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June 20, 2011, 16:38 (GMT)
Bugfix #27692

Render + compositing error:
When adding renderlayer nodes in a composite, without having own
scene render, the renderlayer nodes were not tagged as changed,
causing compositing to give previous result.

June 20, 2011, 15:20 (GMT)
fix for incorrect bake api usage. but not a bug.
June 20, 2011, 15:17 (GMT)
since render branch isnt planned to be merged now, enable strict warning flags for cmake and tag unused vars.
June 20, 2011, 13:04 (GMT)
Compile fix. Note that var introduction must happen at start of code block.
June 20, 2011, 12:43 (GMT)
Fix [#26912] [Collada] Screw up with names/ids on import
Reported by Valeriy Firsov

Use the node name if it exists, fall back to id otherwise.
June 20, 2011, 10:50 (GMT)
Fix [#26821] Import Collada: instance_node still incorrectly handled
reported by David Roy
patch submitted by Camillo Dell'mour
June 20, 2011, 10:28 (GMT)
Apply Patch [#27454] Add simple Transparency texture import for COLLADA
submitted by Steffen Ohrendorf.
June 20, 2011, 10:22 (GMT)
Remove redundant e usage. Energy is already multiplied into exported light. Fixes potential bug (e used uninitialised, reported by Campbell Barton on IRC).
June 20, 2011, 10:07 (GMT)
handle SpaceType and UserPref popups
June 20, 2011, 09:39 (GMT)
fix for python ABI search, was missing 'd'
June 20, 2011, 09:34 (GMT)
Fix [#27474] Blender crashes on collada import if input_set is missing
reported by Rebin Cornelius.

This needs patch from upstream report http://code.google.com/p/opencollada/issues/list?thanks=164 applied to OpenCOLLADA. lib/windows/collada and lib/win64/collada have already been updated. Ensures we don't read past array boundaries.
June 20, 2011, 09:08 (GMT)
Fix #27703: reflection texture coordinates + nodes not working right in GLSL.

June 20, 2011, 04:09 (GMT)
fix [#27700] Add effect strip ignore channel argument
Revision 3e76245 by Michael Fox
June 20, 2011, 03:37 (GMT)
small fix, This enables correction of the tangent when normal mapping is in use and tangent lighting will be used
June 20, 2011, 03:24 (GMT)
fix [#27664] startup.blend - manipulator user-prefs
regarding issues in the report
1) fixed in previous commit.
2) intentional leaving as is.
3) left 'handle size' as is IMHO acceptably general, edited 'hotshop' tooltip/
4) corrected default values.
June 20, 2011, 03:10 (GMT)
changes to startup.blend
- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664]
- remove rigify and netrender scene ID properties
- set console scrollback to 256, was 128 which could sometimes cut off output of help()
- enabled syntax highlighting and line number in the text editor for game logic and python screens
June 20, 2011, 02:54 (GMT)
- add example for python rna property update
- edit the copyright for blender specific cmake find modules
Revision 6d7e350 by Michael Fox
June 20, 2011, 02:37 (GMT)
small safety fix for recent commit to normal mapping (uninitialised variables)
Revision 015b0ea by Mike Erwin
June 20, 2011, 01:54 (GMT)
small fix to turntable mode, first attempt at trackball code, ndof now respects view locking and updates 'User Persp' etc.
June 19, 2011, 20:41 (GMT)
By Morten S. Mikkelsen; this adds support for tangent bump shading

left: legacy bump, righ: sparkybump

http://pasteall.org/pic/show.php?id=13875

bugs [#26320], [#27506]

there's still an issue with texture OSA as you can see
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