Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 12, 2011, 10:09 (GMT)
CMake fixes for r38303 (splitting up the outliner code).
July 12, 2011, 09:30 (GMT)
RNA: fix some text datablock property UI names.

July 12, 2011, 08:43 (GMT)
Camera tracking integration
===========================

This should been never gone outside of my local working tree.
Revision 1ab2e0d by Joshua Leung
July 12, 2011, 07:03 (GMT)
NLA Drawing Tweak - New icons for "solo" toggles

Added some new star icons for the "solo" toggles in NLA editor.
Unfortunately they look a tad scruffy alongside some of the other
icons, although they should hopefully turn out to be more descriptive
(especially when combined with some drawing tweaks I've got in the
pipeline...)
Revision d585ad2 by Joshua Leung
July 12, 2011, 03:59 (GMT)
Bugfix [#27650] graph editor -> drivers -> Delete Channels (X) deletes
wrong entries if obdata selected

In this case, the problem was that there were some lingering F-Curves
that were unselected by still had "active" flags set (a problem caused
by the old filtering channel visible vs list visible bug). Now,
"active" flag is treated separately from "selected" flag (bringing
this back into line with bones), leaving no confusion.
Revision 2fd3ae7 by Joshua Leung
July 12, 2011, 03:02 (GMT)
Bugfix #27881: Motion paths don't correctly update with pose sliding
tools
July 11, 2011, 18:18 (GMT)
Merging r38296 through r38315 from trunk into soc-2011-tomato

July 11, 2011, 18:16 (GMT)
Camera tracking integration
===========================

Forgot to add colamd to cmake rules for blenderplayer.
Because of starnge reason it should be added to list after libmv.
Revision 30412f8 by Jason Hays
July 11, 2011, 17:27 (GMT)
Found and fixed a problem with locking (noticed it when it was being used with multi-paint):
it did not have a proper condition to set designatedw
July 11, 2011, 17:13 (GMT)
Camera tracking integration
===========================

- Fixed incorrect usage of RNA structure for
CameraSolverConstraint.
- Fixed some typos in object_constraint which were
casting CameraSolver data to FollowTrack data.
- Tracking-related constraints now have got option
"Use Defult Clip" which makes them use clip set as
active for scene. Enabled by default.
- Set active blender camera focal length after reconstruction.
- Corrected offset of sequence images. Now first image from sequence
should be at scene frame 1.
Revision de69b68 by Joshua Leung
July 11, 2011, 13:36 (GMT)
Further Outliner code cleanup - Split out tree building stuff for ID
blocks and Objects from add_element

These two chunks were significantly large that they really needed to
be placed into their own functions to allow for easier source
navigation.
July 11, 2011, 12:38 (GMT)
Camera tracking integration
===========================

- Minor spelling fixes.
- Do not draw bundles for hidden tracks in SpaceClip.
- Pressing SHift when sliding marker with mouse makes movenment more accurate.
- New default values for maerker pattern/search areas.
This makes tracking more stable.
- Pyramid level increased to 4. This would make tracking
of blured imaged more accurate.
July 11, 2011, 11:17 (GMT)
Camera tracking integration
===========================

Forgot to write Focal Length SET function :)
Revision 3e8712b by Joshua Leung
July 11, 2011, 10:59 (GMT)
== The great Outliner code split up ==

As per my proposal (http://lists.blender.org/pipermail/bf-
committers/2011-July/032553.html), I've split outliner.c into several
new files based on the purpose of the relevant code.

* outliner_tree.c - building outliner structure
* outliner_draw.c - outliner drawing (including toggle buttons and
their handling)
* outliner_edit.c - all operators for toggling stuff, and/or hotkey
accessed operators. Also KeyingSet and Driver operators go here
* outliner_tools.c - all operators and callbacks used for handling RMB
click on items
* outliner_select.c - stuff for selecting rows, and handling the
active/selected toggling stuff

In a few cases, the split hasn't been totally clear-cut due to cross-
dependencies and other spaghetti. However, in a few cases, I have
managed to remove the need for some of the prototypes that were needed
in the past by judicious reshuffling of functions, which also makes it
easier to actually find what you're looking for.
July 11, 2011, 09:47 (GMT)
Fix #27928: avi raw writing failure, after earlier bugfix for big file sizes.

July 11, 2011, 09:27 (GMT)
Extrude Bug Fixes:
----------------------------------------------
Two extrude bug fixes provided by howardt in IRC

1: Edges getting extruded in sheets did not have
consistent normals.

2: Sometimes faces created by the extrusion
process were corrupt
July 11, 2011, 09:15 (GMT)
Fix #27930: many modifiers crashed when used on a lattice with a vertex group.

July 11, 2011, 09:08 (GMT)
Fix #27912: crash after mesh.materials.pop().

July 11, 2011, 09:05 (GMT)
Fix #27921: optimal display with 2 subsurf modifiers fails.

July 11, 2011, 09:04 (GMT)
Camera tracking integration
===========================

- Changed libmv api to use doubles instead of floats.
No real benefit rather than keeping API uniform.
- Optimized reconstructed camera search. It's optimized for
playback, not random access.
- Added option to show projection of bundles into footage.
To see bundles "Show Bundles" from Display panel should
be enabled. Used very rough limit of 3 px to consider projection
is fine. Colors are still hard-coded. Not sure it could be useful
to make them configurable.
- Added option to mute footage. It could be useful to check
if markers/bundles are moving smoothly.
- Added selector for focal length units.
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