Revision 921b2ee by Sergey Sharybin December 20, 2011, 17:24 (GMT) |
Revision 738fdc7 by Bastien Montagne December 20, 2011, 14:15 (GMT) |
New modifier type: eModifierTypeType_NonGeometrical, for modifiers affecting CustomData layers only (e.g. UVProject and WeightVG ones). Also, allow applying to obdata those modifiers, even with shapekeys, but do not allow applying them *as* shapekey (as shapekeys do not have CD layers). Fix [#29636] Vertex Weight Mix modifier "apply" button don't work. Note: applying whit shape keys currently always uses base shape, not current one (for apply to obdata as well as apply to shapekey), but this is another topic... |
Revision 40259cf by Brecht Van Lommel December 20, 2011, 12:25 (GMT) |
Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment is working compatible between cpu and gpu. |
Revision 72d2d05 by Brecht Van Lommel December 20, 2011, 12:25 (GMT) |
Cycles: border rendering support, includes some refactoring in how pixels are accessed on devices. |
Revision 81c635a by Brecht Van Lommel December 20, 2011, 12:25 (GMT) |
Fix #25775: crash using border render from external render engines, merging back the tile used wrong offsets. |
Revision ea88a0b by Campbell Barton December 20, 2011, 11:37 (GMT) |
recent commit missed swapping args for MATRIX_ITEM in mathutils_Vector.c, breaking matrix*vector. |
Revision 57ed2fd by Campbell Barton December 20, 2011, 10:59 (GMT) |
svn merge ^/trunk/blender -r42757:42759 |
Revision b70174c by Campbell Barton December 20, 2011, 10:05 (GMT) |
move topology mirror out into its own functions - needed for bmesh branch so we can use then for bmeshes own internal mirror calculations. |
Revision 2bfad34 by Bastien Montagne December 20, 2011, 09:57 (GMT) |
Fix a small typo-bug in UVProject modifier (using v3 instead of v4 to detect tri/quad faces). Seems it was harmless, though... |
Revision 2f9925f by Sergey Sharybin December 20, 2011, 08:47 (GMT) |
Get rid of hardcoded structure definition in DM drawing callbacks Structures passing to DM callbacks as userData used to be defined in both callee and callbacks itself which made it difficult and unsafe to add new properties to user data. Added typedefs for this structures and use them in callbacks and callee functions. |
Revision 84b58df by Campbell Barton December 20, 2011, 08:09 (GMT) |
svn merge ^/trunk/blender -r42742:42757 |
Revision 0be004b by Daniel Stokes December 20, 2011, 07:39 (GMT) |
Cleaning up some issues that found their way into the python ui files with the first Cucumber merge. |
Revision a17f4df by Thomas Dinges December 20, 2011, 06:26 (GMT) |
First fix after Cucumber merge starts. * Restore COMPAT_ENGINES for particle panel, caused error on startup. (Cycles needs it) |
Revision 4362950 by Campbell Barton December 20, 2011, 05:48 (GMT) |
patch [#29662] Modifications to Mathutils Vectors for Consistency with Commit 42752 from Andrew Hale |
Revision a8ed803 by Campbell Barton December 20, 2011, 04:11 (GMT) |
rename internal matrix struct member vars to avoid confusion Matrix.contigPtr --> matrix Matrix.row_size --> num_col Matrix.col_size --> num_row |
Revision 3d8ee28 by Campbell Barton December 20, 2011, 03:37 (GMT) |
__str__ functions for other mathutils types |
Revision 32b23b9 by Dalai Felinto December 20, 2011, 03:11 (GMT) |
Cucumber, first batch of merge - UI changes and custom exit key --------------------------------------------------------------- This was a test drive to see how painful the merge will be. Next batches are: - use desktop option for fullscreen - multisampling option - bullet collision mask - python - storage (vbo, dl, ...) - lighting [lighting still needs review] [python could use review, although it should be straightforward] [storage should be tested more I think] Merged /branches/soc-2011-cucumber:r 36991,37059,37157,37416,37497-37499,37501,37522,39036,40593 36991: ==UI== * Made some options available in Blender Game that were only available in Blender Render (camera resolution, animation fps) * Created a panel for the embedded player * Renamed the FPS option for the standalone player to Refresh Rate * Moved framing options to display * Made a button to launch the blender player from within blender (only tested on windows for now) 37059: ==UI== * Added the option to change the exit key for the BGE. The UI currently just sets a number, and this feature most likely does not work for blenderplayer yet. More work on this to come. * Removed the physics settings from the scene panel for the BGE. * Added an Add menu in the logic brick header. 37157: Making the bake options available in Blender Game 37416: Making the exit key UI element accept key presses instead of numbers. It still does not work for the Blenderplayer, and it does not limit the input to key presses (other events don't work for exiting) 37497: Some more work on getting the exit key to work in the Blenderplayer. Input is now restricted to keyboard events only for the exit key UI. 37498: Some clean up from the last commit. The exit key setting affects the Blenderplayer now. 37499: Cleaning up some duplicate code. Now the reverseTranslateTable for converting blender key codes to ketsji key codes is only defined in BL_BlenderDataConverter. 37501: Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API. [37517: committed previously] 37522: Moved control of the exit key away from the keyboard devices, and moved it to ketsjiengine. Added setExitKey and getExitKey to the python API 39036: A couple of the doversions were in the wrong spot. This should fix some issues with the exit key not being set. [not committed entirely, see below]] 40552: space_logic.py (* fixed an error in space_logic.py *) 40593: launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me ######################################################## code left behind (to be included in next commit): ######################################################## { /* Initialize default values for collision masks */ Object *ob; for(ob=main->object.first; ob; ob=ob->id.next) ob->col_group = ob->col_mask = 1; } |
Revision 553cf28 by Campbell Barton December 20, 2011, 02:54 (GMT) |
patch [#29651] Add a __str__ Method to Matutils Matrices so print(matrix) Shows Columns as Columns from Andrew Hale converted from python string formatting to using BLI_dynstr |
Revision a7a6049 by Campbell Barton December 20, 2011, 02:04 (GMT) |
minor edits to previous commit & set VKey to toggle vertex select in weight paint mode. |
Revision 4d08df7 by Campbell Barton December 20, 2011, 01:49 (GMT) |
unit test for mathutils python module from Andrew Hale, runs in CTest too |
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