Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 13, 2011, 19:27 (GMT)
dont include the preview.blend in headless mode
July 13, 2011, 19:20 (GMT)
use linked duplicates in preview.blend to save some space.
July 13, 2011, 19:16 (GMT)
reuse USER_SAVE_PREVIEWS to not save thumbnails into blend file header
July 13, 2011, 18:40 (GMT)
cmake option to build without smoke sim: WITH_MOD_SMOKE
July 13, 2011, 18:07 (GMT)
Fix python error in image sampling panel drawing when
there is no texture slot available.

July 13, 2011, 17:52 (GMT)
Fix #26704: activating a texture node inside material nodes did not show that
texture in the texture properties.

July 13, 2011, 17:24 (GMT)
fix for animation playback and build error when compiling without WITH_AUDASPACE
July 13, 2011, 17:20 (GMT)
Adding Child Of constraint "inverse parent matrix" to rna, so it
can be set via Python.

July 13, 2011, 16:53 (GMT)
Merging r38343 through r38363 from trunk into soc-2011-tomato

July 13, 2011, 16:53 (GMT)
Fixed Color animation import( support for Maya )
July 13, 2011, 16:06 (GMT)
Camera tracking integration
===========================

- Report an error if more than needed tracks are selected
for orientation operators.
- Added possibility to align bundle along X or Y axis.
July 13, 2011, 15:09 (GMT)
Camera tracking integration
===========================

Basic implementation of scene orientation tools.
Most probably they'll eb re-exposed in UI soon.

- Implemented "Set Floor" operator.
It takes three
selected tracks which has got bundles and makes them
parallel to scene floor. One of selected bundles (active
bundle if presents) becomes scene origin, the other
becomes X-axis. Guessing of this bundles could fail.
Camera tries to be on positive Z half-space.
- Implemented "Set X-axis" operator.
This operator takes selected track with bundle and
aligns it along X-axis. This means rotation to make
Y-coord of this bundle 0 is applied.
- If camera has got a parent, then transformation would
be applient ot this parent, not to camera.
Useful for configuration when Empty is used to orient
camera and some related stuff in 3D space.
July 13, 2011, 14:41 (GMT)
complete space outliner, space node, space nla, etc.
July 13, 2011, 12:16 (GMT)
3D Audio GSoC:
* Fixed a warning in AUD_DoubleReader.cpp
* Removed some unneeded includes
* Fixed a bug resulting in a crash when stopping a sound
* Fixed a bug where a NaN resulted in a horrible memory error
* Fixed a typo bug which caused crackling in audio playback and export
* Added memory debugging code (ifdefed)
Revision fa78d32 by Joshua Leung
July 13, 2011, 12:02 (GMT)
Bugfix: DopeSheet + Graph Editors were referring to wrong operator for
their "Duplicate Keys" menu entry
July 13, 2011, 11:52 (GMT)
Fix #27951: armature edit mode transform panel shows "nothing selected" even
when something is selected.

July 13, 2011, 10:30 (GMT)
Camera tracking integration
===========================

Previous solution to make bundles work for parented camera
wasn't very nice. It could totally confuse depsgraph and it's
quite slow.

Now i've implemented function where_is_object_mat which makes
almost the same as where_is_object_time, but it:
- Does not applies constraints.
- Assumes matrices for all dependencies are valie already
(handles by depsgraph).
- Doesn't make any changes to object itself or it's
dependencies.
July 13, 2011, 08:26 (GMT)
Camera tracking integration
===========================

Attempt to fix bundles position for case scene camera has got
other constraints than CameraSolver (mostly to support camera
parenting to other object for scene orientation).

Use a bit silly logic to calculate camera matrix to orient
bundles in 3d space: temporary disable all CameraSolver
constraints for camera, re-calculate object matrix, use it
to orient bundles and clear temporary flag.

This allows to parent both of camera and mesh created from
bundles to the same Empty object and both of bundles and
mesh vertices would have the same coords in camera space.

Also removed copying of location/rotation from camera to
bundles object in "Bundles to Mesh" operator.
July 13, 2011, 08:15 (GMT)
Advanced CMake option to build the player without blender: WITH_BLENDER
July 13, 2011, 07:50 (GMT)
patch [#27950] Patch to add the ability to generate random points on mesh faces
from Andrew Hale (trumanblending)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021