Revision 28889a3 by Campbell Barton March 30, 2012, 09:27 (GMT) |
fix [#30732] bmesh: loop select continues through hidden sections. |
Revision 0e972b6 by Campbell Barton March 30, 2012, 08:43 (GMT) |
partial fix for [#30732] bmesh: loop select continues through hidden sections. loop cut and edge ring select still need to be fixed. |
Revision e0d94b7 by Campbell Barton March 30, 2012, 06:45 (GMT) |
minor speedup converting a BMesh to a Mesh - avoid loop over all faces to count how many loops to use, since BMesh stores totloop. also use camel case for UndoMesh (convention) |
Revision 0740e9e by Campbell Barton March 30, 2012, 06:11 (GMT) |
fix [#30643] Crasher on entering edit mode with VBOs enabled |
Revision 6711870 by Campbell Barton March 30, 2012, 05:43 (GMT) |
updated add mesh template for bmesh. thanks to PKHG for initial conversion. |
Revision 79871de by Campbell Barton March 30, 2012, 05:26 (GMT) |
fix for finding the python exception line number when running a script in the text editor. - filename comparison was invalid - was stopping on the first traceback, which would reference the caller but not the error line (when the error was in a function). |
Revision 5edbaab by Campbell Barton March 30, 2012, 03:33 (GMT) |
fix [#30729] custom property add/remove wasnt doing an undo push. |
Revision a6ebffe by Campbell Barton March 30, 2012, 01:51 (GMT) |
style cleanup: interface |
Revision 7b60ebf by Campbell Barton March 30, 2012, 01:11 (GMT) |
fix for unhiding faces showing invalid normals. |
Revision 6113c0e by Campbell Barton March 30, 2012, 00:58 (GMT) |
fix [#30725] BMesh - Select Linked ignores faces |
Revision bf21f02 by Campbell Barton March 30, 2012, 00:23 (GMT) |
fix [#30718] Selecting vertices, edges, faces and undoing - results in wrong header status info converting mesh to bmesh resulted in incorrect stats. |
Revision 9e49729 by Campbell Barton March 29, 2012, 23:33 (GMT) |
support for opengl rendering in the sequencer (header icons as with 3D view). while opengl could be used for display you couldn't output it to a file. extended the existing opengl render operator to optionally take input from the sequencer. notes: - doesn't redraw in the viewport yet (only output in terminal) - doesn't do OSA |
Revision 1652e45 by Nicholas Bishop March 29, 2012, 23:14 (GMT) |
Small fix for r45256, AKEY (de)selection not working. Added call to BM_mesh_select_mode_flush on entering edit mode. |
Revision 9c5907c by Nicholas Bishop March 29, 2012, 23:13 (GMT) |
Small code cleanups related to arrays. * Added helpful comment on 'keepverts' slot of bmop finddoubles. * Removed unused macro 'E' from MOD_array. |
Revision 8ec4371 by Campbell Barton March 29, 2012, 22:42 (GMT) |
style cleanup: render |
Revision 2722320 by Campbell Barton March 29, 2012, 22:35 (GMT) |
style cleanup: minor change and remove redundant casts |
Revision 863f7ed by Campbell Barton March 29, 2012, 22:26 (GMT) |
style cleanup: sequencer |
Revision 7816eb7 by Nicholas Bishop March 29, 2012, 20:58 (GMT) |
Fix "First Last" merge option in array modifier (partial fix for bug 30195) |
Revision 08e56a2 by Antonis Ryakiotakis March 29, 2012, 17:17 (GMT) |
Add stub for ED_mesh_calc_tessface to get blenderplayer compiling again. |
Revision 3f8cf2c by Sergey Sharybin March 29, 2012, 15:50 (GMT) |
Fix #30717: Bmesh Branch manipulator bug (Maya Keymaps) Issue was caused by storing operator properties for VIEW3D_OT_enable_manipulator |
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