Revision 4ce2219 by Campbell Barton June 5, 2012, 19:24 (GMT) |
edge split modifier now works more like pre-bmesh --- 3+ faces using an edge always split. |
Revision 491babf by Sergey Sharybin June 5, 2012, 19:23 (GMT) |
Enable cuda sm_30 kernels for buildbot |
Revision 0d61876 by Sergey Sharybin June 5, 2012, 18:38 (GMT) |
Configurable start frame for movie clip datablocks as alternative to automatic start frame number Number of start frame in opened image sequence used to be distinguished automatically in a way that file name used on open would be displayed at scene frame #1. But sometimes it's useful to have it manually configurable (like in cases when you're processing image sequence and replacing clip's filepath to postprocessed image sequence and want new clip to show at the same frame range as it was rendered from). Added Custom Start Frame flag to movie clip (could be accessed from Footage panel in clip editor) and Start Frame which means number of frame from sequence which would be displayed at scene frame #1. For example if you've got clip pointing to file render_00100.png and Start Frame of 100 this file would be displayed at scene frame #1, if Start Frame is 1 then this image would be displayed at scene frame #100, |
Revision da38a03 by Thomas Dinges June 5, 2012, 15:40 (GMT) |
Cycles / OSL: * Fixes for r46114, object_fetch_transform missed time argument. * Syntax fixes for Checker texture. |
Revision 957ea14 by Campbell Barton June 5, 2012, 14:19 (GMT) |
shrink/fatten now works with proportional editmode on curves. |
Revision 8c71157 by Campbell Barton June 5, 2012, 14:13 (GMT) |
shrink/fatten transform for mask - adjusts the feather weight. works in proportional editmode too. |
Revision fe58f66 by Campbell Barton June 5, 2012, 12:51 (GMT) |
mask point slide now accounts for scaled bezier weights, |
Revision f72c856 by Campbell Barton June 5, 2012, 12:22 (GMT) |
change how the weight for feather points are calculated with masking, instead of using absolute weights, multiply by by the weights of the adjacent beziers. without this - there was no way to animate the overall feather influence of the feather. will update tools to account for this next. |
Revision 49cc9c7 by Campbell Barton June 5, 2012, 12:09 (GMT) |
code cleanup: mask feather weight - add in checks for u==1 or u==0 |
Revision aca2e6a by Campbell Barton June 5, 2012, 11:46 (GMT) |
code cleanup: helper functions for masking. |
Revision dd19868 by Campbell Barton June 5, 2012, 11:28 (GMT) |
code cleanup: var names in mask code |
Revision 33246ea by Sergey Sharybin June 5, 2012, 11:28 (GMT) |
Fix #31713: Mask editor: RMB drag crashes Blender Simple missed NULL check in TransData creation. |
Revision f885306 by Sergey Sharybin June 5, 2012, 09:57 (GMT) |
Fix #31702: Drag and Drop parenting crashes Blender Crash was caused by recent changes in parent drop operator which were aimed to prevent parenting objects between different scenes (which probably makes sense). The problem was how it was checked if objects belongs to the same scene -- outliner tree with type ID_SCE was used for this which works pretty nice for All Scenes outliner view. But in other view modes there is no scene element in outliner tree which lead to some NULL pointer dereferences. Currently resolved this by assuming that if there's no Scene parent element in outliner tree parent and child belongs to the same scene which is active scene. This is truth for current view modes of outliner but if it'll be changed in the future this assumption shall be updated and re-implemented with some smarter checks of which scene object from outliner belongs to. |
Revision ae81032 by Campbell Barton June 5, 2012, 09:37 (GMT) |
mask editing - clear feather weights (alt+s) - fix for glitch where placing the feather would jitter. |
Revision 2221b99 by Thomas Dinges June 5, 2012, 09:29 (GMT) |
Cycles / OSL: * Remove oslexec_pvt.h header and some typo fixes. * This file needs deeper updates for changes done in OSL 0.6.0, see https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300 |
Revision 0adf252 by Sergey Sharybin June 5, 2012, 08:41 (GMT) |
Fix #31593: Every time I switch between edit and object mode, it crashes Crash was caused by incorrect restoring OpenGL context due to some weird bit operations used to indicate whether stuff like color arrays is initialized resulting in some unpredictable results on different platforms and drivers. |
Revision 67ba133 by Lukas Toenne June 5, 2012, 08:06 (GMT) |
Fix #31706, Crash loading old file in trunk build. |
Revision 0c59218 by Campbell Barton June 5, 2012, 07:01 (GMT) |
mask switch direction now swaps handle direction too |
Revision a0f5e20 by Campbell Barton June 5, 2012, 06:54 (GMT) |
fix for possible uninitialized pointer use in mask rasterize and remove some dead code. |
Revision 06556a9 by Campbell Barton June 5, 2012, 06:18 (GMT) |
correction to own change with cmake, oiio linking. |
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