Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 24, 2011, 06:59 (GMT)
fix [#28676] Tris to Quads: "Max Angle" is not interpreted correctly

the angle should be more meaningful now.
November 24, 2011, 06:55 (GMT)
add some macros to cleanup lots of tedious code in rna_mesh.c defining customdatalayer collections (especially as upcoming bmesh cycles changes will add a few more such collections)
November 24, 2011, 06:30 (GMT)
- saving as a jpeg image would set the image as not having an alpha channel even when saving a copy.
- setting the color channels on save as would ignore the channel - BW/RGB/RGBA setting.
now its used when available but still need to hide BW for formats blender can only write as color.
November 24, 2011, 05:33 (GMT)
svn merge ^/trunk/blender -r42095:42116
November 24, 2011, 05:18 (GMT)
image format arg parsing for creator.c

move these checks from creator into BKE's image.c, this way we dont need the defines for creator, scons was missing DDS, HDR & Cineon for example and nobody noticed.
November 24, 2011, 04:45 (GMT)
rename mathutils constructors to match other parts of the bpy/api (no functional changes)
November 24, 2011, 04:12 (GMT)
patch: [#29382] Arbitrary Length Array Function Additions and Modifications
from Andrew Hale (trumanblending), with some edits to use these in mathutils.Vector added.

Added Functions:
- dot_vn_vn - Dot product of two arrays
- normalize_vn_vn - Normalize an array and store the result in a second array
- normalize_vn - Normalize an array inplace

Renamed Functions:
Some functions have been renamed to make them consistent with the naming conventions used by fixed length array functions.
- fill_vni to fill_vn_i
- fill_vn to fill_vn_fl

November 24, 2011, 03:12 (GMT)
move edge angle test from previous commit into a static function & set on the edge loop rather then of face edges.
November 24, 2011, 02:52 (GMT)
fix [#29313] In object mode wire frame edges between two planar faces render
November 24, 2011, 01:33 (GMT)
fix [#29177] Select linked in face select mode doesn't stop on seams
November 24, 2011, 01:07 (GMT)
per type restrict masks for walkers
- vert/edge/loop/face each get their own restrict masks
- any invalid restrict masks (which are not supported by the walkers) raise an error.
November 24, 2011, 00:14 (GMT)
small changes to iterator, preparing for bigger changes.
- renamed flag to layer
- added define to make dummy layer args easier to tell apart from flags
November 23, 2011, 23:29 (GMT)
BGE Animations: Getting the Action Actuator to behave better with pulse mode (on the sensor) and continuous enabled.
November 23, 2011, 23:02 (GMT)
BGE patch:[#29372] Matrix size for bge.types.BL_ArmatureBone.bone_mat by Damien Touraine (touraine)
November 23, 2011, 22:21 (GMT)
fix for [#29365] Sharp Edges get lost after edit mode toggle
own failt when editing flag code.
November 23, 2011, 20:44 (GMT)
r42101 causes problems. reverting and instead make correct CD_ORIGINDEX for tesselated faces to fix the problem.
November 23, 2011, 19:05 (GMT)
2.6 UI code:
* Get rid of subrow/subcol variable names in the C UI code as well, use sub instead. This is shorter and sufficient.
* Minor layout alignment fixes.
* Greying out in NLA editor was doing nothing for "strip_time" property.
November 23, 2011, 18:53 (GMT)
fix for error in drawing face selection overlay (was using polygon index against face array)
November 23, 2011, 18:28 (GMT)
This checks shouldn't have been removed.
November 23, 2011, 18:13 (GMT)
fix for vertex paint and face mask selection - drawing was using CD_ORIGINDEX when it should use CD_POLYINDEX
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