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Revision 523a6b0 by Joshua Leung
May 23, 2012, 04:15 (GMT)
Scons - only go to the trouble of making these directories if they don't already
exist!
May 23, 2012, 04:01 (GMT)
Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback:

The code was looking to see if the priority was strictly greater than the current priority, but it seems that an equal priority should also override (at least the report seems to suggest that this is the behavior from 2.49).
Revision 795edb7 by Joshua Leung
May 23, 2012, 03:49 (GMT)
scons - Added option to not remove and unpack python modules bundle every
compile
Revision c319d99 by Joshua Leung
May 23, 2012, 03:36 (GMT)
Motion Paths Gui - Restoring a "Calculate" button to the Motion Paths panel

Iterating on previous design, a Calculate button is now present in this panel
again. Most people just wouldn't have a clue to try the toolbar...
May 22, 2012, 22:03 (GMT)
style cleanup
May 22, 2012, 21:16 (GMT)
code cleanup: double promotion warnings
May 22, 2012, 19:16 (GMT)
Node UI:
* Made the new custom theme options a bit better and more compact.
* Added a few separators to better distinguish these settings from the actual node buttons.
May 22, 2012, 18:40 (GMT)
Code cleanup: better warning in case of modifier icons in outliner.

Modified the switch statement to use the ModifierType enum and changed
the default case to use specific missing values. Compiler can then
issue warnings when new modifier types are added (at least gcc 4.6.3
does)
May 22, 2012, 18:20 (GMT)
Skin Modifier:
* Show Modifier Icon in Outliner.
May 22, 2012, 18:14 (GMT)
expanding bmesh example (py api)
Revision 89b1a2b by Gaia Clary
May 22, 2012, 17:57 (GMT)
Collada: Added a Preset selector
May 22, 2012, 17:33 (GMT)
Fix memory leak when deleting all vertices from mesh with certain modifiers (bevel and array among them) and VBO are enabled.
May 22, 2012, 16:24 (GMT)
style cleanup

also fix example for mesh uv's
May 22, 2012, 16:09 (GMT)
style cleanup: relating to skin modifier
May 22, 2012, 15:57 (GMT)
style cleanu: skin modifier
May 22, 2012, 15:55 (GMT)
Fix for compiling with player after skin modifier commits.

Removed the bad_level_call_stubs for BLI_heap functions; player is
being linked with blenlib, so this gives multiple-definition linker
errors.
May 22, 2012, 15:50 (GMT)
Long old UI annoyance:

The up/down triangle icon for menus was not drawing when a menu had
an icon; even though space was reserved there. Note: this can only
work now with removing the ugly "down triangle" icon from buttons like
next to the Material list box (button pops up menu with tools).

Looks nicer this way anyway.



May 22, 2012, 15:49 (GMT)
use faces longest edge when orienting the manipulator to the active face
also small speedup for finding the longest edge
May 22, 2012, 15:30 (GMT)
Add vertex skin radii scaling as a transform operator.

Add a new transform operator, "Skin Resize", which scales the X and Y
axes of the radius field in MVertSkin. It's bound to CTRL+AKEY.

Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
May 22, 2012, 15:30 (GMT)
Clear skin root flag on new vertices created by extruding.

Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021