Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 13, 2012, 12:34 (GMT)
* optimized threading
* break out with glare node
* Added OpenCL kernels compatible with AMD still need some testing.

June 13, 2012, 11:44 (GMT)
Cycles: first step for implementation of non-progressive sampler that handles
direct and indirect lighting differently. Rather than picking one light for each
point on the path, it now loops over all lights for direct lighting. For indirect
lighting it still picks a random light each time.

It gives control over the number of AA samples, and the number of Diffuse, Glossy,
Transmission, AO, Mesh Light, Background and Lamp samples for each AA sample.

This helps tuning render performance/noise and tends to give less noise for renders
dominated by direct lighting.

This sampling mode only works on the CPU, and still needs proper tile rendering
to show progress (will follow tommorrow or so), because each AA sample can be quite
slow now and so the delay between each update wil be too long.
June 13, 2012, 11:40 (GMT)
update themes for new colors, patch by Brendon Murphy
June 13, 2012, 11:25 (GMT)
Fix cycles crash when viewport camera border goes out of view.
June 13, 2012, 11:25 (GMT)
Fix cycles object_flag array being allocated too big.
June 13, 2012, 10:35 (GMT)
always use bicubic sampler for the scale node with the new compositor since it worked like this in the old compositor.

this ignores the sampler passed and could be done in a nicer way so left this as an ifdef so it can be easily redone.
June 13, 2012, 10:03 (GMT)
style cleanup: scale node
June 13, 2012, 08:35 (GMT)
mango request
- highlight active mask layers.
- remove keyframes when all layer data is removed.
June 13, 2012, 08:20 (GMT)
tint non-active mask layers grey
Revision f73d5f2 by Lukas Toenne
June 13, 2012, 08:10 (GMT)
Fix #31780, cycles nested group rendering broken. Was using the dupli object 'index' member to identify dupli objects, but this is not unique and in fact just 0 in most cases. Needs to use a simple dupli list counter instead.
June 12, 2012, 23:19 (GMT)
code cleanup: use const float's where possible and specify vector size.
Revision b0038ae by Gaia Clary
June 12, 2012, 23:19 (GMT)
Collada: fixed a few loops to only loop over the list of exported objects, instead of the current scene.
Revision c7cca0c by Gaia Clary
June 12, 2012, 23:01 (GMT)
fix code style cleanup
June 12, 2012, 22:05 (GMT)
style cleanup
June 12, 2012, 21:30 (GMT)
Merging r47793 through r47805 from trunk into soc-2011-tomato

June 12, 2012, 21:29 (GMT)
Default value for frame offset should be 0
Revision 36ed481 by Gaia Clary
June 12, 2012, 21:25 (GMT)
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
June 12, 2012, 21:25 (GMT)
Added frame offset slider to clip datablocks

In contrast to start_frame (which affects on where footage actually
starts to play and also affects on all data associated with a clip
such as motion tracking, reconstruction and so on) this slider only
affects on a way how frame number is mapping to a filename, without
touching any kind of tracking data.

The formula is:
file_name = clip_file_name + frame_offset - (start_frame - 1)
Revision 92d9483 by Gaia Clary
June 12, 2012, 21:23 (GMT)
patch #31794 Added new function BKE_object_relational_superset()
June 12, 2012, 21:07 (GMT)
Fix camera curve in clip editor not being remapped by a clip's start frame
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