Revision abb3f8c by Mitchell Stokes July 20, 2011, 06:20 (GMT) |
BGE Animations: Fixing a crash with "IPO" animations on an object with modifiers. |
Revision 71eda5c by Mitchell Stokes July 20, 2011, 06:09 (GMT) |
BGE Animations: BL_Action::m_action could be garbage, which can lead to odd problems. So, now I make sure it's set to NULL in the constructor. |
Revision 74219d2 by Campbell Barton July 20, 2011, 06:05 (GMT) |
patch [#28031] Minor typo in Blenlib from Scott Giese (sgiese) |
Revision 0ed523a by Campbell Barton July 20, 2011, 05:57 (GMT) |
patch [#28032] Python Mathutils: Matrix Multiplication Error from Scott Giese (sgiese) |
Revision 69614a9 by Joshua Leung July 20, 2011, 01:12 (GMT) |
Add/Clear Fake Users from Outliner by RMB on ID blocks |
Revision 57fe73b by Joshua Leung July 20, 2011, 00:36 (GMT) |
View All/Selected tools for NLA Editor |
Revision c89379e by Mike Erwin July 19, 2011, 22:40 (GMT) |
ndof fly: better sharing of control between 2D and 3D mouse, compile fix for MSVC, lock horizon implemented |
Revision a53fc2d by Sergey Sharybin July 19, 2011, 20:22 (GMT) |
Camera tracking integration =========================== - Selected bundles are now highlighted with outline. It looks more Blender-way of highlighting selected items. - Added option to show bundles names in 3D viewport. - Bundles now coudl be selected from 3D viewport. |
Revision b9c6a20 by Sergey Sharybin July 19, 2011, 19:58 (GMT) |
Revision ddbfcac by Benjy Cook July 19, 2011, 16:52 (GMT) |
Added some simple feedback for long processes, currently being printed to the console |
Revision 365ac2f by Benjy Cook July 19, 2011, 16:33 (GMT) |
Added tooltips to all operators in the Mocap panels |
Revision fd7825e by Daniel Salazar July 19, 2011, 15:30 (GMT) |
Speedup, do only one global matrix grab per obj |
Revision 0936874 by Campbell Barton July 19, 2011, 15:21 (GMT) |
update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an optional max_dist argument. |
Revision 1191c1e by Daniel Salazar July 19, 2011, 15:07 (GMT) |
Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D sexy example: http://www.pasteall.org/pic/show.php?id=15171 |
Revision c7d8d28 by Daniel Salazar July 19, 2011, 13:27 (GMT) |
Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py |
Revision 58ac2db by Sergey Sharybin July 19, 2011, 13:02 (GMT) |
Camera tracking integration =========================== - Do not show bundles in 3d viewport if "Only Render" option is enabled. - Fixed bug with incorrect track state. |
Revision 53f5ca9 by Sergey Sharybin July 19, 2011, 12:42 (GMT) |
Camera tracking integration =========================== - Fixed smal lbug with mouse selection. - Added option to show tracks names and their states (disabled, keyframed, estimated, tracked). |
Revision 146a184 by Sergey Sharybin July 19, 2011, 10:40 (GMT) |
Camera tracking integration =========================== - Remove set but not used variable in clip buttons. - Set keyframe when sliding marker with mouse. - Also set keyframe when sliding from preview widget. |
Revision 4024b14 by Jeroen Bakker July 19, 2011, 08:31 (GMT) |
fix for [#28012] Mat ID messy with shader nodes Issue was that the Shader tree execution changed the ShaderInput. Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel. When the material is not a node material the pass_index will be shown at the "options" panel To test enable nodes on the material Add a new input material change the pass_index of the material (render pipeline options) Enable RenderPass material ID and use the compositor to read out the material pass Jeroen |
Revision d8751c5 by Sergey Sharybin July 19, 2011, 07:56 (GMT) |
Camera tracking integration =========================== Small fix: forgot to initialize track preview height for new space clip editor. |
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