Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 11, 2012, 08:57 (GMT)
Fix #30896: cycles mask layer not working for objects without material assigned.

April 11, 2012, 08:37 (GMT)
fix [#30906] dict(prop) crashes if prop is a PropertyGroup with nested PropertyGroup

the ID of a python ID property can be NULL.
April 11, 2012, 08:37 (GMT)
Fix #30895: uv editor snap selected to adjacent unselected not working correctly,
was apply to unselected uvs too.

April 11, 2012, 08:27 (GMT)
Fix #30900: when opengl offscreen render failed, the wait cursor would incorrectly
stay visible. Patch by Justin Dailey.

April 11, 2012, 08:22 (GMT)
update for changes in the py api
April 11, 2012, 08:15 (GMT)
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
April 11, 2012, 07:47 (GMT)
fix [#30897] UVEditor: Snap Cursor to Selected
was writing the 3rd component of a 2D vector.
April 11, 2012, 07:35 (GMT)
Fix #30904: MovieClip.objects.new() segfault when no name is passed

Made name property required for new().
April 10, 2012, 23:53 (GMT)
New options for specifying unit line thickness.

The Post Processing tab in the Render buttons has new Line Thickness options for
defining unit line thickness in two different modes as follows:

1. Absolute mode: The unit line thickness is given by a user-specified number
in units of pixels. The default value is 1.

2. Relative mode: The unit line thickness is scaled by the proportion of the
present vertical image resolution to 480 pixels. For instance, the unit line
thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
April 10, 2012, 19:27 (GMT)
Fix #30664: Texturepaint color does not match texture color (3D View vs UV/Image Editor)

Another regression since bmesh merge which was caused getting CD_MTFACE from
polys datablock instead of face datablock.
April 10, 2012, 17:45 (GMT)
Smoke: Fix for some non animated properties
April 10, 2012, 17:01 (GMT)
Fix for recent commit that changed normal display buttons to use icons, the
vertex/face icons were swapped.

April 10, 2012, 16:37 (GMT)
Fix #30698: python console nodetree paths were not accurate, now show ... like
in some other cases to at least show these are not accurate.

April 10, 2012, 16:28 (GMT)
Fix #30874: Single texture display in Edit Mode

It was a regression since 2.62 caused by how texface is passing to drawParamsMapped
Previously it was used from CD layer but now it's getting copied from MexPoly
into a variable allocated in stack for function void emDM_drawFacesTex_common.

To set texture needed to draw particular face function set_draw_settings_cached
is used, which tries to not to copy texture into GPU when it's not needed (for
example, when drawing bunch of faces with the same texture) and one of condition
if texture should be updated in GPU was comparing address of texface passed to
this function and cached texface. But this address are exactly the sane and
points to a memory inside stack of emDM_drawFacesTex_common.

Fixed by cacheing texface content, not it's address.
April 10, 2012, 15:56 (GMT)
Fix #30892: File > New is easy to hit accidentally, now it asks for confirmation.

April 10, 2012, 15:51 (GMT)
Fix #30850: bevel tool only works on edges but tooltip indicated it worked on
vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.

April 10, 2012, 15:49 (GMT)
Fix properties editor, right click menu "Copy to Selected" not working for
object modifier/constraint/physics properties. Now uses RNA path rather than
only properties on the object itself.

April 10, 2012, 15:47 (GMT)
Code cleanup: remove a bunch of unused code from this file.

April 10, 2012, 15:43 (GMT)
Fix #30754: motion blur shutter was animateable while this is actually not
supported.

April 10, 2012, 14:59 (GMT)
mango request: option to draw background in front of all objects in the viewport.
Should be really handy for painting clean plates.
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