Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 12, 2011, 00:38 (GMT)
September 12, 2011, 00:13 (GMT)
fix for passing NULL to strstr() in visualkey_can_use()
September 12, 2011, 00:00 (GMT)
fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
September 11, 2011, 23:44 (GMT)
Cycles Render API:
* Show Rendered Viewport Shading only when the engine supports it.
Only enabled for Cycles now.
* Added RenderEngine flag RE_DO_RENDERED, which is an optional flag.
Exposed as bl_use_rendered in Python.

ToDo: When you are in Rendered mode and change to a engine which does not support it, the enum doesn't set properly to OB_SOLID.
September 11, 2011, 22:28 (GMT)
Fix for a minor inconsistency in the use of stroke thickness values in
Strip::createStrip().
September 11, 2011, 21:46 (GMT)
== Sequencer ==

Fixed silly bug, that activated proxies at the wrong time.

September 11, 2011, 21:41 (GMT)
* Remove last occurrences of the OB_SHADED flag.
September 11, 2011, 19:57 (GMT)
Implemented a calligraphic thickness modifier in the Parameter Editor mode.

Also fixed a typo in the docstring of the CalligraphicShader.
September 11, 2011, 16:41 (GMT)
Fix for array init in BM_Point_In_Face
September 11, 2011, 15:36 (GMT)
pep8 edits
September 11, 2011, 15:33 (GMT)
Found other problems similar to bug #28619 in other primitive_add ops�?� Will continue to chek!
September 11, 2011, 15:26 (GMT)
Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when adding a grid primitive.
September 11, 2011, 15:17 (GMT)
Fixes for Win+SCons and disable recastnavigationif game engine is disabled in SCons
September 11, 2011, 14:13 (GMT)
Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested.
September 11, 2011, 13:46 (GMT)
fix for 'blender -E' crashing.
September 11, 2011, 13:23 (GMT)
September 11, 2011, 12:24 (GMT)
Audio:
* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
September 11, 2011, 11:44 (GMT)
Fix for the handling of stroke vertex orientation in Strip::createStrip().
September 11, 2011, 10:35 (GMT)
move maxseq define into DNA.
September 11, 2011, 10:23 (GMT)
speedup for editmesh drawing.
- avoid needless context switching quad/tri, flat/smooth.
- dont call glNormal3vf() lighting is disabled.

gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021