Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 27, 2012, 18:35 (GMT)
Fix #30658: add new uv layer in object mode did not copy coordinates from
existing layer as it does in edit mode.
March 27, 2012, 18:26 (GMT)
Fix tweak for #30638: use same BMesh Face area computation functions as Mesh,
it's a bit fuzzy how to compute area for ngons, but at least should be consistent.
March 27, 2012, 17:58 (GMT)
Fix related to #30674: remove unnecessary global undo push during image paint,
not needed since it already has local image undo stack.
March 27, 2012, 17:53 (GMT)
Patch [#30683] Editmesh_tools without descriptions by Harley Acheson (harley)

* Some Edit Mesh operators were missing the description after b-mesh merge.
March 27, 2012, 17:19 (GMT)
Fix related to #30674: 2D image painting would do unnecessary full GL texture
delete at the end of the stroke, even when doing partial updates.
March 27, 2012, 13:52 (GMT)
BMesh TODOs: use loops/polys instead of tessfaces.
March 27, 2012, 13:08 (GMT)
Fix bug 30697, strange shading on array modifier with offset object.

* An offset object can rotate output, so need to update normals to
reflect that. Fix by adding a normals recalc, but only if there's an
offset object.

* Added BMESH_TODO comment to check whether there are other cases were
normals need to be updated.
March 27, 2012, 12:34 (GMT)
Partial fix for bug 30695, "Array broke crease, weird visibility and slowdown"

* Array modifier creates BMesh from DM; add missing CD_CREASE layer
for edge creases.

* With a modifier stack like mirror+subsurf+array, face normals were
wrong. Fix by removing CD_NORMAL layer from CCGDM output. Previously
the elements in this layer were simply copied, so they did not
reflect subdivision correctly.

* Minor style fixes in bmo_dupe.c.

Issues not yet addressed:

* Subsurf's optimal draw setting for hiding subdivision edges is not
respected by the array output.

* Slowdown issue; array modifier is much slower than in 2.62.
March 27, 2012, 11:03 (GMT)
Fix more truncated comments.
March 27, 2012, 10:55 (GMT)
Spelling fix, sentine -> sentinel.

'sentine' apparently means "A place for dregs and dirt; a sink; a sewer" :)
March 27, 2012, 10:30 (GMT)
bmesh py api:
added access to deform weights, access to weights acts like a python dict so you can do...

print(group in dvert)
dvert[group] = 0.5
print(dvert[group])
del dvert[group]
print(dvert.items())

March 27, 2012, 10:28 (GMT)
Fix bug 30696, circular mesh objects had wrong orientation.

Behavior now matches 2.62, circle, cone, and cylinder get first vertex
at 0 degrees.

Also fixed range for vertex property of add-cone and add-cylinder
operators, changed minumum from two to three.
March 27, 2012, 09:24 (GMT)
Fix bug 29123, subdivide smooth distorts shape with numcuts > 1.

Three fixes:

* When smoothing a coord, the original position should be based off
the unsmoothed subdivision (i.e. the vertex coord rather than the
smoothed position in the shapekey)

* The normal of new vertices created by edge split must be updated
(used the same interpolation as pre-bmesh here)

* The vertices created inside the subdivided face should use the
subdivided coords from edges, so copy the shapekey coords back to
vertex coords after subdividing edges
March 27, 2012, 09:10 (GMT)
Port Setup Tracking scene to bmesh api
March 27, 2012, 08:59 (GMT)
MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
TODO about porting it to polys is still relevant.
March 27, 2012, 08:54 (GMT)
reload_sequence_new_file now works with movie clip strips as well
March 27, 2012, 05:03 (GMT)
minor code/style cleanup
March 27, 2012, 04:54 (GMT)
fix for undoMesh_to_editbtMesh not setting BMEditMesh.ob field.

error found by XercesBlue on IRC
March 27, 2012, 04:46 (GMT)
style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions
March 27, 2012, 01:52 (GMT)
fix error in last commit
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021