Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 5, 2012, 19:24 (GMT)
edge split modifier now works more like pre-bmesh --- 3+ faces using an edge always split.
June 5, 2012, 19:23 (GMT)
Enable cuda sm_30 kernels for buildbot
June 5, 2012, 18:38 (GMT)
Configurable start frame for movie clip datablocks as alternative to automatic start frame number

Number of start frame in opened image sequence used to be distinguished automatically
in a way that file name used on open would be displayed at scene frame #1.

But sometimes it's useful to have it manually configurable (like in cases when you're
processing image sequence and replacing clip's filepath to postprocessed image sequence
and want new clip to show at the same frame range as it was rendered from).

Added Custom Start Frame flag to movie clip (could be accessed from Footage panel in
clip editor) and Start Frame which means number of frame from sequence which would
be displayed at scene frame #1.

For example if you've got clip pointing to file render_00100.png and Start Frame of 100
this file would be displayed at scene frame #1, if Start Frame is 1 then this image
would be displayed at scene frame #100,
June 5, 2012, 15:40 (GMT)
Cycles / OSL:
* Fixes for r46114, object_fetch_transform missed time argument.
* Syntax fixes for Checker texture.
June 5, 2012, 14:19 (GMT)
shrink/fatten now works with proportional editmode on curves.
June 5, 2012, 14:13 (GMT)
shrink/fatten transform for mask - adjusts the feather weight.
works in proportional editmode too.
June 5, 2012, 12:51 (GMT)
mask point slide now accounts for scaled bezier weights,
June 5, 2012, 12:22 (GMT)
change how the weight for feather points are calculated with masking, instead of using absolute weights, multiply by by the weights of the adjacent beziers.

without this - there was no way to animate the overall feather influence of the feather.

will update tools to account for this next.
June 5, 2012, 12:09 (GMT)
code cleanup: mask feather weight - add in checks for u==1 or u==0
June 5, 2012, 11:46 (GMT)
code cleanup: helper functions for masking.
June 5, 2012, 11:28 (GMT)
code cleanup: var names in mask code
June 5, 2012, 11:28 (GMT)
Fix #31713: Mask editor: RMB drag crashes Blender

Simple missed NULL check in TransData creation.
June 5, 2012, 09:57 (GMT)
Fix #31702: Drag and Drop parenting crashes Blender

Crash was caused by recent changes in parent drop operator which were
aimed to prevent parenting objects between different scenes (which probably
makes sense).

The problem was how it was checked if objects belongs to the same scene --
outliner tree with type ID_SCE was used for this which works pretty nice
for All Scenes outliner view. But in other view modes there is no scene
element in outliner tree which lead to some NULL pointer dereferences.

Currently resolved this by assuming that if there's no Scene parent element
in outliner tree parent and child belongs to the same scene which is active
scene. This is truth for current view modes of outliner but if it'll be
changed in the future this assumption shall be updated and re-implemented
with some smarter checks of which scene object from outliner belongs to.
June 5, 2012, 09:37 (GMT)
mask editing
- clear feather weights (alt+s)
- fix for glitch where placing the feather would jitter.
June 5, 2012, 09:29 (GMT)
Cycles / OSL:
* Remove oslexec_pvt.h header and some typo fixes.
* This file needs deeper updates for changes done in OSL 0.6.0, see
https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300
June 5, 2012, 08:41 (GMT)
Fix #31593: Every time I switch between edit and object mode, it crashes

Crash was caused by incorrect restoring OpenGL context due to some
weird bit operations used to indicate whether stuff like color arrays
is initialized resulting in some unpredictable results on different
platforms and drivers.
Revision 67ba133 by Lukas Toenne
June 5, 2012, 08:06 (GMT)
Fix #31706, Crash loading old file in trunk build.
June 5, 2012, 07:01 (GMT)
mask switch direction now swaps handle direction too
June 5, 2012, 06:54 (GMT)
fix for possible uninitialized pointer use in mask rasterize and remove some dead code.
June 5, 2012, 06:18 (GMT)
correction to own change with cmake, oiio linking.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021