Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 10, 2012, 14:58 (GMT)
Fix #30875: active uv texture layer not synced properly when switching from
edit to object mode.

April 10, 2012, 14:11 (GMT)
Fix #30882: using an image sequence in the displace modifier did not update
properly in animation rendering.

April 10, 2012, 13:19 (GMT)
Fix #30879: uv editor hide did not work with the mesh in vertex/edge select
mode, selection was not flushed down to faces.

April 10, 2012, 13:10 (GMT)
fix [#30839] Blender crashes while open/close a scene and deletes .blend-file
April 10, 2012, 12:35 (GMT)
fix for too small MATHUTILS_TOT_CB when the game engine runs.
April 10, 2012, 11:36 (GMT)
use space more efficiently for normal mesh panel buttons (icons for face/vert normal)
Revision f8cef0b by Joseph Eagar
April 10, 2012, 11:07 (GMT)
Fix related to #30859: bmesh face splitting would set the first loop of the new
faces to a loop quite different than the original first loop. This makes e.g.
duplifaces give rotated results after subdivide or loopcut.

Now it tries to find a first loop that is similar to the old one, to try to keep
the rotations the same.

April 10, 2012, 10:35 (GMT)
Fix #30843: Blender Game in Metric Mode allows only a 10m Radius for Collision Bounds.

Now use soft limit of 0.01 .. 10.0 for radius but hard limit is 0.01 .. FLT_MAX
April 10, 2012, 09:22 (GMT)
update preview.blend so it doesn't need to convert from mfaces to mpolys every load.
April 10, 2012, 09:03 (GMT)
code cleanup: replace (val >> 16) with macro RNA_SUBTYPE_UNIT_VALUE(val)
April 10, 2012, 08:33 (GMT)
Address [#30842] Blenders Measurement Units set to Metric, makes some Precision Flaws.

use the same precision for location all over (2-5 was used), use define as 5.

also disallow boolean to have any subtype besides PROP_LAYER_MEMBER, some booleans had TRANSLATION / XYZ subtypes which don't make sense.
April 10, 2012, 07:30 (GMT)
fix [#30848] Edge Selection fails when the following Conditions met:

summery: when both verts are outside the viewport

this is in fact a very old annoyance but good to resolve.
fix by doing segment/rectangle intersection between the edge and the viewport so it works when the both verts are outside the view.
April 10, 2012, 02:51 (GMT)
fix for unit system incorrectly replacint 'um' (unicode 'u'). with meters.

result was editing number buttons with um would give a python error.
April 10, 2012, 01:45 (GMT)
expose double limit used by auto-merge, addresses bug [#30884]
April 10, 2012, 00:56 (GMT)
fix [#30878] Lightmap Pack > New Image does not work
April 10, 2012, 00:22 (GMT)
uv editor: don't draw active face stipple when the face isn't visible (error from bmesh merge), also replace 'em->bm' with 'bm' var while drawing.
April 10, 2012, 00:09 (GMT)
fix [#30880] Selected to Adjacent Unselected broken
April 9, 2012, 19:02 (GMT)
Fix own mistake with kyrgyz iso code (did not seem to bother blender, thoughâ?¦).
April 9, 2012, 17:44 (GMT)
Cycles/OpenCL:
* Reverted the general activation of __KERNEL_SHADING__.
Better to handle this in the device file. This way each platform gets specifically what it is capable of atm.

* Nvidia has Shading + Multi Closure
* AMD (Apple) has only Clay Render
* AMD (non Apple) has Basic Shading
April 9, 2012, 15:31 (GMT)
Bugfix [#30835]: Cycles doesn't work with AMD Juniper GPU, compiller throws errors. Thanks for reporting!

Problem: AMD does not like something like this.
float3 *a;
flaot b = a->x;

You need to circumvent this by using:
float3 *a;
float b = (*a).x;
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021