Blender Git Commits

Blender Git "master" branch commits.

Page: 3679 / 5574

March 28, 2012, 09:10 (GMT)
expose image render_slot so keybindings can be configured to change
March 28, 2012, 09:07 (GMT)
Cycles: add alpha output to image node.
March 28, 2012, 09:07 (GMT)
Cycles: add rendered draw mode option in 3d view header to show the active
render layer rather than the viewport layers.
March 28, 2012, 09:07 (GMT)
Cycles: viewport rendered draw mode now shows background images, also changed the
image editor checkerboard pattern to be the same as cycles viewport.
March 28, 2012, 08:42 (GMT)
bmesh: be more strict with operator string formatting, no tabs and only accept slot=%x style.
March 28, 2012, 08:00 (GMT)
print error if rip does nothing (rather then grabbing the unripped verts as it did before)
Revision f342c7d by Lukas Toenne
March 28, 2012, 07:48 (GMT)
Fix for the node tree nodes.new API function, this wasn't setting the scene and main context pointers in the node template, used by file output node. Also the file output node itself now works in case of scene==NULL (might happen in some contexts).
March 28, 2012, 07:44 (GMT)
remove dissolve keybinding, conflicts with draw, add back to delete menu.

dissolve is now 'X -> D'
March 28, 2012, 06:44 (GMT)
fix [#30699] blender crashes when dissolving faces

thanks to Francisco De La Cruz for investigating and providing fix.
March 28, 2012, 06:34 (GMT)
code cleanup: Ctrl+Click extrude - replace inline axis/angle to matrix conversion with a call to axis_angle_to_mat3()

March 28, 2012, 05:44 (GMT)
fix for vertex rip

wire edges connected to the vertex would confuse vertex rip.

- was only checking verts first edge had a face, this is incorrect since other vert-edges may have a face.
- wasn't checking of edges connected to the vertex were hidden.
March 28, 2012, 05:20 (GMT)
fix [#30701] bmesh: segfault when ripping partially connected vertices
March 28, 2012, 05:09 (GMT)
style cleanup: for creator.c & more useful assert message (file:line)
March 28, 2012, 05:03 (GMT)
style cleanup
March 28, 2012, 03:47 (GMT)
style cleanup: mainly whitespace around operators and indentation - paint/sculpt tools
March 28, 2012, 03:17 (GMT)
own error r45225
- move defines to the top of the func.
- rename T -> EPS
- undefine at the end.
March 28, 2012, 01:06 (GMT)
code cleanup: (dont include ';' in defines), last commit also missed changes to paint_image.c
March 28, 2012, 00:42 (GMT)
fix [#30666] Texturepaint "Soften" brush gets stuck

use derived mesh tessfaces since the mesh doesnt ensure this, also means non-project-painting in the viewport works with modifiers now.
March 27, 2012, 23:23 (GMT)
fix [#30685] Solidify tool behaves like Shrink/Fatten (editmesh functionality stuff)

solidify had a limit imposed on how far vertices could move which didnt work well, removed (the modifier doesnt do this).

also missed freeing 2 arrays.
March 27, 2012, 20:45 (GMT)
Fix [#30700] Blend from Shape gives only selection for basis shapekey

RNA_enum_item_add already sets totitem, so it was increased twiceâ?¦
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021