Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 16, 2011, 14:11 (GMT)
Merging trunk up to r39447.
August 16, 2011, 13:46 (GMT)
minor fix, armature selection outline was not being drawn for non-active, selected armature object when they were in pose mode.
August 16, 2011, 13:45 (GMT)
turns out recent commit made 'make' on its own fail.
August 16, 2011, 13:10 (GMT)
remove support for deprecated Vector() * Matrix(), eventually this will be added back as row_vector_multiplication bu to avoid confusion for a bit just disable it altogether so script authors get an error on use and update their scripts.
August 16, 2011, 13:07 (GMT)
add numpad key input for ghost/sdl
August 16, 2011, 13:00 (GMT)
3D Audio GSoC:
Code documentation.

Also:
* Fix: rlint for MSVC.
* Minor other small fixes/changes.
August 16, 2011, 12:37 (GMT)
Front/Back togles should not disable when curve is 2D and bevel object is used

http://www.pasteall.org/pic/show.php?id=16449
August 16, 2011, 10:34 (GMT)
Convenience targets for project files:

Project Files for IDE's
* project_qtcreator - QtCreator Project Files
* project_netbeans - NetBeans Project Files
* project_eclipse - Eclipse CDT4 Project Files

August 16, 2011, 10:31 (GMT)
Fix #28273: Crash playing with Follow path+Bevel+Material

Crash was caused by old refactor of displists.
Added additional check to makeDispListCurveTypes.
August 16, 2011, 10:01 (GMT)
'make help' message for the convenience makefile which lists optional targets.
August 16, 2011, 09:36 (GMT)
added cmake configureation presets, so on *nix systems you can do...

# minal blender with debug info
make debug lite

# blender with no ui
make headless

# blender as a python module
make bpy
August 16, 2011, 08:40 (GMT)
2.6 Node Muting:
* Removing check if Node is in between, so in-/output nodes can be muted as well. Useful for example if you want to temporarily mute a file output node.
August 16, 2011, 08:01 (GMT)
Camera tracking integration
===========================

initial re-design commit:
- Added Mode to Clip Editor. Currently the following modes are present:
* Tracking/Solving mode (default)
* Reconstruction mode
* Distortion mode
- Hide all tools/properties which doesn't make sense in current mode.
- Keep a look at new template template_marker. It's needed to control
marker's properties, changing of which should produce new keyframe.
Currently only "Enabled" property can be control. Probably all
properties from "Marker" panel could go there so this template
wouldn't be so specific.
- No operators are disabled for non-their mode. It means they
can be triggered from Space menu or hotkey.
Need clear map operators into mode to prevent mess of poll function.
August 16, 2011, 07:56 (GMT)
Merging r39397 through r39434 from trunk into soc-2011-tomato

August 16, 2011, 06:53 (GMT)
August 16, 2011, 06:30 (GMT)
August 16, 2011, 06:24 (GMT)
fix for error, some typo? - code didnt compile for me.
August 16, 2011, 01:16 (GMT)
Make k call knifetool in Maya mode
Revision a67562e by Joshua Leung
August 16, 2011, 01:02 (GMT)
Bugfix [#28267] keyframed values for shapekeys of copied objects are
linked

Shapekey actions weren't getting copied when their owner data was.

This was due to the IMO totally convoluted way in which the duplicate
action flags have been set up:
- the function to copy animdata takes a param to specify whether
actions are copied or not, but this is never touched (i.e. this always
just gets FALSE passed in)
- instead, we jump around in hoops later figuring out whether the
userpref wants copying to occur, then fixing up the links

IIRC, part of this may be due to a desire/need to not duplicate
actions when dealing with NodeTree copies for multi-threaded
rendering, but at the expense of complicating everything else.
Revision 59e95fa by Joseph Eagar
August 15, 2011, 23:38 (GMT)
=bmesh: bridge edge loop tool=
rough version of a new bridge tool.

ctrl-e -> bridge (two) edge loops


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