Revision 1f3df9e by Campbell Barton February 9, 2012, 07:01 (GMT) |
patch from Jochen Schmitt to get blender building with gcc4.7 |
Revision fd60de6 by Campbell Barton February 9, 2012, 06:38 (GMT) |
Style cleanup of gpu rst file. |
Revision 4967e4f by Campbell Barton February 9, 2012, 03:13 (GMT) |
BMESH_TODO - Rewrite UV straighten tool for bmesh. (was commented out) |
Revision ac4484b by Campbell Barton February 9, 2012, 01:53 (GMT) |
svn merge ^/trunk/blender -r43976:43995 |
Revision 1957a29 by Sergey Sharybin February 8, 2012, 20:40 (GMT) |
Revision 33bca30 by Sergey Sharybin February 8, 2012, 17:17 (GMT) |
Fix for hardcoded to scons rules python abi flags and wrong behavior of python bundling on systems where python is installed to /usr/lib64 Now ABI flags are automatically detecting (by checking all available flags and checking if there's include directory exists for flag). Also, automatically set PYTHON_LIBPATH to /usr/lib64 if python scripts are stored in this folder. Bundling python on *nix platforms is now checks if python is installed to lib64 directory and if it is, python will be bundled to lib64 folder instead of lib. This will make building on openSUSE a bit less annoying |
Revision b6d12f1 by Brecht Van Lommel February 8, 2012, 17:09 (GMT) |
Fix #30004: cycles brightness/contrast node issues. The formula used did not work very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity results. Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and clamp values to be >= 0, and also make the parameters work more in the 0..1 range instead of the 0..100 range, to be more consistent with other nodes. |
Revision 8e81da4 by Brecht Van Lommel February 8, 2012, 16:48 (GMT) |
Fix #30071: crash with cycles glsl, textures functions (which are stubs still) got out of sync with node changes. |
Revision 5a42ff3 by Campbell Barton February 8, 2012, 16:36 (GMT) |
correct 2 sphinx warnings. |
Revision 2c088c5 by Sergey Sharybin February 8, 2012, 15:54 (GMT) |
Use the same fancy compile output for .cc files as for .cpp files |
Revision acc6aea by Campbell Barton February 8, 2012, 15:00 (GMT) |
small speedup for BM_SelectMode_Flush() - don't check selected vertices for hidden faces. - rather then counting total selected verts for a face, break out of the for() loop when an unselected vert is found. |
Revision 7f797d9 by Campbell Barton February 8, 2012, 14:29 (GMT) |
fix [#30103] Select vertex groups works only in vertex select mode add selection flushing matching whats in trunk. |
Revision 0d29b5c by Campbell Barton February 8, 2012, 14:01 (GMT) |
add bake action into animation menu - this nifty operator wasn't available anywhere in the UI. |
Revision b228685 by Campbell Barton February 8, 2012, 11:52 (GMT) |
fix [#30101] Vertex colors disappear after leaving edit mode this commit makes vertex paint check if it needs to rebuild the modifier stack when painting. - when painting with no modifiers, do partial updates from polys to tessfaces while painting, skip re-tesselation. - when painting onto a modified mesh, dont bother adjusting tessface colors - since the modifier stack will do this anyway. both cases should be faster then before. |
Revision f0db5e8 by Sergey Sharybin February 8, 2012, 11:04 (GMT) |
Fix for duplicated vertices in UV sphere when it's creating with large radius. Issue was caused by not enough threshold limit used for removing doubles. Switched to adoptive threshold value calculation based on smallest length of segments in meridians and parallels. |
Revision 65f454a by Sergey Sharybin February 8, 2012, 09:40 (GMT) |
Movie Clip Editor: manual calibration will now respect GP layer's hidden flag |
Revision a5eb673 by Campbell Barton February 8, 2012, 09:07 (GMT) |
use MPoly's rather then MFaces (since these don't necessarily exist) for drawing game engine bitmap font text. minor edits to draw_tface_mapped__set_draw() to make it more efficient. |
Revision 76ccd3d by Campbell Barton February 8, 2012, 09:02 (GMT) |
Code Cleanup: macro for copying polygon settings |
Revision 32e0612 by Sergey Sharybin February 8, 2012, 07:20 (GMT) |
Fix #30102: Vertex and edge incorrect selections Select Linked operator was setting Limit by Seams property automatically depending on current selection mode. But this property only used to be set to truth if selection mode is set to Face, in other cases this property is being reused from previous operator run. This leads to incorrect behavior of selecting linked in vertex mode after this operator was used in face selection mode. |
Revision 9b57b2d by Nicholas Bishop February 8, 2012, 05:52 (GMT) |
Code cleanup: remove duplicate OR'ing of CD_MASK_MDISPS. |
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