Revision f1d680d by Campbell Barton April 28, 2012, 07:00 (GMT) |
fix for crash when multires subdividing a mesh with no faces (new bug in bmesh grr!) |
Revision d95887d by Thomas Dinges April 28, 2012, 06:40 (GMT) |
Release Cycles for 2.64 begins. * BCon1: Alpha. |
Revision b340f93 by Campbell Barton April 28, 2012, 06:31 (GMT) |
style cleanup: changes to brace placement / newlines - for/while/if/switch |
Revision 09dc600 by Nathan Letwory April 28, 2012, 06:28 (GMT) |
Same mingw fix as for compile |
Revision dc313ff by Campbell Barton April 28, 2012, 01:59 (GMT) |
add back lasso tool in the UV editor (Ctrl+LMB / Ctrl+Shift+LMB) |
Revision a299855 by Nathan Letwory April 27, 2012, 13:18 (GMT) |
Changes to get mingw buildslaves going. |
Revision dbe6828 by Campbell Barton April 27, 2012, 12:44 (GMT) |
fix for select flushing in UV-sync-selection mode (regression from 2.62), both border select and circle select failed in edge and vertex mode (though de-selecting worked ok). |
Revision 5d6f746 by Jens Ole Wund(bjornmose) April 27, 2012, 11:49 (GMT) |
Patch by Jose Geraldo Brito Tracker 31061 It cures the stiff quad option and does not seem to harm. Nowever the stiff quads behave strange in a ngom mesh. I can imagine that other parts in the sofybody module may be broken by the ngon structure. Well ngons and softbodies are not relly friends: negon wants less edges softbodies would work better if more structural edges were possible |
Revision da1e128 by Campbell Barton April 27, 2012, 10:00 (GMT) |
fix for modal timer template, wasnt updated for changes to themes. |
Revision 4469ab9 by Campbell Barton April 27, 2012, 07:26 (GMT) |
code cleanup: - move lasso functions into BLI (were in 3D view but UV editor needs access) - remove unused UV functions (ones that assumed 3-4 sized UVs only) |
Revision bb4942c by Campbell Barton April 27, 2012, 03:01 (GMT) |
code cleanup: quiet msvc warnings |
Revision 2700064 by Campbell Barton April 27, 2012, 02:29 (GMT) |
cleanup msvc build flags, many were included more than once. also make use of C_WARNINGS, CXX_WARNINGS as other platforms do. |
Revision 6e2cff8 by Campbell Barton April 26, 2012, 18:18 (GMT) |
rename WholeCharacter in C too, add pthreads include back for msvc which needs it. |
Revision 458600d by Campbell Barton April 26, 2012, 18:07 (GMT) |
don't have spaces in idnames, confuses py types: http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html |
Revision b801c60 by Campbell Barton April 26, 2012, 17:56 (GMT) |
remove pthread include for windows, after this was added I couldn't build anymore with mingw, gave and error with ./source/icons/winblender.rc |
Revision 802998b by Sergey Sharybin April 26, 2012, 17:51 (GMT) |
And for sure we're in release stage now! |
Revision e75e40c by Sergey Sharybin April 26, 2012, 17:49 (GMT) |
Release commit, 2.63! Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :) |
Revision 73a6ae7 by Brecht Van Lommel April 26, 2012, 17:48 (GMT) |
Fix crash clicking Render button in render layer compositing node. Actually this crash could happen in other situations too, problem was a bug in the jobs system. A job could be suspended, and the operator would stop before the job was actually done since it was not marked as running. |
Revision 7e5c026 by Sergey Sharybin April 26, 2012, 17:01 (GMT) |
Fix for undefined reference to abort() in outliner selection module |
Revision d3c1ece by Campbell Barton April 26, 2012, 16:32 (GMT) |
fix [#31113] bmesh.types.BMLayerCollection getter calculate key indices wrong (own fault) also add check so layer.name won't crash incase the layer becomes invalid. |
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