Revision 46d23ae by Bastien Montagne December 23, 2011, 13:36 (GMT) |
Moving back sr locales to sr_RS (else, with recent changes (42830), loading sr was no more working). My mistake, using only sr wasn't useful here (unlike spanish, we only have one version of serbian, in cyrilic and latin forms...)! |
Revision 5627e1b by Sergey Sharybin December 23, 2011, 12:56 (GMT) |
Fix #29652: operator tab can not be maximised Clamp region's size on expand to max allowed size, so it wouldn't be automatically hidden just after expand. |
Revision 4ced91d by Campbell Barton December 23, 2011, 08:41 (GMT) |
svn merge ^/trunk/blender -r42778:42839 |
Revision da3dd4d by Campbell Barton December 23, 2011, 07:37 (GMT) |
give errors when using unsupported configurations with mingw` |
Revision ac498a6 by Mitchell Stokes December 23, 2011, 07:10 (GMT) |
Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplayer from crashing on exit and restart. |
Revision b59d8c6 by Campbell Barton December 23, 2011, 05:42 (GMT) |
fix for own mistake [#29031] Importing BGL Can Crash the BGE and Blender was adding the Buffer type to the module without increffing |
Revision 27b4789 by Campbell Barton December 23, 2011, 04:40 (GMT) |
add DNA support for int64_t. nothing uses this currently. |
Revision 3cce963 by Campbell Barton December 23, 2011, 00:51 (GMT) |
recent matrix row/col swap broke matrix assignment in the BGE, fix provided by Andrew Hale |
Revision cb61a71 by Campbell Barton December 22, 2011, 23:18 (GMT) |
DNA genfile - de-duplicate some checks and replace magic type numbers with an enum |
Revision e68f0ff by Thomas Dinges December 22, 2011, 22:34 (GMT) |
Another Fix after Cucumber Merge: * Cycles did not displayed the Scene panels anymore, due to addition of COMPAT_ENGINE to them. |
Revision 3c480e8 by Campbell Barton December 22, 2011, 21:44 (GMT) |
update the api changelog 2.60 --> 2.61 |
Revision 4d7c447 by Brecht Van Lommel December 22, 2011, 20:29 (GMT) |
Code cleanup: fix some clang static checker warnings. |
Revision 3563f67 by Sergey Sharybin December 22, 2011, 19:09 (GMT) |
Fix #29494: Problem loading translations at Blender's startup Problem was caused by trying to set locale to short named "es" locale which failed. It's not really obvious which full locale name should be used here (there are plenty of dialects), so rather than keeping locale stuff on state when both of locale and utf-8 locale names failed, restore default settings (restore environment variables and use default locale for gettext). This will resolve cases when spanish language is native on the system, but it will fail in cases when somebody will want to have spanish interface in non-spanish system. This might be worked around by setting LANG and LANGUAGE environment variables to es_<dialect>.UTF-8 and it should work fine, |
Revision 39fd8fa by Sergey Sharybin December 22, 2011, 18:25 (GMT) |
Translation context for RNA properties This commit implements a way to define context of property which is used by localization stuff and which is needed to resolve translation context when some word wit the same english spelling is used in different meanings (like Manual in meaning of tutorial, and Manual in meaning of something is setting up by hand). To define property's context there's a function RNA_def_property_translation_context. If property doesn't have context, regular BLF_gettext function is used to get translation of property name, otherwise BLF_pgettext is used for this. Hence, for correct translation, messages in .po files should be marked by "msgctxt" context, otherwise property with context declared wouldn't be translated at all. Toolchain scripts from bf-translation project would be updated soon. If context for some values of enumerator property, property itself should be moved to other context and all items from this enum would be moved to this context automatically (it's impossible to move one few items to another context). P.S. Think context like "BRUSH" or "MODIFIER" are preferable than "NOUN" and "VERB" because in some cases the same english noun used in different areas better be translated differently to make translation more native. |
Revision e06a0ba by Sergey Sharybin December 22, 2011, 16:00 (GMT) |
Fix/workaround for russian ui crash on exit Crash was caused by data segment corruption near "string" in view3d_modeselect_pup(). Enlarged size of this static buffer, so it's now enough to store translated modeselect string. It's not actually fixes because in some other language this modeline might be much longer and it'll lead to corruptions again. |
Revision 4045b46 by Bastien Montagne December 22, 2011, 14:04 (GMT) |
Some small perf tweaks to weightvg proximity: do not use indices in case all vertices are affected... |
Revision 24400ea by Campbell Barton December 22, 2011, 11:06 (GMT) |
update axis conversion for recent matrix changes |
Revision c9f1ca9 by Campbell Barton December 22, 2011, 08:44 (GMT) |
fix for matrix assignment with recent changes which broke for eg: ob.matrix_world = matrix |
Revision f9cf67a by Campbell Barton December 22, 2011, 05:52 (GMT) |
remove commented index drawing code (now its a debug option), and remove code in editmesh stat drawing which was left over from when text drawing was immediate rather then cached. |
Revision 4537061 by Campbell Barton December 22, 2011, 05:39 (GMT) |
patch [#29673] Visualize Indices (developer aid) by Howard Trickey (howardt) |
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