Revision 1e54245 by Campbell Barton March 28, 2012, 09:10 (GMT) |
expose image render_slot so keybindings can be configured to change |
Revision 0dd3408 by Brecht Van Lommel March 28, 2012, 09:07 (GMT) |
Cycles: add alpha output to image node. |
Revision d87995a by Brecht Van Lommel March 28, 2012, 09:07 (GMT) |
Cycles: add rendered draw mode option in 3d view header to show the active render layer rather than the viewport layers. |
Revision 33740c5 by Brecht Van Lommel March 28, 2012, 09:07 (GMT) |
Cycles: viewport rendered draw mode now shows background images, also changed the image editor checkerboard pattern to be the same as cycles viewport. |
Revision 30d128c by Campbell Barton March 28, 2012, 08:42 (GMT) |
bmesh: be more strict with operator string formatting, no tabs and only accept slot=%x style. |
Revision 8aa42f3 by Campbell Barton March 28, 2012, 08:00 (GMT) |
print error if rip does nothing (rather then grabbing the unripped verts as it did before) |
Revision f342c7d by Lukas Toenne March 28, 2012, 07:48 (GMT) |
Fix for the node tree nodes.new API function, this wasn't setting the scene and main context pointers in the node template, used by file output node. Also the file output node itself now works in case of scene==NULL (might happen in some contexts). |
Revision 12655ed by Campbell Barton March 28, 2012, 07:44 (GMT) |
remove dissolve keybinding, conflicts with draw, add back to delete menu. dissolve is now 'X -> D' |
Revision 5f0ef44 by Campbell Barton March 28, 2012, 06:44 (GMT) |
fix [#30699] blender crashes when dissolving faces thanks to Francisco De La Cruz for investigating and providing fix. |
Revision f9fd543 by Campbell Barton March 28, 2012, 06:34 (GMT) |
code cleanup: Ctrl+Click extrude - replace inline axis/angle to matrix conversion with a call to axis_angle_to_mat3() |
Revision 534f4dd by Campbell Barton March 28, 2012, 05:44 (GMT) |
fix for vertex rip wire edges connected to the vertex would confuse vertex rip. - was only checking verts first edge had a face, this is incorrect since other vert-edges may have a face. - wasn't checking of edges connected to the vertex were hidden. |
Revision 52984c2 by Campbell Barton March 28, 2012, 05:20 (GMT) |
fix [#30701] bmesh: segfault when ripping partially connected vertices |
Revision 711d753 by Campbell Barton March 28, 2012, 05:09 (GMT) |
style cleanup: for creator.c & more useful assert message (file:line) |
Revision 07065b2 by Campbell Barton March 28, 2012, 05:03 (GMT) |
style cleanup |
Revision c9f677d by Campbell Barton March 28, 2012, 03:47 (GMT) |
style cleanup: mainly whitespace around operators and indentation - paint/sculpt tools |
Revision 274e243 by Campbell Barton March 28, 2012, 03:17 (GMT) |
Revision c9e1ced by Campbell Barton March 28, 2012, 01:06 (GMT) |
code cleanup: (dont include ';' in defines), last commit also missed changes to paint_image.c |
Revision 48afa89 by Campbell Barton March 28, 2012, 00:42 (GMT) |
fix [#30666] Texturepaint "Soften" brush gets stuck use derived mesh tessfaces since the mesh doesnt ensure this, also means non-project-painting in the viewport works with modifiers now. |
Revision 046eb65 by Campbell Barton March 27, 2012, 23:23 (GMT) |
fix [#30685] Solidify tool behaves like Shrink/Fatten (editmesh functionality stuff) solidify had a limit imposed on how far vertices could move which didnt work well, removed (the modifier doesnt do this). also missed freeing 2 arrays. |
Revision e38bdaa by Bastien Montagne March 27, 2012, 20:45 (GMT) |
Fix [#30700] Blend from Shape gives only selection for basis shapekey RNA_enum_item_add already sets totitem, so it was increased twiceâ?¦ |
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