Revision d210703 by Campbell Barton November 3, 2011, 13:10 (GMT) |
use Py_TYPE macro (no functional changes) |
Revision 0e51c90 by Campbell Barton November 3, 2011, 12:47 (GMT) |
patch [#27917] MARKER MENUS: Unification and adding "Duplicate Marker to Scene..." from Troy Sobotka (sobotka), with edits - remove Markers from Ctrl+L menu (was out of place here and was broken from recent changes to marker operators) - further de-duplicte scripts by having all menus call the same function: marker_menu_generic(). this fixes bug [#29083] too. |
Revision aefa2cd by Sergey Sharybin November 3, 2011, 12:43 (GMT) |
Fix #28935: Material display error VBO + Texture Solid + Modifier |
Revision 563beca by Thomas Dinges November 3, 2011, 12:40 (GMT) |
Scons: * Basic support for OpenImageIO and Boost libraries * Path to libraries added for win32/64-vc-config.py, still commented out. |
Revision 17f90f8 by Sergey Sharybin November 3, 2011, 12:28 (GMT) |
Fix #29122: Curve Radius keyable from Outliner Datablock view but not Transform Radius field in 3D Viewport If there's only one control point selected, show radius property for this point, not for medium value. |
Revision 6ea6e99 by Thomas Dinges November 3, 2011, 12:24 (GMT) |
Scons: * Minor cleanup |
Revision dff93dd by Campbell Barton November 3, 2011, 12:01 (GMT) |
hopefully fix msvc build error |
Revision 9e8a7c7 by Joshua Leung November 3, 2011, 11:20 (GMT) |
Bugfix [#29113] "Follow path" constraint subframes calculated incorrectly "Follow Path" constraint was applying subframe offsets to the curve- path evaltime value for non-fixed case. However, it turns out that when doing old-style mblur, this results in the offset getting applied twice, resulting in incorrect values (i.e. by the time the constraint gets ctime, this already has had subframe offset applied, and so too has curve evaltime). |
Revision 9a4e1e0 by Brecht Van Lommel November 3, 2011, 10:18 (GMT) |
Cycles: updates to follow code committed to trunk. |
Revision fa8fffa by Brecht Van Lommel November 3, 2011, 10:03 (GMT) |
Depsgraph/Python: ensure datablocks with animation data get tagged as being updated on frame change. |
Revision f69818e by Campbell Barton November 3, 2011, 09:20 (GMT) |
correct error in stub |
Revision 5eef937 by Campbell Barton November 3, 2011, 09:13 (GMT) |
modify previous api feature to tag functions as permanent, use nicer decorator style, eg: # -------- import bpy from bpy.app.handlers import persistent @persistent def my_func(scene): pass bpy.app.handlers.frame_change_pre.append(my_func) |
Revision e2393d1 by Campbell Barton November 3, 2011, 06:53 (GMT) |
ability to have permanent callbacks that stay active when new blend files are loaded. this works by tagging functions, eg: def my_func(scene): pass bpy.app.handlers.permanent_tag(my_func, True) # <-- important bit bpy.app.handlers.frame_change_pre.append(my_func) |
Revision 7d79776 by Campbell Barton November 3, 2011, 04:58 (GMT) |
fix for warning on osx |
Revision 887e1fe by Campbell Barton November 3, 2011, 03:51 (GMT) |
fix regression [#29076] 16bit Tiff save broken in Blender 2.60 |
Revision 1f291a6 by Campbell Barton November 3, 2011, 03:00 (GMT) |
correct spelling mistakes |
Revision 5fbf3b8 by Campbell Barton November 2, 2011, 23:16 (GMT) |
svn merge -r41458:41480 ^/trunk/blender |
Revision 4293f47 by Campbell Barton November 2, 2011, 22:00 (GMT) |
patch [#28947] Patches for #28943 (Support for XDG Base Directory Specification) from Cosme |
Revision b07d924 by Campbell Barton November 2, 2011, 21:35 (GMT) |
cmake could ignore defines for python lib/include passed from the command line if both weren't defined. |
Revision 723e129 by Brecht Van Lommel November 2, 2011, 20:56 (GMT) |
Depsgraph/Python: callbacks and properties to detect datablock changes * Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI |
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