Revision aaafb7c by Sergey Sharybin April 5, 2012, 13:01 (GMT) |
Fix for setting active UV, vertex colors and probably shape keys from python API. It was an error how index of requested layer was searching: iterating used to start from the beginning of data layers datablock, not from index at which requested layer type actually begins. |
Revision ea1539c by Campbell Barton April 5, 2012, 12:51 (GMT) |
fix for memory leak when using the bmesh python api - would allocate customdata layers and overwrite them when converting a mesh to a bmesh (without freeing). |
Revision f8d086e by Bastien Montagne April 5, 2012, 12:32 (GMT) |
More i18n minor fixes: *Moved portuguese to its right place (alphabetical order). *Commented out (in menu) four languages for which we have no translation at all yet: Dutch, Korean, Romanian and Ukrainian (easy to bring them back as soon as we have some translation!). |
Revision fe99e73 by Thomas Dinges April 5, 2012, 09:52 (GMT) |
UI files: * Naming convention fixes and one if / elif fix. |
Revision f774384 by Campbell Barton April 5, 2012, 09:41 (GMT) |
updated man page |
Revision 72ba2b8 by Thomas Dinges April 5, 2012, 09:27 (GMT) |
Readme and Release Log Links: * Update to 2.63 * Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side). |
Revision 2f45225 by Bastien Montagne April 5, 2012, 09:13 (GMT) |
Adding turkish (tr_TR) language. |
Revision 3a33568 by Campbell Barton April 5, 2012, 07:05 (GMT) |
patch [#30812] Couple operator tooltip proposals (editmesh_tools.c) from Sebastian Nell (codemanx), with some edits. |
Revision b68dde6 by Bastien Montagne April 5, 2012, 06:47 (GMT) |
Small improvement to bmo icosphere primitive: instead of calling n times the subdivide bmo with one cut, call it once, with the right number of cuts (which is (2^(n-1)) - 1). |
Revision b73e412 by Campbell Barton April 5, 2012, 06:26 (GMT) |
fix [#30806] Mirror Hair Particles Bug, Complete Crash |
Revision 2a54ef0 by Campbell Barton April 5, 2012, 06:10 (GMT) |
there was no way to reset timing for absolute shape keys, add an operator to do so. |
Revision f4ccee2 by Campbell Barton April 5, 2012, 05:51 (GMT) |
adding shape key blocks to absolute shape keys would not set the position (which is odd since its the only time they are used). also re-sort the shape keys after adding them in for absolute keyblocks. |
Revision 0aa6ade by Campbell Barton April 5, 2012, 05:38 (GMT) |
fix for error moving absolute shape keys up/down (their position would become out of order) |
Revision 8cddb18 by Campbell Barton April 5, 2012, 05:25 (GMT) |
- fix error with conflusing key/keyblock in the shape template UI - absolute keyblocks would always be greyed out. - fix mistake setting wrong variable in unlikely case of curve having no bezier or point array set. |
Revision db56248 by Campbell Barton April 5, 2012, 05:05 (GMT) |
report [#30814] Absolute Shape Keys not working in 2.6 This report points out thet absolute shape keys are unusable. The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed). Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled. |
Revision 62b254e by Mitchell Stokes April 5, 2012, 03:05 (GMT) |
This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. |
Revision 87adbbb by Campbell Barton April 5, 2012, 02:23 (GMT) |
fix [#30788] Weight paint mode draws mask single sided only when selected. error with recent refactoring. |
Revision fc257b1 by Campbell Barton April 5, 2012, 01:55 (GMT) |
fix [#30817] Toolshelf delete vs X menu don't match? Bug/Inconsistancy? |
Revision c297374 by Campbell Barton April 5, 2012, 01:49 (GMT) |
partial fix [#30813] Small UI glitch with high DPI value in menus fix provided by Julien Enche (trap). also corrected some 2.4x theme colors (selected file, outliner and image background) |
Revision 784beb4 by Campbell Barton April 5, 2012, 01:20 (GMT) |
adjust limited dissolve to take face angle into account when dissolving vertices between manifold edges. stops artifact with zig-zag patterns between _almost_ planer faces. |
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