Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 20, 2011, 17:24 (GMT)
Merging r42723 through r42769 from trunk into soc-2011-tomato

December 20, 2011, 14:15 (GMT)
New modifier type: eModifierTypeType_NonGeometrical, for modifiers affecting CustomData layers only (e.g. UVProject and WeightVG ones).

Also, allow applying to obdata those modifiers, even with shapekeys, but do not allow applying them *as* shapekey (as shapekeys do not have CD layers).

Fix [#29636] Vertex Weight Mix modifier "apply" button don't work.

Note: applying whit shape keys currently always uses base shape, not current one (for apply to obdata as well as apply to shapekey), but this is another topic...
December 20, 2011, 12:25 (GMT)
Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment
is working compatible between cpu and gpu.
December 20, 2011, 12:25 (GMT)
Cycles: border rendering support, includes some refactoring in how pixels are
accessed on devices.
December 20, 2011, 12:25 (GMT)
Fix #25775: crash using border render from external render engines, merging
back the tile used wrong offsets.
December 20, 2011, 11:37 (GMT)
recent commit missed swapping args for MATRIX_ITEM in mathutils_Vector.c, breaking matrix*vector.
December 20, 2011, 10:59 (GMT)
svn merge ^/trunk/blender -r42757:42759
December 20, 2011, 10:05 (GMT)
move topology mirror out into its own functions - needed for bmesh branch so we can use then for bmeshes own internal mirror calculations.
December 20, 2011, 09:57 (GMT)
Fix a small typo-bug in UVProject modifier (using v3 instead of v4 to detect tri/quad faces). Seems it was harmless, though...
December 20, 2011, 08:47 (GMT)
Get rid of hardcoded structure definition in DM drawing callbacks

Structures passing to DM callbacks as userData used to be defined in both callee
and callbacks itself which made it difficult and unsafe to add new properties
to user data.

Added typedefs for this structures and use them in callbacks and callee functions.
December 20, 2011, 08:09 (GMT)
svn merge ^/trunk/blender -r42742:42757
December 20, 2011, 07:39 (GMT)
Cleaning up some issues that found their way into the python ui files with the first Cucumber merge.
December 20, 2011, 06:26 (GMT)
First fix after Cucumber merge starts.
* Restore COMPAT_ENGINES for particle panel, caused error on startup. (Cycles needs it)
December 20, 2011, 05:48 (GMT)
patch [#29662] Modifications to Mathutils Vectors for Consistency with Commit 42752
from Andrew Hale
December 20, 2011, 04:11 (GMT)
rename internal matrix struct member vars to avoid confusion

Matrix.contigPtr --> matrix
Matrix.row_size --> num_col
Matrix.col_size --> num_row
December 20, 2011, 03:37 (GMT)
__str__ functions for other mathutils types
December 20, 2011, 03:11 (GMT)
Cucumber, first batch of merge - UI changes and custom exit key
---------------------------------------------------------------
This was a test drive to see how painful the merge will be.
Next batches are:
- use desktop option for fullscreen
- multisampling option
- bullet collision mask
- python
- storage (vbo, dl, ...)
- lighting

[lighting still needs review]
[python could use review, although it should be straightforward]
[storage should be tested more I think]


Merged /branches/soc-2011-cucumber:r
36991,37059,37157,37416,37497-37499,37501,37522,39036,40593

36991:
==UI==
* Made some options available in Blender Game that were only available in Blender Render (camera resolution, animation fps)
* Created a panel for the embedded player
* Renamed the FPS option for the standalone player to Refresh Rate
* Moved framing options to display
* Made a button to launch the blender player from within blender (only tested on windows for now)

37059:
==UI==
* Added the option to change the exit key for the BGE. The UI currently just sets a number, and this feature most likely does not work for blenderplayer yet. More work on this to come.
* Removed the physics settings from the scene panel for the BGE.
* Added an Add menu in the logic brick header.

37157:
Making the bake options available in Blender Game

37416:
Making the exit key UI element accept key presses instead of numbers. It still does not work for the Blenderplayer, and it does not limit the input to key presses (other events don't work for exiting)

37497:
Some more work on getting the exit key to work in the Blenderplayer.
Input is now restricted to keyboard events only for the exit key UI.
37498:
Some clean up from the last commit.
The exit key setting affects the Blenderplayer now.
37499:
Cleaning up some duplicate code. Now the reverseTranslateTable for converting blender key codes to ketsji key codes is only defined in BL_BlenderDataConverter.
37501:
Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API.

[37517: committed previously]

37522:
Moved control of the exit key away from the keyboard devices, and moved it to ketsjiengine.
Added setExitKey and getExitKey to the python API

39036:
A couple of the doversions were in the wrong spot. This should fix some issues with the exit key not being set.
[not committed entirely, see below]]

40552: space_logic.py (* fixed an error in space_logic.py *)

40593:
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me



########################################################
code left behind (to be included in next commit):
########################################################
{
/* Initialize default values for collision masks */
Object *ob;
for(ob=main->object.first; ob; ob=ob->id.next)
ob->col_group = ob->col_mask = 1;
}
December 20, 2011, 02:54 (GMT)
patch [#29651] Add a __str__ Method to Matutils Matrices so print(matrix) Shows Columns as Columns
from Andrew Hale

converted from python string formatting to using BLI_dynstr
December 20, 2011, 02:04 (GMT)
minor edits to previous commit & set VKey to toggle vertex select in weight paint mode.
December 20, 2011, 01:49 (GMT)
unit test for mathutils python module from Andrew Hale, runs in CTest too
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