Blender Git Commits

Blender Git "master" branch commits.

Page: 3968 / 5574

July 19, 2011, 05:05 (GMT)
fix for bpy.path.abspath(), if a path was passed it would get the last directory cut off, broke copying images on export.
Revision 7f74abe by Mike Erwin
July 19, 2011, 04:12 (GMT)
translated ndof menu from C to Python, enabled helicopter fly mode
July 19, 2011, 02:47 (GMT)
cleanup of scene->gamedata DNA

xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.

The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
July 19, 2011, 01:41 (GMT)
bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b
I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.

Tested in OSX, but it should be working in all OSs.
July 19, 2011, 01:36 (GMT)
fix [#28018] Sequence Swap Data Operator does not work
July 19, 2011, 00:06 (GMT)
avoid setting the color for every loop
Revision 5f47123 by Mike Erwin
July 18, 2011, 22:42 (GMT)
consistent Starting/InProgress/Finishing ndof events with dead-zone filtering
Revision 3ad978e by Mike Erwin
July 18, 2011, 22:37 (GMT)
switched off ndof fly logging (receiving end)
July 18, 2011, 22:28 (GMT)
patch: [#27783] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon)
the overflow of the clock was causing crash in the game engine in Linux.
(on June 11 2011, 18:39:00 GMT)

running to the "where is waldo (wally)" bug award of 2011.
July 18, 2011, 19:39 (GMT)
Camera tracking integration
===========================

- Sliding from preview could now be undone.
- Fixed memory leak caused by NULL-ing used scopes on
layout restore.
- Fixed possible crash after splitting space clip.
Revision 7c4aed7 by Benjy Cook
July 18, 2011, 19:33 (GMT)
Even more bugfixes for retarget, for various types of special cases.
July 18, 2011, 19:32 (GMT)
Material Specular Hardness Animation import (ongoing)
July 18, 2011, 19:06 (GMT)
Camera tracking integration
===========================

- Enable disabled markers when sliding from preview.
- Refresh space clip when marker is moving from preview.
July 18, 2011, 18:57 (GMT)
Camera tracking integration
===========================

Disallow changing trasnformation mode to rotation.
It's not supported for markers and it lead to crashes.
July 18, 2011, 18:45 (GMT)
Camera tracking integration
===========================

Changed behavior of "Follow Track" constraint for tracks.

Now tracking coordinates are mapped to plane which is
parallel to camera view plane.
Revision 0dcc7d0 by Benjy Cook
July 18, 2011, 18:44 (GMT)
Bugfixing for retargeting - unconnected bones now retarget alot better. Also some placeholder code for a fix scale operator
July 18, 2011, 18:31 (GMT)
Identifying Animation List for Material shininess.
Revision 7de78a8 by Lukas Toenne
July 18, 2011, 18:14 (GMT)
Missing struct keyword in function declaration causes compiler error with cmake/gcc.
Revision 6d6bb26 by Jason Hays
July 18, 2011, 17:38 (GMT)
Started adding vertex masking--supports regular painting, and setting weight (Shift+K)

Removed my unreferenced vars
July 18, 2011, 17:33 (GMT)
Material Specular Hardness Animation export.
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