Revision 0a8d4d1 by Mitchell Stokes July 12, 2011, 10:09 (GMT) |
CMake fixes for r38303 (splitting up the outliner code). |
Revision d0e4fb3 by Brecht Van Lommel July 12, 2011, 09:30 (GMT) |
RNA: fix some text datablock property UI names. |
Revision 222a198 by Sergey Sharybin July 12, 2011, 08:43 (GMT) |
Camera tracking integration =========================== This should been never gone outside of my local working tree. |
Revision 1ab2e0d by Joshua Leung July 12, 2011, 07:03 (GMT) |
NLA Drawing Tweak - New icons for "solo" toggles Added some new star icons for the "solo" toggles in NLA editor. Unfortunately they look a tad scruffy alongside some of the other icons, although they should hopefully turn out to be more descriptive (especially when combined with some drawing tweaks I've got in the pipeline...) |
Revision d585ad2 by Joshua Leung July 12, 2011, 03:59 (GMT) |
Bugfix [#27650] graph editor -> drivers -> Delete Channels (X) deletes wrong entries if obdata selected In this case, the problem was that there were some lingering F-Curves that were unselected by still had "active" flags set (a problem caused by the old filtering channel visible vs list visible bug). Now, "active" flag is treated separately from "selected" flag (bringing this back into line with bones), leaving no confusion. |
Revision 2fd3ae7 by Joshua Leung July 12, 2011, 03:02 (GMT) |
Bugfix #27881: Motion paths don't correctly update with pose sliding tools |
Revision 94779fd by Sergey Sharybin July 11, 2011, 18:18 (GMT) |
Revision f76b7dc by Sergey Sharybin July 11, 2011, 18:16 (GMT) |
Camera tracking integration =========================== Forgot to add colamd to cmake rules for blenderplayer. Because of starnge reason it should be added to list after libmv. |
Revision 30412f8 by Jason Hays July 11, 2011, 17:27 (GMT) |
Found and fixed a problem with locking (noticed it when it was being used with multi-paint): it did not have a proper condition to set designatedw |
Revision 2543e01 by Sergey Sharybin July 11, 2011, 17:13 (GMT) |
Camera tracking integration =========================== - Fixed incorrect usage of RNA structure for CameraSolverConstraint. - Fixed some typos in object_constraint which were casting CameraSolver data to FollowTrack data. - Tracking-related constraints now have got option "Use Defult Clip" which makes them use clip set as active for scene. Enabled by default. - Set active blender camera focal length after reconstruction. - Corrected offset of sequence images. Now first image from sequence should be at scene frame 1. |
Revision de69b68 by Joshua Leung July 11, 2011, 13:36 (GMT) |
Further Outliner code cleanup - Split out tree building stuff for ID blocks and Objects from add_element These two chunks were significantly large that they really needed to be placed into their own functions to allow for easier source navigation. |
Revision ef5b107 by Sergey Sharybin July 11, 2011, 12:38 (GMT) |
Camera tracking integration =========================== - Minor spelling fixes. - Do not draw bundles for hidden tracks in SpaceClip. - Pressing SHift when sliding marker with mouse makes movenment more accurate. - New default values for maerker pattern/search areas. This makes tracking more stable. - Pyramid level increased to 4. This would make tracking of blured imaged more accurate. |
Revision 179546d by Sergey Sharybin July 11, 2011, 11:17 (GMT) |
Camera tracking integration =========================== Forgot to write Focal Length SET function :) |
Revision 3e8712b by Joshua Leung July 11, 2011, 10:59 (GMT) |
== The great Outliner code split up == As per my proposal (http://lists.blender.org/pipermail/bf- committers/2011-July/032553.html), I've split outliner.c into several new files based on the purpose of the relevant code. * outliner_tree.c - building outliner structure * outliner_draw.c - outliner drawing (including toggle buttons and their handling) * outliner_edit.c - all operators for toggling stuff, and/or hotkey accessed operators. Also KeyingSet and Driver operators go here * outliner_tools.c - all operators and callbacks used for handling RMB click on items * outliner_select.c - stuff for selecting rows, and handling the active/selected toggling stuff In a few cases, the split hasn't been totally clear-cut due to cross- dependencies and other spaghetti. However, in a few cases, I have managed to remove the need for some of the prototypes that were needed in the past by judicious reshuffling of functions, which also makes it easier to actually find what you're looking for. |
Revision e645068 by Brecht Van Lommel July 11, 2011, 09:47 (GMT) |
Fix #27928: avi raw writing failure, after earlier bugfix for big file sizes. |
Revision 1852cf2 by Geoffrey Bantle July 11, 2011, 09:27 (GMT) |
Extrude Bug Fixes: ---------------------------------------------- Two extrude bug fixes provided by howardt in IRC 1: Edges getting extruded in sheets did not have consistent normals. 2: Sometimes faces created by the extrusion process were corrupt |
Revision 9fb2e5d by Brecht Van Lommel July 11, 2011, 09:15 (GMT) |
Fix #27930: many modifiers crashed when used on a lattice with a vertex group. |
Revision 7dfe348 by Brecht Van Lommel July 11, 2011, 09:08 (GMT) |
Fix #27912: crash after mesh.materials.pop(). |
Revision 8ca556a by Brecht Van Lommel July 11, 2011, 09:05 (GMT) |
Fix #27921: optimal display with 2 subsurf modifiers fails. |
Revision 08bd300 by Sergey Sharybin July 11, 2011, 09:04 (GMT) |
Camera tracking integration =========================== - Changed libmv api to use doubles instead of floats. No real benefit rather than keeping API uniform. - Optimized reconstructed camera search. It's optimized for playback, not random access. - Added option to show projection of bundles into footage. To see bundles "Show Bundles" from Display panel should be enabled. Used very rough limit of 3 px to consider projection is fine. Colors are still hard-coded. Not sure it could be useful to make them configurable. - Added option to mute footage. It could be useful to check if markers/bundles are moving smoothly. - Added selector for focal length units. |
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