Revision f4b6d00 by Campbell Barton July 19, 2011, 05:05 (GMT) |
fix for bpy.path.abspath(), if a path was passed it would get the last directory cut off, broke copying images on export. |
Revision 7f74abe by Mike Erwin July 19, 2011, 04:12 (GMT) |
translated ndof menu from C to Python, enabled helicopter fly mode |
Revision d8e2168 by Dalai Felinto July 19, 2011, 02:47 (GMT) |
cleanup of scene->gamedata DNA xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch however in blender/3dview we still need to use the r. values. Therefore we can't really run from using those values even in bplayer. So removed the values in gamedata. The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window. |
Revision f2e055f by Dalai Felinto July 19, 2011, 01:41 (GMT) |
bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b I believe this bug was there since we (me) moved the game settings to scene->gm Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic) we were already using it for videotexture so I don't know why we were not here. Tested in OSX, but it should be working in all OSs. |
Revision ce0ad0b by Campbell Barton July 19, 2011, 01:36 (GMT) |
fix [#28018] Sequence Swap Data Operator does not work |
Revision c6444ea by Campbell Barton July 19, 2011, 00:06 (GMT) |
avoid setting the color for every loop |
Revision 5f47123 by Mike Erwin July 18, 2011, 22:42 (GMT) |
consistent Starting/InProgress/Finishing ndof events with dead-zone filtering |
Revision 3ad978e by Mike Erwin July 18, 2011, 22:37 (GMT) |
switched off ndof fly logging (receiving end) |
Revision 1f5d60b by Dalai Felinto July 18, 2011, 22:28 (GMT) |
patch: [#27783] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon) the overflow of the clock was causing crash in the game engine in Linux. (on June 11 2011, 18:39:00 GMT) running to the "where is waldo (wally)" bug award of 2011. |
Revision e42806a by Sergey Sharybin July 18, 2011, 19:39 (GMT) |
Camera tracking integration =========================== - Sliding from preview could now be undone. - Fixed memory leak caused by NULL-ing used scopes on layout restore. - Fixed possible crash after splitting space clip. |
Revision 7c4aed7 by Benjy Cook July 18, 2011, 19:33 (GMT) |
Even more bugfixes for retarget, for various types of special cases. |
Revision 2fb7dbd by Sukhitha Jayathilake July 18, 2011, 19:32 (GMT) |
Material Specular Hardness Animation import (ongoing) |
Revision 426ca2e by Sergey Sharybin July 18, 2011, 19:06 (GMT) |
Camera tracking integration =========================== - Enable disabled markers when sliding from preview. - Refresh space clip when marker is moving from preview. |
Revision 31fda57 by Sergey Sharybin July 18, 2011, 18:57 (GMT) |
Camera tracking integration =========================== Disallow changing trasnformation mode to rotation. It's not supported for markers and it lead to crashes. |
Revision 23bffd1 by Sergey Sharybin July 18, 2011, 18:45 (GMT) |
Camera tracking integration =========================== Changed behavior of "Follow Track" constraint for tracks. Now tracking coordinates are mapped to plane which is parallel to camera view plane. |
Revision 0dcc7d0 by Benjy Cook July 18, 2011, 18:44 (GMT) |
Bugfixing for retargeting - unconnected bones now retarget alot better. Also some placeholder code for a fix scale operator |
Revision a6e2fba by Sukhitha Jayathilake July 18, 2011, 18:31 (GMT) |
Identifying Animation List for Material shininess. |
Revision 7de78a8 by Lukas Toenne July 18, 2011, 18:14 (GMT) |
Missing struct keyword in function declaration causes compiler error with cmake/gcc. |
Revision 6d6bb26 by Jason Hays July 18, 2011, 17:38 (GMT) |
Started adding vertex masking--supports regular painting, and setting weight (Shift+K) Removed my unreferenced vars |
Revision bb49714 by Sukhitha Jayathilake July 18, 2011, 17:33 (GMT) |
Material Specular Hardness Animation export. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021