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Blenderin Git "master"-kehityshaaran kommitit.

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November 5, 2011, 03:29 (GMT)
GPU Buffers

Small type cleanup, use `GPU_Buffers *' rather than `void *'. Should
be no functional changes.

November 5, 2011, 03:02 (GMT)
more DNA object edits
- remove 'path' pointer, wasnt used anywhere.
- remove comments about what each game flag 'bit' does, these are defines now.
- reduce the size of DupliObject 8 bytes.
also commented some of the struct members.
November 5, 2011, 02:30 (GMT)
- view bounds (now split from collision bounds) was still being used for bge physics in one place, comparison was incorrectly treating it as a flag too.
- cleanup Object struct - remove pad and unused flags, convert some shot's to char's, saving 24 bytes.
November 5, 2011, 01:48 (GMT)
misc doc edits
- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
November 5, 2011, 00:59 (GMT)
Fix #29138: changing game engine physics type from soft body to occluder, navmesh
or no collision did not clear flag properly, causing soft body to still be
partially applied.

November 5, 2011, 00:52 (GMT)
Fix #29141: fill / beautify fill produced incorrect results in edge selection mode.

November 4, 2011, 22:15 (GMT)
Camera tracking integration: post-merge compilation fix
November 4, 2011, 22:13 (GMT)
Forgot to initialize sensor height when creating new camera.
November 4, 2011, 21:57 (GMT)
Merging r41246 through r41535 from trunk into soc-2011-tomato

November 4, 2011, 21:29 (GMT)
UI: fix region embossing being drawn 1 pixel misaligned, due to wrong opengl state.

November 4, 2011, 21:19 (GMT)
Cycles: fix DNA alignment problem in last commit.

November 4, 2011, 20:58 (GMT)
Cycles: add location/rotate/scale and XYZ mapping options for all texture nodes,
to reduce the amount of nodes needed to set up a simple texture.

These are currently editable in the texture properties tab, still need to make
them available in the node editor. Projection and color modification options will
be added later, they're not implemented yet but allocated already to avoid
version patches later.

Also an issue with the XYZ mapping is that when you set one to None, texture and
material draw mode doesn't draw the image texture well, OpenGL doesn't seem to
like the degenerate texture matrix?

November 4, 2011, 20:21 (GMT)
Cycles: svn merge -r41467:41531 ^/trunk/blender

November 4, 2011, 18:10 (GMT)
Camera UI: tweaking panels, move clipping back because it's not part of the
preset, and move depth of field settings to a separate panel.

November 4, 2011, 15:53 (GMT)
Fix #28865: Draw_bounds_type does not display Polyhedron or Capsule types

Separate DNA properties for bounding box used for bounding box display
in 3d viewport and bounding box used for collision detection in game engine.

Bumped subversion for proper updating old files to new system, but it
need more complex testing.
November 4, 2011, 15:53 (GMT)
Fix #29024: Logic Bricks allow same name for multiple bricks

Check for unique name when setting name for logic bricks.
November 4, 2011, 15:53 (GMT)
Fix #29155: Inconsistency with 0 and Del hotkeys

Use del key to reset values in widgets like color selection and histogram.
November 4, 2011, 15:46 (GMT)
Cycles: always use static bvh for non-viewport render.

November 4, 2011, 15:21 (GMT)
correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident
November 4, 2011, 14:36 (GMT)
Configurable sensor size:

- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021