Revision ae33503 by Sergey Sharybin March 29, 2012, 15:41 (GMT) |
Fix #30716: Clamp To Constraint Locks up Blender after a while. Issue was caused by object moved really far away (not just actually issue, it's just about long mouse gesture and X-axis orientation which projects position to quite large X-axis value) and for this location start offset from curve length was calculating iteratively which takes plenty of time for short curves. Replace iterative search of offset with formula which seems to be working in the same way and should be a bit more accurate. |
Revision 81efab8 by Sergey Sharybin March 29, 2012, 15:04 (GMT) |
Fix #30719: Align View to Selected has unexpected results on further view change |
Revision 20e2330 by Campbell Barton March 29, 2012, 13:44 (GMT) |
added Mesh.calc_tessface(), needed to update mesh tessface after bmesh edits. also add py api BMDeformVert.clear() |
Revision f87c5b3 by Campbell Barton March 29, 2012, 13:09 (GMT) |
fix [#30715] bmesh: select linked not ignoring hidden verts/edges/faces add optional flag to ignore hidden elements. also remove loop mask flag - since it wasnt used and vert/edge/face is enough. |
Revision 7474397 by Nicholas Bishop March 29, 2012, 11:31 (GMT) |
More array modifier fixes. * Skip calculation of merge indices if merging isn't enabled * Clean up usage of BMesh operators to fix small memory leak * Fix harmless BLI_assert in CustomData_bmesh_merge * Another null-initialization fix in CustomData_bmesh_merge |
Revision 7661f42 by Nicholas Bishop March 29, 2012, 10:49 (GMT) |
Fix uninitialized variable in CustomData_bmesh_merge. Caused a crash in array modifier with caps. |
Revision a173508 by Campbell Barton March 29, 2012, 03:06 (GMT) |
converting a mesh to an undo mesh now skips using bmesh operator. |
Revision f22f60e by Mitchell Stokes March 29, 2012, 01:56 (GMT) |
BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink. |
Revision 42076f0 by Campbell Barton March 29, 2012, 01:41 (GMT) |
skip using bmesh operators for converting to/from undo meshes (gives some speedup) |
Revision a308b6c by Mitchell Stokes March 29, 2012, 01:40 (GMT) |
Windows Blenderplayer: The console now closes when the Blenderplayer launches (like it does with Blender). To get it back, use the -c flag, which is finally working as described: "-c: keep console window open" |
Revision 299025b by Campbell Barton March 28, 2012, 23:53 (GMT) |
fix [#30402] modules dir missing from sys.path |
Revision 24b4d55 by Campbell Barton March 28, 2012, 22:43 (GMT) |
fix [#30705] Playing animation in reverse prevents further forward playback |
Revision 5591d03 by Campbell Barton March 28, 2012, 22:11 (GMT) |
fix invalid *= on an un-initialized value when adding primitives. |
Revision b8bb3f2 by Nicholas Bishop March 28, 2012, 22:03 (GMT) |
Partial fix for array modifier vertex merge (bug 30195). Two fixes: * The find-doubles operator was overriding the "dirty" element indices, so vertices were not being mapped correctly. * In some cases a vertex can be set to merge with a vertex that is also set to be merged, so added a loop to find the first unmerged vert in this case. Not yet working is the "First Last" merge option. Also made some cleanups and added comments in the array/remove doubles code. |
Revision 9391e4c by Mitchell Stokes March 28, 2012, 19:56 (GMT) |
This does two things for cleanup builds made with SCons: 1) Removes unwanted folders from Python/lib instead of just emptying them out. 2) Removes the test folder from Python/lib. This folder contains unit tests for Python (not the unittest module itself), and is about 10~12MB. |
Revision cb45d28 by Brecht Van Lommel March 28, 2012, 12:18 (GMT) |
Fix #30702: game engine softbody weld threshold was exposed in UI, but actually disabled in code because it doesn't work well, so hide the property from the UI. |
Revision e12adeb by Brecht Van Lommel March 28, 2012, 12:18 (GMT) |
Fix #30551: cycles passes combining did not always give identical result combined with antialiasing/defocus, now divide out color at the very end instead of for each sample. |
Revision ed61bfc by Campbell Barton March 28, 2012, 11:53 (GMT) |
style cleanup |
Revision ca8d262 by Nicholas Bishop March 28, 2012, 11:48 (GMT) |
Small cleanup for r45238, remove empty/unused function. |
Revision 755f018 by Brecht Van Lommel March 28, 2012, 10:39 (GMT) |
Cycles: shadow pass support. Note that this only takes into account lamps, emitting objects or world lighting do not contribute to the shadow pass. Consider this more as a pass useful for some compositing tricks, unlike other lighting passes this pass can't be used to exactly reconstruct the combined pass. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021