision 9020145 by Campbell Barton June 13, 2012, 10:35 (GMT) |
always use bicubic sampler for the scale node with the new compositor since it worked like this in the old compositor. this ignores the sampler passed and could be done in a nicer way so left this as an ifdef so it can be easily redone. |
Revision 6fa1af2 by Campbell Barton June 13, 2012, 10:03 (GMT) |
style cleanup: scale node |
Revision c83d37c by Campbell Barton June 13, 2012, 08:35 (GMT) |
mango request - highlight active mask layers. - remove keyframes when all layer data is removed. |
Revision 4cf6632 by Campbell Barton June 13, 2012, 08:20 (GMT) |
tint non-active mask layers grey |
Revision f73d5f2 by Lukas Toenne June 13, 2012, 08:10 (GMT) |
Fix #31780, cycles nested group rendering broken. Was using the dupli object 'index' member to identify dupli objects, but this is not unique and in fact just 0 in most cases. Needs to use a simple dupli list counter instead. |
Revision 1a625d1 by Campbell Barton June 12, 2012, 23:19 (GMT) |
code cleanup: use const float's where possible and specify vector size. |
Revision b0038ae by Gaia Clary June 12, 2012, 23:19 (GMT) |
Collada: fixed a few loops to only loop over the list of exported objects, instead of the current scene. |
Revision c7cca0c by Gaia Clary June 12, 2012, 23:01 (GMT) |
fix code style cleanup |
Revision 2e8a2f7 by Campbell Barton June 12, 2012, 22:05 (GMT) |
style cleanup |
Revision 7079709 by Sergey Sharybin June 12, 2012, 21:30 (GMT) |
Revision 46c95d3 by Sergey Sharybin June 12, 2012, 21:29 (GMT) |
Default value for frame offset should be 0 |
Revision 36ed481 by Gaia Clary June 12, 2012, 21:25 (GMT) |
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset() |
Revision 5dc0b35 by Sergey Sharybin June 12, 2012, 21:25 (GMT) |
Added frame offset slider to clip datablocks In contrast to start_frame (which affects on where footage actually starts to play and also affects on all data associated with a clip such as motion tracking, reconstruction and so on) this slider only affects on a way how frame number is mapping to a filename, without touching any kind of tracking data. The formula is: file_name = clip_file_name + frame_offset - (start_frame - 1) |
Revision 92d9483 by Gaia Clary June 12, 2012, 21:23 (GMT) |
patch #31794 Added new function BKE_object_relational_superset() |
Revision aace651 by Sergey Sharybin June 12, 2012, 21:07 (GMT) |
Fix camera curve in clip editor not being remapped by a clip's start frame |
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