Revision 3136e8d by Joerg Mueller May 23, 2012, 19:55 (GMT) |
Feature request implemented: [#31572] Mixdown selects blend filename, should initialize name from filetype as images do. |
Revision 7f7ba32 by Brecht Van Lommel May 23, 2012, 17:55 (GMT) |
Fix cycles render issue with a (useless) mix node that has the same shader plugged into both sockets. |
Revision 7505102 by Campbell Barton May 23, 2012, 17:26 (GMT) |
style cleanup: also correct comment |
Revision 59aaaaa by Campbell Barton May 23, 2012, 17:16 (GMT) |
increase memory limit for sequencer cache to 32gig |
Revision 6bb45ac by Sergey Sharybin May 23, 2012, 16:53 (GMT) |
Camera tracking: imbuf (un)distoriton used to set RECT_INVALID flag for source image instead of destination This lead to wrong proxies generated for openexr float image sequences |
Revision 66aac12 by Thomas Dinges May 23, 2012, 16:34 (GMT) |
Node Editor UI: * Added back the single triangle icon for node color special menu, showed empty after recent changes in r46939. |
Revision 1cee8d1 by Sergey Sharybin May 23, 2012, 16:19 (GMT) |
Movie clip: remove workaround for #27997 it's not actually helps, but only confuses system when using openexr movie clips. |
Revision 28002ed by Sergey Sharybin May 23, 2012, 14:24 (GMT) |
Finish changes in up/down arrows for menus Restored single triangle for special menus, which still isn't perfect but probably makes more sense. Added drawflag bit flags to button, which is currently used to declare, that button need to have up/down arrows. This is needed because it's tricky to distinguish if button should have such arrows. For example, ID search buttons is a simple block button which doesn't directly mean it'll have pop-up menu and not all buttons which cases pop-up menu to display need to have such arrows. So currently only ID selector button is forcing up/down arrows to be displayed, all the rest buttons now behaves in the same way as it used to be before. |
Revision 9b45f60 by Jeroen Bakker May 23, 2012, 12:45 (GMT) |
cleanup relink code |
Revision e76812a by Campbell Barton May 23, 2012, 12:15 (GMT) |
fix for crash selecting curve pointsx |
Revision 487fa05 by Brecht Van Lommel May 23, 2012, 11:38 (GMT) |
Set "a" version character to put the version at 2.63a, this is apparently needed for package managers to stay ahead of the 2.63a bugfix release. |
Revision 736daa9 by Ove Murberg Henriksen May 23, 2012, 10:56 (GMT) |
svn merge ^/trunk/blender -r46844:HEAD |
Revision a4257c8 by Jeroen Bakker May 23, 2012, 10:31 (GMT) |
* Stopped flickering of preview images * Solved crash when first input socket of brightness node is not connected |
Revision c4c75c3 by Ove Murberg Henriksen May 23, 2012, 10:21 (GMT) |
Changed structure of the entire feature/code. It should now work in 24 different ways depending on options. Its not tested in depth yet... |
Revision c0f59c4 by Campbell Barton May 23, 2012, 09:55 (GMT) |
edit to last commit, remove pointer to active slide vert, only need to store the index. |
Revision f8481fe by Brecht Van Lommel May 23, 2012, 09:46 (GMT) |
Fix: cycles not supporting scene background sets. |
Revision 88fc573 by Campbell Barton May 23, 2012, 09:46 (GMT) |
non-proportional edge slide patch by XercesBlue remmoved edge-visibility check from the patch which gives nice functionality but calculates and BVH and throws it away every update. |
Revision 27220c3 by Campbell Barton May 23, 2012, 06:39 (GMT) |
solidify modifier - replace define, no longer needed since switching to bmesh. |
Revision 8f886b3 by Campbell Barton May 23, 2012, 06:32 (GMT) |
solidify modifier - replace VECADDFAC with inline function. |
Revision f537691 by Campbell Barton May 23, 2012, 06:25 (GMT) |
fix solidify modifier flipping of rim polygons. |
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