Revision 23807d1 by Joerg Mueller August 16, 2011, 14:11 (GMT) |
Merging trunk up to r39447. |
Revision dddfb5e by Campbell Barton August 16, 2011, 13:46 (GMT) |
minor fix, armature selection outline was not being drawn for non-active, selected armature object when they were in pose mode. |
Revision 6b1fd66 by Campbell Barton August 16, 2011, 13:45 (GMT) |
turns out recent commit made 'make' on its own fail. |
Revision e98074d by Campbell Barton August 16, 2011, 13:10 (GMT) |
remove support for deprecated Vector() * Matrix(), eventually this will be added back as row_vector_multiplication bu to avoid confusion for a bit just disable it altogether so script authors get an error on use and update their scripts. |
Revision 45cf8d6 by Campbell Barton August 16, 2011, 13:07 (GMT) |
add numpad key input for ghost/sdl |
Revision 02d2472 by Joerg Mueller August 16, 2011, 13:00 (GMT) |
3D Audio GSoC: Code documentation. Also: * Fix: rlint for MSVC. * Minor other small fixes/changes. |
Revision f025954 by Daniel Salazar August 16, 2011, 12:37 (GMT) |
Front/Back togles should not disable when curve is 2D and bevel object is used http://www.pasteall.org/pic/show.php?id=16449 |
Revision b7302f9 by Campbell Barton August 16, 2011, 10:34 (GMT) |
Convenience targets for project files: Project Files for IDE's * project_qtcreator - QtCreator Project Files * project_netbeans - NetBeans Project Files * project_eclipse - Eclipse CDT4 Project Files |
Revision c7f9e9a by Sergey Sharybin August 16, 2011, 10:31 (GMT) |
Fix #28273: Crash playing with Follow path+Bevel+Material Crash was caused by old refactor of displists. Added additional check to makeDispListCurveTypes. |
Revision 989f67f by Campbell Barton August 16, 2011, 10:01 (GMT) |
'make help' message for the convenience makefile which lists optional targets. |
Revision 93f135c by Campbell Barton August 16, 2011, 09:36 (GMT) |
added cmake configureation presets, so on *nix systems you can do... # minal blender with debug info make debug lite # blender with no ui make headless # blender as a python module make bpy |
Revision b4df541 by Thomas Dinges August 16, 2011, 08:40 (GMT) |
2.6 Node Muting: * Removing check if Node is in between, so in-/output nodes can be muted as well. Useful for example if you want to temporarily mute a file output node. |
Revision c32e891 by Sergey Sharybin August 16, 2011, 08:01 (GMT) |
Camera tracking integration =========================== initial re-design commit: - Added Mode to Clip Editor. Currently the following modes are present: * Tracking/Solving mode (default) * Reconstruction mode * Distortion mode - Hide all tools/properties which doesn't make sense in current mode. - Keep a look at new template template_marker. It's needed to control marker's properties, changing of which should produce new keyframe. Currently only "Enabled" property can be control. Probably all properties from "Marker" panel could go there so this template wouldn't be so specific. - No operators are disabled for non-their mode. It means they can be triggered from Space menu or hotkey. Need clear map operators into mode to prevent mess of poll function. |
Revision 215da93 by Sergey Sharybin August 16, 2011, 07:56 (GMT) |
Revision 74ca607 by Campbell Barton August 16, 2011, 06:53 (GMT) |
Revision 55a560c by Campbell Barton August 16, 2011, 06:30 (GMT) |
Revision ec5d518 by Campbell Barton August 16, 2011, 06:24 (GMT) |
fix for error, some typo? - code didnt compile for me. |
Revision d46f427 by Howard Trickey August 16, 2011, 01:16 (GMT) |
Make k call knifetool in Maya mode |
Revision a67562e by Joshua Leung August 16, 2011, 01:02 (GMT) |
Bugfix [#28267] keyframed values for shapekeys of copied objects are linked Shapekey actions weren't getting copied when their owner data was. This was due to the IMO totally convoluted way in which the duplicate action flags have been set up: - the function to copy animdata takes a param to specify whether actions are copied or not, but this is never touched (i.e. this always just gets FALSE passed in) - instead, we jump around in hoops later figuring out whether the userpref wants copying to occur, then fixing up the links IIRC, part of this may be due to a desire/need to not duplicate actions when dealing with NodeTree copies for multi-threaded rendering, but at the expense of complicating everything else. |
Revision 59e95fa by Joseph Eagar August 15, 2011, 23:38 (GMT) |
=bmesh: bridge edge loop tool= rough version of a new bridge tool. ctrl-e -> bridge (two) edge loops |
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