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November 3, 2011, 13:10 (GMT)
use Py_TYPE macro (no functional changes)
November 3, 2011, 12:47 (GMT)
patch [#27917] MARKER MENUS: Unification and adding "Duplicate Marker to Scene..."
from Troy Sobotka (sobotka), with edits

- remove Markers from Ctrl+L menu (was out of place here and was broken from recent changes to marker operators)
- further de-duplicte scripts by having all menus call the same function: marker_menu_generic().

this fixes bug [#29083] too.
November 3, 2011, 12:43 (GMT)
Fix #28935: Material display error VBO + Texture Solid + Modifier
November 3, 2011, 12:40 (GMT)
Scons:
* Basic support for OpenImageIO and Boost libraries
* Path to libraries added for win32/64-vc-config.py, still commented out.
November 3, 2011, 12:28 (GMT)
Fix #29122: Curve Radius keyable from Outliner Datablock view but not Transform Radius field in 3D Viewport

If there's only one control point selected, show radius property for this point, not for medium value.
November 3, 2011, 12:24 (GMT)
Scons:
* Minor cleanup
November 3, 2011, 12:01 (GMT)
hopefully fix msvc build error
Revision 9e8a7c7 by Joshua Leung
November 3, 2011, 11:20 (GMT)
Bugfix [#29113] "Follow path" constraint subframes calculated
incorrectly

"Follow Path" constraint was applying subframe offsets to the curve-
path evaltime value for non-fixed case. However, it turns out that
when doing old-style mblur, this results in the offset getting applied
twice, resulting in incorrect values (i.e. by the time the constraint
gets ctime, this already has had subframe offset applied, and so too
has curve evaltime).
November 3, 2011, 10:18 (GMT)
Cycles: updates to follow code committed to trunk.

November 3, 2011, 10:03 (GMT)
Depsgraph/Python: ensure datablocks with animation data get tagged as being
updated on frame change.

November 3, 2011, 09:20 (GMT)
correct error in stub
November 3, 2011, 09:13 (GMT)
modify previous api feature to tag functions as permanent, use nicer decorator style, eg:


# --------

import bpy
from bpy.app.handlers import persistent

@persistent
def my_func(scene):
pass

bpy.app.handlers.frame_change_pre.append(my_func)

November 3, 2011, 06:53 (GMT)
ability to have permanent callbacks that stay active when new blend files are loaded.

this works by tagging functions, eg:

def my_func(scene):
pass

bpy.app.handlers.permanent_tag(my_func, True) # <-- important bit
bpy.app.handlers.frame_change_pre.append(my_func)

November 3, 2011, 04:58 (GMT)
fix for warning on osx
November 3, 2011, 03:51 (GMT)
fix regression [#29076] 16bit Tiff save broken in Blender 2.60
November 3, 2011, 03:00 (GMT)
correct spelling mistakes
November 2, 2011, 23:16 (GMT)
svn merge -r41458:41480 ^/trunk/blender
November 2, 2011, 22:00 (GMT)
patch [#28947] Patches for #28943 (Support for XDG Base Directory Specification)
from Cosme
November 2, 2011, 21:35 (GMT)
cmake could ignore defines for python lib/include passed from the command line if both weren't defined.
November 2, 2011, 20:56 (GMT)
Depsgraph/Python: callbacks and properties to detect datablock changes

* Adds two new python handlers: scene_update_pre() and scene_update_post()
These run before and after Blender does a scene update on making modifications
to the scene.
* Datablocks now have an is_updated property. This will be set to true in the
above callbacks if the datablock was tagged to be updated. This works for the
most common datablocks used for rendering: object, material, world, lamsp,
texture, mesh, curve.
* Datablock collections also have an is_updated property. If this is set, it
means one datablock of this type was added, removed or modified. It's also
useful as a quick check to avoid looping over all datablocks.
* RenderEngine.view_update() can also check these properties, for interactive
viewport rendering.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI

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