Revision ca662d0 by Campbell Barton September 12, 2011, 00:38 (GMT) |
Revision 56460a0 by Campbell Barton September 12, 2011, 00:13 (GMT) |
fix for passing NULL to strstr() in visualkey_can_use() |
Revision 2827ee2 by Campbell Barton September 12, 2011, 00:00 (GMT) |
fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer. also commented some set-but-unused variables. |
Revision bf4f793 by Thomas Dinges September 11, 2011, 23:44 (GMT) |
Cycles Render API: * Show Rendered Viewport Shading only when the engine supports it. Only enabled for Cycles now. * Added RenderEngine flag RE_DO_RENDERED, which is an optional flag. Exposed as bl_use_rendered in Python. ToDo: When you are in Rendered mode and change to a engine which does not support it, the enum doesn't set properly to OB_SOLID. |
Revision 2ce1945 by Tamito Kajiyama September 11, 2011, 22:28 (GMT) |
Fix for a minor inconsistency in the use of stroke thickness values in Strip::createStrip(). |
Revision 8f9fa6a by Peter Schlaile September 11, 2011, 21:46 (GMT) |
== Sequencer == Fixed silly bug, that activated proxies at the wrong time. |
Revision 255f979 by Thomas Dinges September 11, 2011, 21:41 (GMT) |
* Remove last occurrences of the OB_SHADED flag. |
Revision 6be21a9 by Tamito Kajiyama September 11, 2011, 19:57 (GMT) |
Implemented a calligraphic thickness modifier in the Parameter Editor mode. Also fixed a typo in the docstring of the CalligraphicShader. |
Revision 07687ce by Andrew Wiggin September 11, 2011, 16:41 (GMT) |
Fix for array init in BM_Point_In_Face |
Revision 8167d8c by Campbell Barton September 11, 2011, 15:36 (GMT) |
pep8 edits |
Revision 16406dc by Bastien Montagne September 11, 2011, 15:33 (GMT) |
Found other problems similar to bug #28619 in other primitive_add ops�?� Will continue to chek! |
Revision f6822aa by Bastien Montagne September 11, 2011, 15:26 (GMT) |
Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when adding a grid primitive. |
Revision 0e3856d by Sergey Sharybin September 11, 2011, 15:17 (GMT) |
Fixes for Win+SCons and disable recastnavigationif game engine is disabled in SCons |
Revision b988a2a by Benoit Bolsee September 11, 2011, 14:13 (GMT) |
Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. |
Revision 3d3f6b1 by Campbell Barton September 11, 2011, 13:46 (GMT) |
fix for 'blender -E' crashing. |
Revision 297fb6d by Campbell Barton September 11, 2011, 13:23 (GMT) |
Revision ab2fc6f by Joerg Mueller September 11, 2011, 12:24 (GMT) |
Audio: * Fix for high quality upsampling which was wrong. * Fix for doppler effects which were calculated wrong for scenes. * Improved animation evaluation at the beginning and end of a scene. |
Revision f045c18 by Tamito Kajiyama September 11, 2011, 11:44 (GMT) |
Fix for the handling of stroke vertex orientation in Strip::createStrip(). |
Revision 5f62f5c by Campbell Barton September 11, 2011, 10:35 (GMT) |
move maxseq define into DNA. |
Revision 64aa651 by Campbell Barton September 11, 2011, 10:23 (GMT) |
speedup for editmesh drawing. - avoid needless context switching quad/tri, flat/smooth. - dont call glNormal3vf() lighting is disabled. gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021