Revision 1c84fb2 by Brecht Van Lommel April 11, 2012, 08:57 (GMT) |
Fix #30896: cycles mask layer not working for objects without material assigned. |
Revision 85908b4 by Campbell Barton April 11, 2012, 08:37 (GMT) |
fix [#30906] dict(prop) crashes if prop is a PropertyGroup with nested PropertyGroup the ID of a python ID property can be NULL. |
Revision e5579ac by Brecht Van Lommel April 11, 2012, 08:37 (GMT) |
Fix #30895: uv editor snap selected to adjacent unselected not working correctly, was apply to unselected uvs too. |
Revision fe7f354 by Brecht Van Lommel April 11, 2012, 08:27 (GMT) |
Fix #30900: when opengl offscreen render failed, the wait cursor would incorrectly stay visible. Patch by Justin Dailey. |
Revision 5da50b9 by Campbell Barton April 11, 2012, 08:22 (GMT) |
update for changes in the py api |
Revision b4a0152 by Campbell Barton April 11, 2012, 08:15 (GMT) |
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) |
Revision 9ae0523 by Campbell Barton April 11, 2012, 07:47 (GMT) |
fix [#30897] UVEditor: Snap Cursor to Selected was writing the 3rd component of a 2D vector. |
Revision ff6867a by Sergey Sharybin April 11, 2012, 07:35 (GMT) |
Fix #30904: MovieClip.objects.new() segfault when no name is passed Made name property required for new(). |
Revision 5f02b16 by Tamito Kajiyama April 10, 2012, 23:53 (GMT) |
New options for specifying unit line thickness. The Post Processing tab in the Render buttons has new Line Thickness options for defining unit line thickness in two different modes as follows: 1. Absolute mode: The unit line thickness is given by a user-specified number in units of pixels. The default value is 1. 2. Relative mode: The unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels. For instance, the unit line thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960. |
Revision 84232f8 by Sergey Sharybin April 10, 2012, 19:27 (GMT) |
Fix #30664: Texturepaint color does not match texture color (3D View vs UV/Image Editor) Another regression since bmesh merge which was caused getting CD_MTFACE from polys datablock instead of face datablock. |
Revision dde8c10 by Daniel Genrich April 10, 2012, 17:45 (GMT) |
Smoke: Fix for some non animated properties |
Revision a52ba57 by Brecht Van Lommel April 10, 2012, 17:01 (GMT) |
Fix for recent commit that changed normal display buttons to use icons, the vertex/face icons were swapped. |
Revision 63e2763 by Brecht Van Lommel April 10, 2012, 16:37 (GMT) |
Fix #30698: python console nodetree paths were not accurate, now show ... like in some other cases to at least show these are not accurate. |
Revision a08fdf1 by Sergey Sharybin April 10, 2012, 16:28 (GMT) |
Fix #30874: Single texture display in Edit Mode It was a regression since 2.62 caused by how texface is passing to drawParamsMapped Previously it was used from CD layer but now it's getting copied from MexPoly into a variable allocated in stack for function void emDM_drawFacesTex_common. To set texture needed to draw particular face function set_draw_settings_cached is used, which tries to not to copy texture into GPU when it's not needed (for example, when drawing bunch of faces with the same texture) and one of condition if texture should be updated in GPU was comparing address of texface passed to this function and cached texface. But this address are exactly the sane and points to a memory inside stack of emDM_drawFacesTex_common. Fixed by cacheing texface content, not it's address. |
Revision 297fde9 by Brecht Van Lommel April 10, 2012, 15:56 (GMT) |
Fix #30892: File > New is easy to hit accidentally, now it asks for confirmation. |
Revision 93e00af by Brecht Van Lommel April 10, 2012, 15:51 (GMT) |
Fix #30850: bevel tool only works on edges but tooltip indicated it worked on vertices too, fixed tooltip. Also add bevel to edge menu since it works edge based. |
Revision 4f06c15 by Brecht Van Lommel April 10, 2012, 15:49 (GMT) |
Fix properties editor, right click menu "Copy to Selected" not working for object modifier/constraint/physics properties. Now uses RNA path rather than only properties on the object itself. |
Revision 530f199 by Brecht Van Lommel April 10, 2012, 15:47 (GMT) |
Code cleanup: remove a bunch of unused code from this file. |
Revision 4b022ad by Brecht Van Lommel April 10, 2012, 15:43 (GMT) |
Fix #30754: motion blur shutter was animateable while this is actually not supported. |
Revision 4795f4b by Sergey Sharybin April 10, 2012, 14:59 (GMT) |
mango request: option to draw background in front of all objects in the viewport. Should be really handy for painting clean plates. |
|