Revision 5db33d1 by Campbell Barton September 18, 2011, 01:34 (GMT) |
Console Scrolling - reset while typing. patch from Damir Prebeg with some edits. Also made it so resizing the console view keeps the lower part of the text in view (could be annoying when you needed to scroll because of a resized view). |
Revision 1b5d16f by Jason Hays September 18, 2011, 01:09 (GMT) |
I made multitude of fixes based on the comments provided online: Removed the drawSelectedVerts and added drawSelectedVertices, which uses dm->foreachMappedVert. In calc_weightpaint_vert_color(): Made the weight paint color black and return instead of input=-1 Made the pose bone selection normal when multi-paint is inactive. Name fix for functions using mv instead of mvert. Used vector functions provided by the math lib. Changed some MEM_callocN references to be stacks. Changed dm_deform_clear to use ob->derivedDeform primarily Made the variable "float **changes" into "float (*changes)[2]" Used CTX_data_active_object() in place of CTX_data_pointer_get_type() Added the invert selection hotkey "Ctrl+I" to weight paint's vertex mask. |
Revision 66a679d by Sergey Sharybin September 17, 2011, 20:50 (GMT) |
i18n: replace gnu unifont with droid sans font - Static variables can be initialized with constants only. - Removed bunifont.ttf.c from datafiles -- it's not actually a data file. Unicode font loading stuff is not in blenkernel/font.c - Allocate as much memory for unzipped data as it's needed. Default read chunk is 512Kb. - Fixed regression (or just a typo) in setting utf locale. - Default locale set to en_US:en works fine now. - Commented put Nepali language in user preferences -- it's not supported by current droid font and imo it's better to have nice font for languages we actually have translation for rather than allowing to choose more languages in user preferences. |
Revision 2d1f9cf by Brecht Van Lommel September 17, 2011, 20:49 (GMT) |
Cycles: fix math nodes not working after merge. |
Revision 70821c6 by Tamito Kajiyama September 17, 2011, 18:54 (GMT) |
Merged changes in the trunk up to revision 40299. |
Revision 8e39855 by Antonis Ryakiotakis September 17, 2011, 17:18 (GMT) |
Resurrect the conditional to avoid extra color state changes. Thanks Ender79 for the suggestion! |
Revision 198295e by Campbell Barton September 17, 2011, 16:57 (GMT) |
image button was hard coded to draw the splash screen which it loaded from PNG data on every draw. now pass the ImBuf when callign the image button so we could have different images in buttons later on. |
Revision 18f2cd7 by Thomas Dinges September 17, 2011, 15:27 (GMT) |
Cycles: * Fix node tree identifier. MATERIAL > SHADER. This fixes some of the node buttons not showing up after recent merge. |
Revision 18735b6 by Antonis Ryakiotakis September 17, 2011, 15:17 (GMT) |
Use GL_LINES instead of GL_LINE_LOOP for selected uv edge drawing, avoids an extra conditional and drawing an extra 0 size line per uv. |
Revision 0ed9f5c by Antonis Ryakiotakis September 17, 2011, 14:51 (GMT) |
Fix: Uv edges were incorrectly drawn as selected in uv vert select mode when a sole uv vert was selected. |
Revision b5d1f7a by Brecht Van Lommel September 17, 2011, 14:38 (GMT) |
Cycles: missed these files in merge commit. |
Revision e53c4da by Brecht Van Lommel September 17, 2011, 13:33 (GMT) |
Recast/detour: fix some property enum identifiers to follow conventions. |
Revision f4a9215 by Brecht Van Lommel September 17, 2011, 13:28 (GMT) |
Cycles: svn merge -r39870:r40266 https://svn.blender.org/svnroot/bf-blender/trunk/blender Merging the node changes required a lot of conflict resolution, fixed the issues I could find but if you want stability you might want to wait a bit before updating. |
Revision d75aacf by Sergey Sharybin September 17, 2011, 13:22 (GMT) |
Camera tracking integration =========================== Fix for crash on pyramid tracker caused by precision error when calculating pyramid level. |
Revision 17f0ff5 by Campbell Barton September 17, 2011, 13:15 (GMT) |
svn merge -r40279:40295 ^/trunk/blender |
Revision 3232102 by Brecht Van Lommel September 17, 2011, 13:03 (GMT) |
Nodes: fix nodes in groups not getting socket templates verified, and reserve some socket flags for cycles to avoid conflicts. |
Revision fa206e2 by Howard Trickey September 17, 2011, 12:31 (GMT) |
Fix knife midpoint snapping when previous point was a vertex; also reduced snap radius to approximately match crosshairs. |
Revision 4aa259c by Campbell Barton September 17, 2011, 12:25 (GMT) |
fix for building after merge |
Revision 100313d by Campbell Barton September 17, 2011, 10:45 (GMT) |
Speedup for font drawing, every letter was character was calling: glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex); ... with shadow enabled glGetFloatv(GL_CURRENT_COLOR, color) was called twice per character as well. Now only call glGetFloatv(GL_CURRENT_COLOR, ...) once per string and only when drawing with shadow or blur, texture bind is stored in the font. Gives 8% overall FPS speedup when displaying heavy UI in my test. |
Revision a99f2cd by Bastien Montagne September 17, 2011, 10:44 (GMT) |
Minor: fixing other UI typos. |
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