Revision 347f4fa by Campbell Barton August 12, 2011, 03:53 (GMT) |
add WM_FILESEL_FILES to WM_operator_properties_filesel, sequencer was doing this on its own. |
Revision a03b52a by Campbell Barton August 12, 2011, 03:18 (GMT) |
soft limits for add object rotation value, without cont. grab it would get to very large numbers with a small drag. |
Revision b1c04d3 by Campbell Barton August 12, 2011, 02:23 (GMT) |
un-inline GHash functions r26206, these are quite large functions to inline and increase binary size by 30kb, (tested on stripped, cmake release build). Ran some speed tests and difference was close to the noise level, but inlining gives only ~2 - 3% speedup with build modifier which uses ghash a lot. |
Revision b99f7af by xiao xiangquan August 11, 2011, 22:14 (GMT) |
remove gettext from mkaesrna, and update language packs |
Revision 34ce855 by Sergey Sharybin August 11, 2011, 18:18 (GMT) |
Camera tracking integration =========================== Return non-blocking behavior to grease pencil sketch mode. It is needed to implement more accurate line drawing based on using mouse click on where line "knot" should be added and allowing pan/zoom between such knots selection. There are still issues with vertex paint/sculpt modes, but they aren't critical -- just behavior could be improved here. |
Revision a8c2759 by Sergey Sharybin August 11, 2011, 18:16 (GMT) |
Revision 46eff26 by Jason Hays August 11, 2011, 17:42 (GMT) |
Small tweaks to vgroup_fix related functions. Added further documentation. |
Revision b4343da by Brecht Van Lommel August 11, 2011, 16:48 (GMT) |
Cycles: fix missing update when removing or hiding objects. |
Revision f1a8c26 by Benjy Cook August 11, 2011, 16:46 (GMT) |
Additional work on animation stitching, now with auto-guess capability. Only a few bugs left, regarding animations translation |
Revision 3359b7d by Nathan Letwory August 11, 2011, 16:43 (GMT) |
use correct libdir for buildbot win64. |
Revision c9216e3 by Sergey Sharybin August 11, 2011, 15:59 (GMT) |
Commiting patch from jensverwiebe for NDOF support on OSX |
Revision 05b7ccb by Benjy Cook August 11, 2011, 14:50 (GMT) |
Optimizations following intensive profiling of retarget and other lengthy functions. Retargeting now takes ~30% less time |
Revision 87e9c0f by Benjy Cook August 11, 2011, 13:47 (GMT) |
Advanced Retargeting option: If the end user armature is complex, on the level of Sintel/Mancandy rigs, the user is requested to mark Advanced Retargeting, and constraints will be semi automatically configured to retarget the animation and then Retargeting will bake and remove these constraints |
Revision 944cdf0 by Sergey Sharybin August 11, 2011, 13:40 (GMT) |
Fix for crash when using undo during sketching session. Currently, grease pencil conflicts with such operators as undo and set object mode which makes behavior totally unpredictable and crash for some cases. The only way to solve this proper is to ger rid of pointers to data which can chage stored in operator custom data. |
Revision 6686f18 by Brecht Van Lommel August 11, 2011, 12:36 (GMT) |
Cycles: more opencl tweaks, status is: * kernel has shading nodes / textures disabled, amd/nvidia opencl compilers choke on these, need to figure out how to avoid this * works in cycles_test, not available as option in blender yet * kernel compiles and runs with opencl 1.1 from intel/amd/nvidia |
Revision 9c9cd71 by Brecht Van Lommel August 11, 2011, 11:56 (GMT) |
Fix #28180: crash running wm.keyconfigs.user.keymaps.new("My Keymap"). There isn't much point in doing this at the moment, but shouldn't crash. |
Revision fee7337 by Joerg Mueller August 11, 2011, 11:41 (GMT) |
3D Audio GSoC: Adding a mono flag to mixdown non-mono sounds for 3D audio. * Added mono sound loading. * Bugfix: AUD_COMPARE_SPECS usage was wrong. * Bugfix: JOS resampler = instead of ==. * Bugfix: Change of a sound should apply settings in AUD_SequencerHandle. * Bugfix: Memory leak when canceling open sound operator. |
Revision 165e6db by Mitchell Stokes August 11, 2011, 09:40 (GMT) |
Adding a readonly length_squared property to mathutils.Vector. This is simply vector.dot(vector), so nothing new is really added, but it's nice for writing more intent revealing code. In other words: if vec.dot(vec) > some_distance*some_distance: do_something() might not be quite as obvious looking as: if vec.length_squared > some_distance*some_distance: do_something() As to why you'd want to use length_squared over length is that length uses a square root, which isn't always necessary for simple distance checks (e.g., closest object, checks like the ones above, ect). |
Revision 2c2fa87 by Campbell Barton August 11, 2011, 09:28 (GMT) |
svn merge -r39286:39298 https://svn.blender.org/svnroot/bf-blender/trunk/blender, ensure some edits in trunk dont get merged back into pepper |
Revision 7cfd8e1 by Campbell Barton August 11, 2011, 08:35 (GMT) |
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