Revision 04fbfc2 by Jason Wilkins December 17, 2011, 03:49 (GMT) |
Calculation of the center and normal for sculpting would ignore whether the sculpting tool is using the current vertex positions/normals or the positions/normals from before the current edit. Most of the time this will lead to subtle and hard to predict differences from what a user might expect. There was sum testing and discussion about at the end of last summer and even some screen shots showing the difference. I'm going to go ahead and apply this since I do not think it is controversial. |
Revision 84236c2 by Campbell Barton December 17, 2011, 03:46 (GMT) |
use 2d copy functions with UV's in more places. |
Revision 5c6ee6b by Campbell Barton December 17, 2011, 02:41 (GMT) |
svn merge ^/trunk/blender -r42670:42680 |
Revision 994f4bb by Brecht Van Lommel December 17, 2011, 01:13 (GMT) |
Code cleanup: fix a few warnings (>= 0 and == -1 tests on unsigned types). |
Revision ad96dac by Campbell Barton December 17, 2011, 00:52 (GMT) |
style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code) also split some long lines in own code. |
Revision 9276fb4 by Joerg Mueller December 17, 2011, 00:22 (GMT) |
Automatically update sound animation cache when doing a mixdown. |
Revision 4d6c344 by Brecht Van Lommel December 16, 2011, 23:56 (GMT) |
Fix #29640: make duplicates release keep hierarchy and parent properties not working for multiple objects. ID.newid only worked for one object, now it uses a hash instead. |
Revision db6cb30 by Campbell Barton December 16, 2011, 23:50 (GMT) |
svn merge ^/trunk/blender -r42669:42670 |
Revision e5b1f9c by Campbell Barton December 16, 2011, 23:26 (GMT) |
svn merge ^/trunk/blender -r42660:42669 |
Revision 6f24642 by Brecht Van Lommel December 16, 2011, 22:45 (GMT) |
Fix #27847: sequencer scene strip rendering crash, due to use of freed RenderResult.rect. Sergey did all the work to track this down, I'm just committing a slighty different fix. |
Revision c82fdb8 by Brecht Van Lommel December 16, 2011, 22:33 (GMT) |
Fix use of deprecated im_type member in quicktime export. |
Revision 5fa014f by Brecht Van Lommel December 16, 2011, 22:00 (GMT) |
Fix #29569: region expander widget drawing poorly antialiased. |
Revision 2a6fdbc by Dalai Felinto December 16, 2011, 20:35 (GMT) |
Cycles Gamma Node Node specially useful for Texture correction. This is also a nice example of a simple node made from scratch in case someone wants to create their custom nodes. Review by Brecht. |
Revision 3311164 by Brecht Van Lommel December 16, 2011, 19:53 (GMT) |
Math lib: matrix multiplication order fix for two functions that were inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python |
Revision 3c8ab55 by Dalai Felinto December 16, 2011, 18:15 (GMT) |
Normal Node - Cycles reviewed by Brecht, with help from Lukas. Note: dot is reversed compared to Blender. In Blender Normals point outside, while in Cycles they point inside. If you use your own custom vector with the Normal Node you will see a difference. If you feed it with object normals it should work just as good. |
Revision ce8f64d by Campbell Barton December 16, 2011, 10:39 (GMT) |
de-duplicate parent loop checking function |
Revision 68dd398 by Campbell Barton December 16, 2011, 10:30 (GMT) |
remove duplicate if'0'd functions, same versions are in drawarmature.c. also added note of function to de-duplicate. |
Revision e9ab58a by Sergey Sharybin December 16, 2011, 10:18 (GMT) |
Fixed incorrect usage of enum as integer |
Revision 2253b63 by Campbell Barton December 16, 2011, 09:25 (GMT) |
static functions for getting power of 2 values were being copied about too much, add to the BLI_math api. - is_power_of_2_i - power_of_2_min_i - power_of_2_max_i |
Revision 91f14dd by Miika Hamalainen December 16, 2011, 09:22 (GMT) |
Fixed point cache subframe interpolation issue. Point cache interpolation was using too early start frame in cases when target frame was a subframe. This appeared as random ghost particles when rendering particle animation with full sample motion blur enabled. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021